#include "displayapp/LittleVgl.h" #include "displayapp/lv_pinetime_theme.h" #include #include #include ////#include #include "drivers/Cst816s.h" #include "drivers/St7789.h" // lv-sim monitor display driver for monitor_flush() function #include "lv_drivers/display/monitor.h" #include using namespace Pinetime::Components; lv_style_t* LabelBigStyle = nullptr; static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) { auto* lvgl = static_cast(disp_drv->user_data); lvgl->FlushDisplay(area, color_p); } static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) { auto* lvgl = static_cast(disp_drv->user_data); if (lvgl->GetFullRefresh()) { area->x1 = 0; area->x2 = LV_HOR_RES - 1; area->y1 = 0; area->y2 = LV_VER_RES - 1; } } bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) { auto* lvgl = static_cast(indev_drv->user_data); return lvgl->GetTouchPadInfo(data); } LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd {lcd}, touchPanel {touchPanel} { } void LittleVgl::Init() { // lv_init(); InitTheme(); InitDisplay(); InitTouchpad(); } void LittleVgl::InitDisplay() { lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/ /*Set up the functions to access to your display*/ /*Set the resolution of the display*/ disp_drv.hor_res = 240; disp_drv.ver_res = 240; /*Used to copy the buffer's content to the display*/ disp_drv.flush_cb = disp_flush; /*Set a display buffer*/ disp_drv.buffer = &disp_buf_2; disp_drv.user_data = this; disp_drv.rounder_cb = rounder; /*Finally register the driver*/ lv_disp_drv_register(&disp_drv); } void LittleVgl::InitTouchpad() { lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = touchpad_read; indev_drv.user_data = this; lv_indev_drv_register(&indev_drv); } void LittleVgl::SetFullRefresh(FullRefreshDirections direction) { if (scrollDirection == FullRefreshDirections::None) { scrollDirection = direction; if (scrollDirection == FullRefreshDirections::Down) { lv_disp_set_direction(lv_disp_get_default(), 1); } else if (scrollDirection == FullRefreshDirections::Right) { lv_disp_set_direction(lv_disp_get_default(), 2); } else if (scrollDirection == FullRefreshDirections::Left) { lv_disp_set_direction(lv_disp_get_default(), 3); } else if (scrollDirection == FullRefreshDirections::RightAnim) { lv_disp_set_direction(lv_disp_get_default(), 5); } else if (scrollDirection == FullRefreshDirections::LeftAnim) { lv_disp_set_direction(lv_disp_get_default(), 4); } } fullRefresh = true; } // glue the lvgl code to the lv-sim monitor driver void DrawBuffer(lv_disp_drv_t *disp_drv, uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t* data, size_t size) { lv_area_t area; area.x1 = x; area.x2 = x+width-1; area.y1 = y; area.y2 = y+height-1; lv_color_t* color_p = reinterpret_cast(data); monitor_flush(disp_drv, &area, color_p); } // copied from lv_drivers/display/monitor.c to get the SDL_Window for the InfiniTime screen extern "C" { typedef struct { SDL_Window * window; SDL_Renderer * renderer; SDL_Texture * texture; volatile bool sdl_refr_qry; #if MONITOR_DOUBLE_BUFFERED uint32_t * tft_fb_act; #else uint32_t tft_fb[LV_HOR_RES_MAX * LV_VER_RES_MAX]; #endif }monitor_t; extern monitor_t monitor; } // positive height moves screen down (draw y=0 to y=height) // negative height moves screen up (draw y=height to y=0) void MoveScreen(lv_disp_drv_t *disp_drv, int16_t height) { if (height == 0) return; // nothing to do const int sdl_width = 240; const int sdl_height = 240; auto renderer = monitor.renderer; const Uint32 format = SDL_PIXELFORMAT_RGBA8888; SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, sdl_width, sdl_height, 32, format); SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch); uint8_t *pixels = (uint8_t*) surface->pixels; std::array color_p; for (int hi = 0; hi < sdl_height; hi++) { for (int wi = 0; wi < sdl_width; wi++) { auto red = pixels[hi*surface->pitch + wi*4 + 3]; // red auto green = pixels[hi*surface->pitch + wi*4 + 2]; // greeen auto blue = pixels[hi*surface->pitch + wi*4 + 1]; // blue color_p.at(hi * sdl_width + wi) = LV_COLOR_MAKE(red, green, blue); } } int16_t buffer_height = sdl_height - abs(height); if (height >= 0) { DrawBuffer(disp_drv, 0, height, sdl_width, sdl_height, (uint8_t*)color_p.data(), sdl_width*buffer_height *2); } else { DrawBuffer(disp_drv, 0, 0, sdl_width, sdl_height, (uint8_t*)(&color_p.at(sdl_width*abs(height))), sdl_width*buffer_height *2); } } void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) { uint16_t y1, y2, width, height = 0; //ulTaskNotifyTake(pdTRUE, 200); // Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin // which cannot be set/clear during a transfer. //if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) { // writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines; //} else if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) { // writeOffset = (writeOffset + visibleNbLines) % totalNbLines; //} y1 = (area->y1 + writeOffset) % totalNbLines; y2 = (area->y2 + writeOffset) % totalNbLines; width = (area->x2 - area->x1) + 1; height = (area->y2 - area->y1) + 1; if (scrollDirection == LittleVgl::FullRefreshDirections::Down) { if (area->y2 < visibleNbLines - 1) { uint16_t toScroll = 0; if (area->y1 == 0) { toScroll = height * 2; scrollDirection = FullRefreshDirections::None; lv_disp_set_direction(lv_disp_get_default(), 0); } else { toScroll = height; } if (scrollOffset >= toScroll) scrollOffset -= toScroll; else { toScroll -= scrollOffset; scrollOffset = (totalNbLines) -toScroll; } lcd.VerticalScrollStartAddress(scrollOffset); } // move the whole screen down and draw the new screen at the top of the display MoveScreen(&disp_drv, static_cast(height)); y1 = 0; y2 = height; } else if (scrollDirection == FullRefreshDirections::Up) { if (area->y1 > 0) { if (area->y2 == visibleNbLines - 1) { scrollOffset += (height * 2); scrollDirection = FullRefreshDirections::None; lv_disp_set_direction(lv_disp_get_default(), 0); } else { scrollOffset += height; } scrollOffset = scrollOffset % totalNbLines; lcd.VerticalScrollStartAddress(scrollOffset); } // move the whole screen up and draw the new screen at the bottom the display MoveScreen(&disp_drv, -static_cast(height)); y1 = LV_VER_RES - height; y2 = LV_VER_RES; } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) { if (area->x2 == visibleNbLines - 1) { scrollDirection = FullRefreshDirections::None; lv_disp_set_direction(lv_disp_get_default(), 0); } } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) { if (area->x1 == 0) { scrollDirection = FullRefreshDirections::None; lv_disp_set_direction(lv_disp_get_default(), 0); } } if (y2 < y1) { height = totalNbLines - y1; if (height > 0) { //lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); DrawBuffer(&disp_drv, area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); //ulTaskNotifyTake(pdTRUE, 100); } uint16_t pixOffset = width * height; height = y2 + 1; //lcd.DrawBuffer(area->x1, 0, width, height, reinterpret_cast(color_p + pixOffset), width * height * 2); DrawBuffer(&disp_drv, area->x1, 0, width, height, reinterpret_cast(color_p + pixOffset), width * height * 2); } else { //lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); DrawBuffer(&disp_drv, area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); } // IMPORTANT!!! // Inform the graphics library that you are ready with the flushing //lv_disp_flush_ready(&disp_drv); // call flush with flushing_last set // workaround because lv_disp_flush_ready() doesn't seem to trigger monitor_flush lv_disp_t *disp = lv_disp_get_default(); lv_disp_get_buf(disp)->flushing_last = true; lv_area_t area_zero {0,0,0,0}; monitor_flush(&disp_drv, &area_zero, color_p); // delay drawing to mimic PineTime display rendering speed vTaskDelay(pdMS_TO_TICKS(3)); } void LittleVgl::SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) { tap_x = x; tap_y = y; tapped = contact; } bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) { ptr->point.x = tap_x; ptr->point.y = tap_y; if (tapped) { ptr->state = LV_INDEV_STATE_PR; } else { ptr->state = LV_INDEV_STATE_REL; } return false; } void LittleVgl::InitTheme() { lv_theme_t* th = lv_pinetime_theme_init(LV_COLOR_WHITE, LV_COLOR_SILVER, 0, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20); lv_theme_set_act(th); }