master
Caleb Fontenot 2023-03-30 15:48:42 +07:00
parent bf8d402aa7
commit 139266aae4
3 changed files with 168 additions and 100 deletions

@ -19,10 +19,12 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
<label id="playerPoints"></label><br>
<label id="playerCards"></label><br>
<label id="cardsInPlay"></label>
<label id="winAnnounce"></label><br>
<input type="button" id="startButton" onclick="startGame()" value="Start Game">
<input type="button" id="continueButton" onclick="draw()" value="Continue Round">
<input type="button" id="endButton" onclick="endRound()" value="End Round">
<script>
var timesLooped = 0;
var cpuPoints = 0, playerPoints = 0;
var cpuCards = 0, playerCards = 0;
var totalCpuPoints = 0, totalPlayerPoints = 0;
@ -30,48 +32,50 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
playerTimesWon = 0;
var isStarted = false;
// Card array. This will allow us to remember if a card is in play.
var rows = 12;
var rows = 13;
var cols = 3;
var cardArray = Array.from({length: rows}, () =>
Array.from({length: cols}, () => false)
Array.from({length: cols}, () => [0, 0, false])
);
hiddenCard.hidden = true;
continueButton.hidden = true;
endButton.hidden = true;
cardsInPlay.hidden = true;
function checkEntireArray() {
var numOfBools = (cardArray.length * cardArray[0].length);
console.log("Number of bools: " + numOfBools);
//console.log("Number of bools: " + numOfBools);
var trueCount = 0;
var returnBool = false;
for (let i = 0; i < cardArray.length; i++) {
for (let j = 0; j < cardArray[i].length; j++) {
if (cardArray[i][j]) {
if (cardArray[i][j][2]) {
trueCount++;
}
}
}
console.log("Number of bools set to true: " + trueCount);
//console.log("Number of bools set to true: " + trueCount);
if (trueCount == numOfBools) {
returnBool = true;
}
return returnBool;
}
function getCardNumber() {
console.log("Times looped " + ++timesLooped);
let exitLoop = false;
let cardNumber = 0; //prompt("Card Number:");
let cardType = 0; //prompt("Card Type: ");
do {
console.log(cardType + " " + cardNumber);
//console.log(cardType + " " + cardNumber);
if (checkEntireArray()) {
console.log('Ran out of cards in deck! Breaking!');
alert("Cannot draw more cards!");
return false;
}
if (!cardArray[cardNumber][cardType]) {
cardArray[cardNumber][cardType] = true;
if (!cardArray[cardNumber][cardType][2]) {
cardArray[cardNumber][cardType] = [cardNumber, cardType, true];
exitLoop = true;
} else {
cardNumber = Math.trunc((Math.random() * 12));
cardNumber = Math.trunc((Math.random() * 13));
cardType = Math.trunc((Math.random() * 3));
console.log("Ran into existing card, generating new numbers! " + cardType + " " + cardNumber);
exitLoop = false;
@ -79,6 +83,7 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
} while (!exitLoop);
printArray();
checkEntireArray();
console.log(cardType + " " + cardNumber);
return [cardNumber, cardType];
}
@ -177,61 +182,72 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
document.getElementById("cpuPoints").innerHTML += "Total Points: " + totalCpuPoints;
document.getElementById("cpuGamesWon").innerHTML = "Dealer cards: (times won: " + cpuTimesWon + ")";
}
function startGame() {
// Dealer and player have two cards.
if (!isStarted) {
document.getElementById("playerCards").innerHTML = "";
document.getElementById("cpuCards").innerHTML = "";
cpuPoints = 0;
playerPoints = 0;
var [cardNumber, cardType] = getCardNumber();
drawCards('cpu', cardNumber, cardType, false);
cpuPoints += cpuCards;
drawCards('cpu', 0, 0, true);
for (let i = 0; i < 2; i++) {
var [cardNumber, cardType] = getCardNumber();
drawCards('player', cardNumber, cardType, false);
playerPoints += playerCards + 1;
function resetArray() {
for (let i = 0; i < cardArray.length; i++) {
for (let j = 0; j < cardArray[i].length; j++) {
cardArray[i][j] = [0, 0, false];
}
isStarted = true;
startButton.hidden = true;
continueButton.hidden = false;
endButton.hidden = false;
start.hidden = true;
}
updatePoints();
}
function draw() {
var [cardNumber, cardType] = getCardNumber();
// if ((playerPoints + cardNumber) < 21)
{
drawCards('player', cardNumber, cardType, false);
playerPoints += playerCards + 1;
updatePoints();
}
function startGame() {
resetArray();
// Dealer and player have two cards.
document.getElementById("winAnnounce").innerHTML = "";
if (!isStarted) {
document.getElementById("playerCards").innerHTML = "";
document.getElementById("cpuCards").innerHTML = "";
cpuPoints = 0;
playerPoints = 0;
var [cardNumber, cardType] = getCardNumber();
}
function endRound() {
var [cardNumber, cardType] = getCardNumber();
drawCards('cpu', cardNumber, cardType, false);
cpuPoints += cpuCards + 1;
updatePoints();
startButton.hidden = false;
continueButton.hidden = true;
endButton.hidden = true
isStarted = false;
// Determine winner
if (playerPoints <= 21 & (cpuPoints < playerPoints)) {
totalPlayerPoints += playerPoints;
playerTimesWon++;
} else {
totalCpuPoints += cpuPoints;
cpuTimesWon++;
}
updatePoints();
drawCards('cpu', cardNumber, cardType, false);
cpuPoints += cpuCards;
drawCards('cpu', 0, 0, true);
for (let i = 0; i < 2; i++) {
var [cardNumber, cardType] = getCardNumber();
drawCards('player', cardNumber, cardType, false);
playerPoints += playerCards + 1;
}
isStarted = true;
startButton.hidden = true;
continueButton.hidden = false;
endButton.hidden = false;
start.hidden = true;
}
updatePoints();
}
function draw() {
var [cardNumber, cardType] = getCardNumber();
// if ((playerPoints + cardNumber) < 21)
{
drawCards('player', cardNumber, cardType, false);
playerPoints += playerCards + 1;
updatePoints();
}
}
}
function endRound() {
var [cardNumber, cardType] = getCardNumber();
drawCards('cpu', cardNumber, cardType, false);
cpuPoints += cpuCards + 1;
updatePoints();
startButton.hidden = false;
continueButton.hidden = true;
endButton.hidden = true
isStarted = false;
// Determine winner
if (playerPoints <= 21 & (cpuPoints < playerPoints)) {
totalPlayerPoints += playerPoints;
playerTimesWon++;
document.getElementById("winAnnounce").innerHTML = "You win!";
} else {
totalCpuPoints += cpuPoints;
cpuTimesWon++;
document.getElementById("winAnnounce").innerHTML = "The dealer wins!";
}
updatePoints();
}
</script>
</body>
</html>

@ -5,58 +5,110 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
-->
<html>
<head>
<title>Point Finder</title>
<title id="title"></title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script>
// Change the dialog labels if computation changes
function onComputationSelect(computation) {
alert("Selected " + computation);
if (computation === "area") {
document.getElementById('input1Text').innerHTML = "Enter the base: ";
document.getElementById('input2Text').innerHTML = "Enter the height: ";
} else if (computation === "pointDistance") {
document.getElementById('output').innerHTML;
}
}
function onClick() {
// Determine what the user wants us to do.
if (selectComputation.value === "area") {
getArea();
} else if (selectComputation.value === "pointDistance") {
getPointDistance();
}
}
function getInput() {
var input1Val = parseFloat(input1.value);
var input2Val = parseFloat(input2.value);
return [input1Val, input2Val];
}
function getArea() {
var [baseVal, heightVal] = getInput();
var area = (.5 * baseVal) * heightVal;
document.getElementById('output').innerHTML = "The area of " + baseVal + " and " + heightVal + " is " + area;
}
function getPointDistance() {
var [baseVal, heightVal] = getInput();
}
function calculatePower() {
alert("Not implemented!");
}
</script>
</head>
<body>
<label><label id="input1Text">Select a computation type to continue.</label><input type="text" id="input1" name="input1"></label><br>
<label><label id="input2Text">Select a computation type to continue.</label><input type="text" id="input2" name="input2"></label><br>
<label id="input1Field"><label id="input1Text"></label><input type="text" id="input1" name="input1" value=""><br></label>
<label id="input2Field"><label id="input2Text"></label><input type="text" id="input2" name="input2" value=""><br></label>
<label id="input3Field"><label id="input3Text"></label><input type="text" id="input3" name="input3" value=""><br></label>
<label id="input4Field"><label id="input4Text"></label><input type="text" id="input4" name="input4" value=""><br></label>
<label for="selectComputation">What do you want to do?</label>
<select name="selectComputation" id="selectComputation"><br>
<option value="" selected>-- Select computation type --</option>
<option onclick="onComputationSelect(this.value);" value="nothingSelected" selected>-- Select computation type --</option>
<option onclick="onComputationSelect(this.value);" value="calculatePower">Get magnitude of power</option>
<option onclick="onComputationSelect(this.value);" value="area">Get Area</option>
<option onclick="onComputationSelect(this.value);" value="pointDistance">Get Point Distance</option>
</select>
<br>
<label id="output"></label><br>
<input type="button" value="Compute!" onclick="onClick()">
<script>
onComputationSelect("nothingSelected");
// Change the dialog labels if computation changes
function onComputationSelect(computation) {
//alert("Selected " + computation);
if (computation === "nothingSelected") {
console.log("Hiding text box...");
document.getElementById("input1").hidden = true;
} else {
console.log("Unhiding text box...");
document.getElementById("input1").hidden = false;
}
switch (computation) {
case "nothingSelected":
document.getElementById('title').innerHTML = "Calculator";
input1Field.hidden = false;
input2Field.hidden = true;
input3Field.hidden = true;
input4Field.hidden = true;
document.getElementById('input1Text').innerHTML = "Select a computation type to continue. ";
break;
case "area":
document.getElementById('title').innerHTML = "Calculator | Area";
input1Field.hidden = false;
input2Field.hidden = false;
input3Field.hidden = true;
input4Field.hidden = true;
document.getElementById('input1Text').innerHTML = "Enter the base: ";
document.getElementById('input2Text').innerHTML = "Enter the height: ";
break;
case "pointDistance":
document.getElementById('title').innerHTML = "Calculator | Point Distance";
input1Field.hidden = false;
input2Field.hidden = false;
input3Field.hidden = false;
input4Field.hidden = false;
document.getElementById('input1Text').innerHTML = "Enter x1: ";
document.getElementById('input2Text').innerHTML = "Enter y1: ";
document.getElementById('input3Text').innerHTML = "Enter x2: ";
document.getElementById('input4Text').innerHTML = "Enter y2: ";
break;
case "calculatePower":
document.getElementById('title').innerHTML = "Calculator | Power";
input1Field.hidden = false;
input2Field.hidden = false;
input3Field.hidden = true;
input4Field.hidden = true;
document.getElementById('input1Text').innerHTML = "Enter base: ";
document.getElementById('input2Text').innerHTML = "Enter power: ";
break;
}
}
function onClick() {
// Determine what the user wants us to do.
switch (selectComputation.value) {
case "area":
getArea();
break;
case "pointDistance":
getPointDistance();
break;
case "calculatePower":
calculatePower();
break;
}
}
function getArea() {
var [baseVal, heightVal] = [parseFloat(input1.value), parseFloat(input2.value)];
var area = (.5 * baseVal) * heightVal;
document.getElementById('output').innerHTML = "The area of " + baseVal + " and " + heightVal + " is " + area;
}
function getPointDistance() {
var [x1, y1, x2, y2] = [parseFloat(input1.value), parseFloat(input2.value), parseFloat(input3.value), parseFloat(input4.value)];
var a = (x2 - x1);
var b = (y2 - y1);
var distance = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
document.getElementById('output').innerHTML = "The distance of point (" + x1 + ", " + y1 + ") to point (" + x2 + ", " + y2 + ") is " + distance;
}
function calculatePower() {
var [base, power] = [parseFloat(input1.value), parseFloat(input2.value)];
var output = Math.pow(base, power);
document.getElementById('output').innerHTML = "The value of " + base + "^" + power + " is " + output;
}
</script>
</body>
</html>