/** * @file lv_conf.h * Configuration file for v7.7.0-dev */ #ifndef LV_CONF_H #define LV_CONF_H /* clang-format off */ #include /*==================== Graphical settings *====================*/ /* Maximal horizontal and vertical resolution to support by the library.*/ #define LV_HOR_RES_MAX (240) #define LV_VER_RES_MAX (240) /* Color depth: * - 1: 1 byte per pixel * - 8: RGB332 * - 16: RGB565 * - 32: ARGB8888 */ #define LV_COLOR_DEPTH 16 /* Swap the 2 bytes of RGB565 color. * Useful if the display has a 8 bit interface (e.g. SPI)*/ #define LV_COLOR_16_SWAP 1 /* 1: Enable screen transparency. * Useful for OSD or other overlapping GUIs. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/ #define LV_COLOR_SCREEN_TRANSP 0 /*Images pixels with this color will not be drawn (with chroma keying)*/ #define LV_COLOR_TRANSP LV_COLOR_MAKE(0x6c, 0xFc, 0x6a) /*LV_COLOR_LIME: pure green*/ /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #define LV_ANTIALIAS 1 /* Default display refresh period. * Can be changed in the display driver (`lv_disp_drv_t`).*/ #define LV_DISP_DEF_REFR_PERIOD 20 /*[ms]*/ /* Dot Per Inch: used to initialize default sizes. * E.g. a button with width = LV_DPI / 2 -> half inch wide * (Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI 100 /*[px]*/ /* The the real width of the display changes some default values: * default object sizes, layout of examples, etc. * According to the width of the display (hor. res. / dpi) * the displays fall in 4 categories. * The 4th is extra large which has no upper limit so not listed here * The upper limit of the categories are set below in 0.1 inch unit. */ #define LV_DISP_SMALL_LIMIT 30 #define LV_DISP_MEDIUM_LIMIT 50 #define LV_DISP_LARGE_LIMIT 70 /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */ typedef int16_t lv_coord_t; /*========================= Memory manager settings *=========================*/ /* LittelvGL's internal memory manager's settings. * The graphical objects and other related data are stored here. */ /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */ #define LV_MEM_CUSTOM 0 #if LV_MEM_CUSTOM == 0 /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/ #ifdef NDEBUG #define LV_MEM_SIZE (14U * 1024U) #else // debug mode -> allow more memory #define LV_MEM_SIZE (28U * 1024U) #endif /* Complier prefix for a big array declaration */ #define LV_MEM_ATTR /* Set an address for the memory pool instead of allocating it as an array. * Can be in external SRAM too. */ #define LV_MEM_ADR 0 /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */ #define LV_MEM_AUTO_DEFRAG 1 #else /*LV_MEM_CUSTOM*/ #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ #define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/ #define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/ #endif /*LV_MEM_CUSTOM*/ /* Use the standard memcpy and memset instead of LVGL's own functions. * The standard functions might or might not be faster depending on their implementation. */ #define LV_MEMCPY_MEMSET_STD 1 /* Garbage Collector settings * Used if lvgl is binded to higher level language and the memory is managed by that language */ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ #define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/ #define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/ #endif /* LV_ENABLE_GC */ /*======================= Input device settings *=======================*/ /* Input device default settings. * Can be changed in the Input device driver (`lv_indev_drv_t`)*/ /* Input device read period in milliseconds */ #define LV_INDEV_DEF_READ_PERIOD 20 /* Drag threshold in pixels */ #define LV_INDEV_DEF_DRAG_LIMIT 10 /* Drag throw slow-down in [%]. Greater value -> faster slow-down */ #define LV_INDEV_DEF_DRAG_THROW 20 /* Long press time in milliseconds. * Time to send `LV_EVENT_LONG_PRESSSED`) */ #define LV_INDEV_DEF_LONG_PRESS_TIME 400 /* Repeated trigger period in long press [ms] * Time between `LV_EVENT_LONG_PRESSED_REPEAT */ #define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100 /* Gesture threshold in pixels */ #define LV_INDEV_DEF_GESTURE_LIMIT 50 /* Gesture min velocity at release before swipe (pixels)*/ #define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3 /*================== * Feature usage *==================*/ /*1: Enable the Animations */ #define LV_USE_ANIMATION 1 #if LV_USE_ANIMATION /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_anim_user_data_t; #endif /* 1: Enable shadow drawing on rectangles*/ #define LV_USE_SHADOW 0 #if LV_USE_SHADOW /* Allow buffering some shadow calculation * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, * where shadow size is `shadow_width + radius` * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_SHADOW_CACHE_SIZE 0 #endif /*1: enable outline drawing on rectangles*/ #define LV_USE_OUTLINE 0 /*1: enable pattern drawing on rectangles*/ #define LV_USE_PATTERN 0 /*1: enable value string drawing on rectangles*/ #define LV_USE_VALUE_STR 1 /* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/ #define LV_USE_BLEND_MODES 0 /* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/ #define LV_USE_OPA_SCALE 0 /* 1: Use image zoom and rotation*/ #define LV_USE_IMG_TRANSFORM 0 /* 1: Enable object groups (for keyboard/encoder navigation) */ #define LV_USE_GROUP 0 #if LV_USE_GROUP typedef void* lv_group_user_data_t; #endif /*LV_USE_GROUP*/ /* 1: Enable GPU interface*/ #define LV_USE_GPU 0 /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */ #define LV_USE_GPU_STM32_DMA2D 0 /*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor e.g. "stm32f769xx.h" or "stm32f429xx.h" */ #define LV_GPU_DMA2D_CMSIS_INCLUDE /*1: Use PXP for CPU off-load on NXP RTxxx platforms */ #define LV_USE_GPU_NXP_PXP 0 /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol FSL_RTOS_FREE_RTOS * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() * */ #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 /*1: Use VG-Lite for CPU offload on NXP RTxxx platforms */ #define LV_USE_GPU_NXP_VG_LITE 0 /* 1: Enable file system (might be required for images */ // TODO: Enable FS #define LV_USE_FILESYSTEM 1 #if LV_USE_FILESYSTEM /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_fs_drv_user_data_t; #endif /*1: Add a `user_data` to drivers and objects*/ #define LV_USE_USER_DATA 1 /*1: Show CPU usage and FPS count in the right bottom corner*/ #define LV_USE_PERF_MONITOR 0 /*1: Use the functions and types from the older API if possible */ #define LV_USE_API_EXTENSION_V6 0 #define LV_USE_API_EXTENSION_V7 1 /*======================== * Image decoder and cache *========================*/ /* 1: Enable indexed (palette) images */ #define LV_IMG_CF_INDEXED 1 /* 1: Enable alpha indexed images */ #define LV_IMG_CF_ALPHA 0 /* Default image cache size. Image caching keeps the images opened. * If only the built-in image formats are used there is no real advantage of caching. * (I.e. no new image decoder is added) * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. * However the opened images might consume additional RAM. * LV_IMG_CACHE_DEF_SIZE must be >= 1 */ #define LV_IMG_CACHE_DEF_SIZE 6 /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_img_decoder_user_data_t; /*===================== * Compiler settings *====================*/ /* For big endian systems set to 1 */ #define LV_BIG_ENDIAN_SYSTEM 0 /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_task_handler` function */ #define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_disp_flush_ready` function */ #define LV_ATTRIBUTE_FLUSH_READY /* Required alignment size for buffers */ #define LV_ATTRIBUTE_MEM_ALIGN_SIZE /* With size optimization (-Os) the compiler might not align data to * 4 or 8 byte boundary. Some HW may need even 32 or 64 bytes. * This alignment will be explicitly applied where needed. * LV_ATTRIBUTE_MEM_ALIGN_SIZE should be used to specify required align size. * E.g. __attribute__((aligned(LV_ATTRIBUTE_MEM_ALIGN_SIZE))) */ #define LV_ATTRIBUTE_MEM_ALIGN /* Attribute to mark large constant arrays for example * font's bitmaps */ #define LV_ATTRIBUTE_LARGE_CONST /* Prefix performance critical functions to place them into a faster memory (e.g RAM) * Uses 15-20 kB extra memory */ //#define LV_ATTRIBUTE_FAST_MEM /* Export integer constant to binding. * This macro is used with constants in the form of LV_ that * should also appear on lvgl binding API such as Micropython * * The default value just prevents a GCC warning. */ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /* Prefix variables that are used in GPU accelerated operations, often these need to be * placed in RAM sections that are DMA accessible */ // #define LV_ATTRIBUTE_DMA /*=================== * HAL settings *==================*/ /* 1: use a custom tick source. * It removes the need to manually update the tick with `lv_tick_inc`) */ #define LV_TICK_CUSTOM 0 #if LV_TICK_CUSTOM == 1 #define LV_TICK_CUSTOM_INCLUDE "FreeRTOS.h" /*Header for the system time function*/ uint32_t xTaskGetTickCount(); /*Forward declare to avoid compiler warning*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (xTaskGetTickCount()) /*Expression evaluating to current system time in ms*/ #endif /*LV_TICK_CUSTOM*/ typedef void* lv_disp_drv_user_data_t; /*Type of user data in the display driver*/ typedef void* lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/ /*================ * Log settings *===============*/ /*1: Enable the log module*/ #define LV_USE_LOG 0 #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail * LV_LOG_LEVEL_NONE Do not log anything */ #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /* 1: Print the log with 'printf'; * 0: user need to register a callback with `lv_log_register_print_cb`*/ #define LV_LOG_PRINTF 0 #endif /*LV_USE_LOG*/ /*================= * Debug settings *================*/ /* If Debug is enabled LittelvGL validates the parameters of the functions. * If an invalid parameter is found an error log message is printed and * the MCU halts at the error. (`LV_USE_LOG` should be enabled) * If you are debugging the MCU you can pause * the debugger to see exactly where the issue is. * * The behavior of asserts can be overwritten by redefining them here. * E.g. #define LV_ASSERT_MEM(p) */ #define LV_USE_DEBUG 0 #if LV_USE_DEBUG /*Check if the parameter is NULL. (Quite fast) */ #define LV_USE_ASSERT_NULL 1 /*Checks is the memory is successfully allocated or no. (Quite fast)*/ #define LV_USE_ASSERT_MEM 1 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /* Check the strings. * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_STR 0 /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_OBJ 0 /*Check if the styles are properly initialized. (Fast)*/ #define LV_USE_ASSERT_STYLE 0 #endif /*LV_USE_DEBUG*/ /*================== * FONT USAGE *===================*/ /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel. * The symbols are available via `LV_SYMBOL_...` defines * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html * To create a new font go to: https://lvgl.com/ttf-font-to-c-array */ /* Montserrat fonts with bpp = 4 * https://fonts.google.com/specimen/Montserrat */ #define LV_FONT_MONTSERRAT_8 0 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_12 0 #define LV_FONT_MONTSERRAT_14 0 #define LV_FONT_MONTSERRAT_16 0 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 0 #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 0 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 0 #define LV_FONT_MONTSERRAT_30 0 #define LV_FONT_MONTSERRAT_32 0 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 0 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 0 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 0 /* Demonstrate special features */ #define LV_FONT_MONTSERRAT_12_SUBPX 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, PErisan letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ /*Pixel perfect monospace font * http://pelulamu.net/unscii/ */ #define LV_FONT_UNSCII_8 0 /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) */ #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(jetbrains_mono_bold_20) \ LV_FONT_DECLARE(jetbrains_mono_extrabold_compressed) \ LV_FONT_DECLARE(jetbrains_mono_42) \ LV_FONT_DECLARE(jetbrains_mono_76) \ LV_FONT_DECLARE(open_sans_light) \ LV_FONT_DECLARE(lv_font_sys_48) /* Enable it if you have fonts with a lot of characters. * The limit depends on the font size, font face and bpp * but with > 10,000 characters if you see issues probably you need to enable it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /* Enables/disables support for compressed fonts. If it's disabled, compressed * glyphs cannot be processed by the library and won't be rendered. */ #define LV_USE_FONT_COMPRESSED 1 /* Enable subpixel rendering */ #define LV_USE_FONT_SUBPX 0 #if LV_USE_FONT_SUBPX /* Set the pixel order of the display. * Important only if "subpx fonts" are used. * With "normal" font it doesn't matter. */ #define LV_FONT_SUBPX_BGR 0 #endif /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_font_user_data_t; /*================ * THEME USAGE *================*/ /*Always enable at least on theme*/ /* No theme, you can apply your styles as you need * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_EMPTY 1 /*Simple to the create your theme based on it * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_TEMPLATE 0 /* A fast and impressive theme. * Flags: * LV_THEME_MATERIAL_FLAG_LIGHT: light theme * LV_THEME_MATERIAL_FLAG_DARK: dark theme * LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations) * LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state) * */ #define LV_USE_THEME_MATERIAL 0 /* Mono-color theme for monochrome displays. * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the * texts and borders will be black and the background will be * white. Else the colors are inverted. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_MONO 0 #define LV_THEME_DEFAULT_INCLUDE /*Include a header for the init. function*/ #define LV_THEME_DEFAULT_INIT lv_theme_empty_init//lv_theme_material_init #define LV_THEME_DEFAULT_COLOR_PRIMARY lv_color_hex(0xffffff) #define LV_THEME_DEFAULT_COLOR_SECONDARY lv_color_hex(0xaaaaaa) #define LV_THEME_DEFAULT_FLAG 0//LV_THEME_MATERIAL_FLAG_DARK #define LV_THEME_DEFAULT_FONT_SMALL &jetbrains_mono_bold_20 #define LV_THEME_DEFAULT_FONT_NORMAL &jetbrains_mono_bold_20 #define LV_THEME_DEFAULT_FONT_SUBTITLE &jetbrains_mono_bold_20 #define LV_THEME_DEFAULT_FONT_TITLE &jetbrains_mono_bold_20 /*================= * Text settings *=================*/ /* Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII * */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /* If a word is at least this long, will break wherever "prettiest" * To disable, set to a value <= 0 */ #define LV_TXT_LINE_BREAK_LONG_LEN 12 /* Minimum number of characters in a long word to put on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters in a long word to put on a line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /* The control character to use for signalling text recoloring. */ #define LV_TXT_COLOR_CMD "#" /* Support bidirectional texts. * Allows mixing Left-to-Right and Right-to-Left texts. * The direction will be processed according to the Unicode Bidirectioanl Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /* Set the default direction. Supported values: * `LV_BIDI_DIR_LTR` Left-to-Right * `LV_BIDI_DIR_RTL` Right-to-Left * `LV_BIDI_DIR_AUTO` detect texts base direction */ #define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO #endif /* Enable Arabic/Persian processing * In these languages characters should be replaced with * an other form based on their position in the text */ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /*Change the built in (v)snprintf functions*/ #define LV_SPRINTF_CUSTOM 0 #if LV_SPRINTF_CUSTOM #define LV_SPRINTF_INCLUDE #define lv_snprintf snprintf #define lv_vsnprintf vsnprintf #else /*!LV_SPRINTF_CUSTOM*/ #define LV_SPRINTF_DISABLE_FLOAT 1 #endif /*LV_SPRINTF_CUSTOM*/ /*=================== * LV_OBJ SETTINGS *==================*/ #if LV_USE_USER_DATA /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/ typedef void* lv_obj_user_data_t; /*Provide a function to free user data*/ #define LV_USE_USER_DATA_FREE 0 #if LV_USE_USER_DATA_FREE #define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/ /* Function prototype : void user_data_free(lv_obj_t * obj); */ #define LV_USER_DATA_FREE (user_data_free) /*Invoking for user data free function*/ #endif #endif /*1: enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/ #define LV_USE_OBJ_REALIGN 1 /* Enable to make the object clickable on a larger area. * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px) * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px) */ #define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://docs.lvgl.com/#Object-types */ /*Arc (dependencies: -)*/ #define LV_USE_ARC 1 /*Bar (dependencies: -)*/ #define LV_USE_BAR 1 /*Button (dependencies: lv_cont*/ #define LV_USE_BTN 1 /*Button matrix (dependencies: -)*/ #define LV_USE_BTNMATRIX 1 /*Calendar (dependencies: -)*/ #define LV_USE_CALENDAR 1 #if LV_USE_CALENDAR #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 #endif /*Canvas (dependencies: lv_img)*/ #define LV_USE_CANVAS 0 /*Check box (dependencies: lv_btn, lv_label)*/ #define LV_USE_CHECKBOX 1 /*Chart (dependencies: -)*/ #define LV_USE_CHART 1 #if LV_USE_CHART #define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 256 #endif /*Container (dependencies: -*/ #define LV_USE_CONT 1 /*Color picker (dependencies: -*/ #define LV_USE_CPICKER 0 /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/ #define LV_USE_DROPDOWN 1 #if LV_USE_DROPDOWN != 0 /*Open and close default animation time [ms] (0: no animation)*/ #define LV_DROPDOWN_DEF_ANIM_TIME 200 #endif /*Gauge (dependencies:lv_bar, lv_linemeter)*/ #define LV_USE_GAUGE 1 /*Image (dependencies: lv_label*/ #define LV_USE_IMG 1 /*Image Button (dependencies: lv_btn*/ #define LV_USE_IMGBTN 1 #if LV_USE_IMGBTN /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/ #define LV_IMGBTN_TILED 0 #endif /*Keyboard (dependencies: lv_btnm)*/ #define LV_USE_KEYBOARD 0 /*Label (dependencies: -*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL != 0 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/ #define LV_LABEL_DEF_SCROLL_SPEED 25 /* Waiting period at beginning/end of animation cycle */ #define LV_LABEL_WAIT_CHAR_COUNT 3 /*Enable selecting text of the label */ #define LV_LABEL_TEXT_SEL 0 /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/ #define LV_LABEL_LONG_TXT_HINT 0 #endif /*LED (dependencies: -)*/ #define LV_USE_LED 0 #if LV_USE_LED #define LV_LED_BRIGHT_MIN 120 /*Minimal brightness*/ #define LV_LED_BRIGHT_MAX 255 /*Maximal brightness*/ #endif /*Line (dependencies: -*/ #define LV_USE_LINE 1 /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/ #define LV_USE_LIST 1 #if LV_USE_LIST != 0 /*Default animation time of focusing to a list element [ms] (0: no animation) */ #define LV_LIST_DEF_ANIM_TIME 100 #endif /*Line meter (dependencies: *;)*/ #define LV_USE_LINEMETER 1 #if LV_USE_LINEMETER /* Draw line more precisely at cost of performance. * Useful if there are lot of lines any minor are visible * 0: No extra precision * 1: Some extra precision * 2: Best precision */ #define LV_LINEMETER_PRECISE 0 #endif /*Mask (dependencies: -)*/ #define LV_USE_OBJMASK 0 /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/ #define LV_USE_MSGBOX 0 /*Page (dependencies: lv_cont)*/ #define LV_USE_PAGE 1 #if LV_USE_PAGE != 0 /*Focus default animation time [ms] (0: no animation)*/ #define LV_PAGE_DEF_ANIM_TIME 400 #endif /*Preload (dependencies: lv_arc, lv_anim)*/ #define LV_USE_SPINNER 0 #if LV_USE_SPINNER != 0 #define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/ #define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/ #define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC #endif /*Roller (dependencies: lv_ddlist)*/ #define LV_USE_ROLLER 1 #if LV_USE_ROLLER != 0 /*Focus animation time [ms] (0: no animation)*/ #define LV_ROLLER_DEF_ANIM_TIME 200 /*Number of extra "pages" when the roller is infinite*/ #define LV_ROLLER_INF_PAGES 7 #endif /*Slider (dependencies: lv_bar)*/ #define LV_USE_SLIDER 1 /*Spinbox (dependencies: lv_ta)*/ #define LV_USE_SPINBOX 0 /*Switch (dependencies: lv_slider)*/ #define LV_USE_SWITCH 1 /*Text area (dependencies: lv_label, lv_page)*/ #define LV_USE_TEXTAREA 1 #if LV_USE_TEXTAREA != 0 #define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/ #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif /*Table (dependencies: lv_label)*/ #define LV_USE_TABLE 1 #if LV_USE_TABLE #define LV_TABLE_COL_MAX 12 #define LV_TABLE_CELL_STYLE_CNT 5 #endif /*Tab (dependencies: lv_page, lv_btnm)*/ #define LV_USE_TABVIEW 0 # if LV_USE_TABVIEW != 0 /*Time of slide animation [ms] (0: no animation)*/ #define LV_TABVIEW_DEF_ANIM_TIME 300 #endif /*Tileview (dependencies: lv_page) */ #define LV_USE_TILEVIEW 0 #if LV_USE_TILEVIEW /*Time of slide animation [ms] (0: no animation)*/ #define LV_TILEVIEW_DEF_ANIM_TIME 300 #endif /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/ #define LV_USE_WIN 0 /*================== * Non-user section *==================*/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ #define _CRT_SECURE_NO_WARNINGS #endif /*--END OF LV_CONF_H--*/ #endif /*LV_CONF_H*/