#include "displayapp/LittleVgl.h" #include "displayapp/lv_pinetime_theme.h" //#include //#include ////#include #include "drivers/Cst816s.h" #include "drivers/St7789.h" using namespace Pinetime::Components; //lv_style_t* LabelBigStyle = nullptr; // //static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) { // auto* lvgl = static_cast(disp_drv->user_data); // lvgl->FlushDisplay(area, color_p); //} // bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) { auto* lvgl = static_cast(indev_drv->user_data); return lvgl->GetTouchPadInfo(data); } LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} { } void LittleVgl::Init() { // lv_init(); // InitDisplay(); // InitTheme(); InitTouchpad(); } //void LittleVgl::InitDisplay() { // lv_disp_draw_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/ // lv_disp_drv_init(&disp_drv); /*Basic initialization*/ // // /*Set up the functions to access to your display*/ // // /*Set the resolution of the display*/ // disp_drv.hor_res = 240; // disp_drv.ver_res = 240; // // /*Used to copy the buffer's content to the display*/ // disp_drv.flush_cb = disp_flush; // /*Set a display buffer*/ // disp_drv.draw_buf = &disp_buf_2; // disp_drv.user_data = this; // // /*Finally register the driver*/ // lv_disp_drv_register(&disp_drv); //} void LittleVgl::InitTouchpad() { lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = touchpad_read; indev_drv.user_data = this; lv_indev_drv_register(&indev_drv); } void LittleVgl::SetFullRefresh(FullRefreshDirections direction) { if (scrollDirection == FullRefreshDirections::None) { scrollDirection = direction; if (scrollDirection == FullRefreshDirections::Down) { lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); } else if (scrollDirection == FullRefreshDirections::Right) { lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); } else if (scrollDirection == FullRefreshDirections::Left) { lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); } else if (scrollDirection == FullRefreshDirections::RightAnim) { lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); } else if (scrollDirection == FullRefreshDirections::LeftAnim) { lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); } } } // // //void LittleVgl::DisplayDownScroll(){ // // We are controlling the drawing process, disable lvgl timers // lv_timer_enable(false); // // // For each segment, draw the full width, 4 lines at a time starting from the bottom // // TODO: Should probably calculate this from the size of the draw buffer // int16_t height = 4; // int16_t width = 240; // int16_t y2 = 240; // int16_t y1 = 240 - height; // // lv_area_t area; // area.x1 = 0; // area.x2 = width; // // // Start from the bottom and create a 4 line high box // for (y1 = 240 - height; y1 >= 0; y1 -= height) { // y2 = y1 + height - 1; // // // If the box has reached the end of the visible line on the lcd controller... // if (y2 == visibleNbLines - 1) { // // move past the non visible lines // writeOffset += (totalNbLines - visibleNbLines); // // and wrap around to the start of address space // writeOffset %= totalNbLines; // } // // Set new box // area.y1 = y1; // area.y2 = y2; // // // Scroll as we draw // uint16_t toScroll = height; // if (scrollOffset >= toScroll) // scrollOffset -= toScroll; // else { // now we need to wrap the scroll address // toScroll -= scrollOffset; // scrollOffset = totalNbLines - toScroll; // } // lcd.VerticalScrollStartAddress(scrollOffset); // // lv_disp_t* disp = lv_disp_get_default(); // // Clear invalid area list / tells lvgl that nothing on the screen needs to be updated // _lv_inv_area(disp, nullptr); // // invalidate only the segment we want to update in this portion of the animation // _lv_inv_area(disp, &area); // // cancel any current flushes in the display driver // // Since we've stopped timers, it will be waiting forever if there is currently a flush // lv_disp_flush_ready(disp->driver); // lv_refr_now(disp); // } // // Done! clear flags and enable timers // scrollDirection = FullRefreshDirections::None; // animating = false; // lv_timer_enable(true); //} // //void LittleVgl::DisplayHorizAnim() { // lv_timer_enable(false); // // int16_t height, width, x1, x2; // lv_area_t area; // // height = 240; // width = 4; // int16_t (*NextStep)(int16_t, int16_t){}; // bool (*CheckEnd)(int16_t){}; // // area.y1=0; // area.y2=height; // // if (scrollDirection == FullRefreshDirections::RightAnim) { // x1 = 0; // // CheckEnd = [](int16_t x) -> bool { // return (x < LV_HOR_RES_MAX); // }; // NextStep = [](int16_t x, int16_t width) -> int16_t { // auto newx = x + width * 2; // if (newx < 240) {return newx;}; // return (newx < 240 + width) ? (newx - 240 + width) : newx; // }; // // } else if (scrollDirection == FullRefreshDirections::LeftAnim) { // x1 = 240 - width; // // CheckEnd = [](int16_t x) -> bool { // return (x >= 0); // }; // NextStep = [](int16_t x, int16_t width) -> int16_t { // auto newx = x - width * 2; // if (newx >= 0) {return newx;} // return (newx >= 0 - width) ? (newx + 240 - width) : newx; // }; // // } else { // // Not set for a horizontal animation! // lv_timer_enable(true); // return; // } // // for (; CheckEnd(x1); x1 = NextStep(x1, width)) { // x2 = x1 + width-1; // // if (area.y2 == visibleNbLines - 1) { // writeOffset += (totalNbLines - visibleNbLines); // writeOffset %= totalNbLines; // } // area.x1 = x1; // area.x2 = x2; // // lv_disp_t* disp = lv_disp_get_default(); // _lv_inv_area(disp, nullptr); // _lv_inv_area(disp, &area); // lv_disp_flush_ready(disp->driver); // lv_refr_now(disp); // } // scrollDirection = FullRefreshDirections::None; // animating = false; // lv_timer_enable(true); //} // //void LittleVgl::FlushDisplayManually() { // switch(scrollDirection){ // case FullRefreshDirections::Down: // DisplayDownScroll(); // break; // case FullRefreshDirections::RightAnim: // case FullRefreshDirections::LeftAnim: // DisplayHorizAnim(); // break; // default: // break; // } //} // void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) { // uint16_t y1, y2, width, height = 0; // // ulTaskNotifyTake(pdTRUE, 200); // // NOtification is still needed (even if there is a mutex on SPI) because of the DataCommand pin // // which cannot be set/clear during a transfert. // // if (!animating && (scrollDirection == FullRefreshDirections::Down || // scrollDirection == FullRefreshDirections::RightAnim || // scrollDirection == FullRefreshDirections::LeftAnim)){ // animating = true; // FlushDisplayManually(); // return; // } // // if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) { // writeOffset = (writeOffset + visibleNbLines) % totalNbLines; // } // // y1 = (area->y1 + writeOffset) % totalNbLines; // y2 = (area->y2 + writeOffset) % totalNbLines; // // width = (area->x2 - area->x1) + 1; // height = (area->y2 - area->y1) + 1; // // if (scrollDirection == FullRefreshDirections::Up) { // // if (area->y1 > 0) { // if (area->y2 == visibleNbLines - 1) { // scrollOffset += (height * 2); // scrollDirection = FullRefreshDirections::None; //// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); // } else { // scrollOffset += height; // } // scrollOffset = scrollOffset % totalNbLines; // lcd.VerticalScrollStartAddress(scrollOffset); // } // } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) { // if (area->x2 == visibleNbLines - 1) { // scrollDirection = FullRefreshDirections::None; //// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); // } // } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) { // if (area->x1 == 0) { // scrollDirection = FullRefreshDirections::None; //// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); // } // } // // if (y2 < y1) { // height = totalNbLines - y1; // // if (height > 0) { // lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); // ulTaskNotifyTake(pdTRUE, 100); // } // // uint16_t pixOffset = width * height; // height = y2 + 1; // lcd.DrawBuffer(area->x1, 0, width, height, reinterpret_cast(color_p + pixOffset), width * height * 2); // // } else { // lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); // } // // // IMPORTANT!!! // // Inform the graphics library that you are ready with the flushing // lv_disp_flush_ready(&disp_drv); lv_disp_t *disp = lv_disp_get_default(); lv_disp_drv_t *disp_drv = &disp->driver; lv_area_t area_trimmed = *area; if (area->x1 < 0) area_trimmed.x1 = 0; if (area->x2 >= LV_HOR_RES) area_trimmed.x2 = LV_HOR_RES-1; if (area->y1 < 0) area_trimmed.y1 = 0; if (area->y2 >= LV_VER_RES) area_trimmed.y2 = LV_VER_RES-1; // tell flush_cb this is the last thing to flush to get the monitor refreshed lv_disp_get_buf(disp)->flushing_last = true; disp_drv->flush_cb(disp_drv, &area_trimmed, color_p); } void LittleVgl::SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) { tap_x = x; tap_y = y; tapped = contact; } bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) { ptr->point.x = tap_x; ptr->point.y = tap_y; if (tapped) { ptr->state = LV_INDEV_STATE_PR; } else { ptr->state = LV_INDEV_STATE_REL; } return false; } //void LittleVgl::InitTheme() { // if (!lv_pinetime_theme_is_inited()) { // lv_theme_t* th = lv_pinetime_theme_init(lv_disp_get_default(), lv_color_white(), lv_color_hex(0xC0C0C0), &jetbrains_mono_bold_20); // lv_disp_set_theme(lv_disp_get_default(), th); // } //}