Commit Graph

14 Commits (935bb175b104ac2e3f20fd69747c2a496a96cb72)

Author SHA1 Message Date
Reinhold Gschweicher a594446ef0 Add gif-h helper to create screen capture
Press key `I` (shift+`i`) to start a screen capture creating a gif with
the captured screen. Hit `I` again to stop the screen recording.

---

Add gif-h helper header only library

Copied from https://github.com/charlietangora/gif-h

3d2657b9ad
2022-06-19 22:31:25 +07:00
Reinhold Gschweicher 04c923bd82 LittleVgl: implement screen transitions like on PineTime
Move lvgl display init from main.cpp into LittleVgl.cpp to be closer to
InfiniTime, where display initialization is also done in LitteVgl.cpp.

Enable the original FlushDisplay code to get the screen
transition animations like on the real PineTime.

Also slow down the rendering, to actually be able to see the screen
flushing.

For the Up and Down screen transitions implement the screen movement.
When moving Down, move the the whole screen content down, and then draw
the new part of the new screen at the top of the display. Repeat until
screen transition is finished.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/13
2022-06-13 23:48:30 +07:00
NeroBurner ce22ba29c9
Remove MotorController, use nrf_gpio Motor pin, apptimer repeat (#34)
Remove the custom MotorController class and use the upstream
MotorController instead.

To enable this move add custom code in nrf_gpio to handle the Motor pin
instead of the custom motor_is_running member variable.

Also implement the repeating app_timer type used in the upstream
MotorController.
2022-06-05 22:03:53 +07:00
NeroBurner f64e1aab80
Fix notification segfault (#36)
Need to loop the notification_idx after half the notification_messages
size since the change of splitting the subject and message body into two
strings.
2022-06-05 22:00:50 +07:00
Reinhold Gschweicher 068c5a823e main: Fix 'N' clear new notification flag documentation
The documentation for the 'N' key wrongly stated it clears all
notifications. But in the code we see that just the new notification
flag is reset.
2022-05-16 23:45:34 +07:00
JF 644431cbc4
Add support for SpiNorFlash and FS (#30)
The external SPI flash is implemented as a 4MB on the local filesystem.
This allows the FS (littleFS) and settings to work properly.

Remove the simulated `FS.h` and `FS.cpp`, because we can now use
the files from InfiniTime directly as the heavy lifting is done in the simulated
`SpiNorFlash.h` and cpp files.

`SpiNorFlash.h` provides read and write functions with `uint8_t` buffer, but
`fs::fstream` expects `char` buffer. Use `reinterpret_cast` and check if by
any chance the `char` type on a platform is implemented with more
than one byte. Then the `reinterpret_cast<char *>(buffer)` would change the
meaning of the `size` parameter, which could lead to garbage data.

Co-authored-by: Reinhold Gschweicher <pyro4hell@gmail.com>
2022-05-15 22:15:19 +07:00
Reinhold Gschweicher d4e81ca177 Fix libpng submodule usage
The current usage used the system `png.h` header instead of the intended
submodule header. This may break if the system header isn't at
`libpng16/png.h`.

Fix the include header to get the genreated include files and the
`png.h` from the submodule as described in
https://github.com/glennrp/libpng/issues/342#issuecomment-864589614

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/19
2022-04-03 21:35:09 +07:00
Reinhold Gschweicher dfbc345511 main: implement saveScreenshot() writing bmp/png from SDL window buffer
When pressing `i` create a screenshot of the current InfiniTime screen
by dumping it to a timestamped png or bmp file like
`InfiniSim_2022-03-08_203421.png`.

Add a new configure option `WITH_PNG` with default `ON`. When switched
to `OFF` the screenshots will be created in `bmp` format.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/5
2022-03-08 21:39:16 +07:00
Reinhold Gschweicher abed693a44 main: remove residual Apps::Missing instantiation
During development the Apps::Missing screen was used to indicate a
Screeen, that wasn't ported yet to the Simulator.
2022-03-07 22:19:49 +07:00
Reinhold Gschweicher 8bc308b4e1 main: fix double free of screen_off_bg lv_obj
If the Alarm is set, then switch away from the Alarm Screen and turn off
display to get the "Screen is OFF" overlay. When the alarm rings the
Screen is switched to the Alarm Screen, which triggers the current
screen (for example the Clock/WatchFace) to issue an `lv_obj_clean()`
call. This call removes the `screen_off_bg` object, before the main
`refresh_sceen()` of the simulator can do it. Later the simulator tries
to remove the `screen_off_bg` object again, which is a double-free of
memory resulting in a segfault.

To prevent this segfault add a callback to the `screen_off_bg` callback
which informs the simulator, that the object has already been removed.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/8
2022-03-01 22:49:08 +07:00
Reinhold Gschweicher 999888eaf8 add missing <string> and <cmath> includes 2022-02-26 21:37:21 +07:00
Reinhold Gschweicher 1b797211f1 main: fix segfault because of lv_task_handler() concurrently called
Both InfiniSim/main.cpp and SystemTask.cpp periodically called
`lv_task_handler()`. This introduces a race condition, which leads to a
segmentation fault in either the main or the SystemTasks call of
`lv_task_handler()`.

Now `main` only calls the `lv_task_handler()` if the `SystemTask` does
not (while the screen is turned off). We need this for the Simulator,
otherwise the "Screen is OFF" message won't appear, and the right mouse
button won't be recognized to wake up the simulated screen.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/3
2022-02-20 16:27:06 +07:00
Reinhold Gschweicher db3144c4f9 main: one notification per notification category
Notifications store the title and the message in the same array,
separated by a `\0`. Add the notification category as title to the
notifications.

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2022-02-20 13:22:11 +07:00
Reinhold Gschweicher f19355949b Initial InfiniSim project 2022-02-17 22:57:08 +07:00