InfiniSim/main.cpp

936 lines
36 KiB
C++

/**
* @file main
*
*/
/*********************
* INCLUDES
*********************/
#define _DEFAULT_SOURCE /* needed for usleep() */
#include <stdlib.h>
#include <unistd.h>
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include <SDL2/SDL.h>
#include "lvgl/lvgl.h"
//#include "lvgl/examples/lv_examples.h"
//#include "lv_demos/lv_demo.h"
#include "lv_drivers/display/monitor.h"
#include "lv_drivers/indev/mouse.h"
#include "lv_drivers/indev/keyboard.h"
#include "lv_drivers/indev/mousewheel.h"
// get PineTime header
#include "displayapp/lv_pinetime_theme.h"
#include <drivers/Hrs3300.h>
#include <drivers/Bma421.h>
#include "BootloaderVersion.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
#include "components/brightness/BrightnessController.h"
#include "components/motor/MotorController.h"
#include "components/datetime/DateTimeController.h"
#include "components/heartrate/HeartRateController.h"
#include "components/fs/FS.h"
#include "drivers/Spi.h"
#include "drivers/SpiMaster.h"
#include "drivers/SpiNorFlash.h"
#include "drivers/St7789.h"
#include "drivers/TwiMaster.h"
#include "drivers/Cst816s.h"
#include "drivers/PinMap.h"
#include "systemtask/SystemTask.h"
#include "drivers/PinMap.h"
#include "touchhandler/TouchHandler.h"
#include "buttonhandler/ButtonHandler.h"
// get the simulator-headers
#include "displayapp/DisplayApp.h"
#include "displayapp/LittleVgl.h"
#include <nrfx_gpiote.h>
#include <iostream>
#include <typeinfo>
#include <algorithm>
#include <cmath> // std::pow
// additional includes for 'saveScreenshot()' function
#include <date/date.h>
#include <chrono>
#if defined(WITH_PNG)
#include <libpng/png.h>
#endif
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
// copied from lv_drivers/display/monitor.c to get the SDL_Window for the InfiniTime screen
extern "C"
{
typedef struct {
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Texture * texture;
volatile bool sdl_refr_qry;
#if MONITOR_DOUBLE_BUFFERED
uint32_t * tft_fb_act;
#else
uint32_t tft_fb[LV_HOR_RES_MAX * LV_VER_RES_MAX];
#endif
}monitor_t;
extern monitor_t monitor;
}
void saveScreenshot()
{
auto now = std::chrono::system_clock::now();
// TODO: timestamped png filename
std::string screenshot_filename_base = date::format("InfiniSim_%F_%H%M%S", date::floor<std::chrono::seconds>(now));
//std::string screenshot_filename_base = "InfiniSim";
const int width = 240;
const int height = 240;
auto renderer = monitor.renderer;
#if defined(WITH_PNG)
std::string screenshot_filename = screenshot_filename_base + ".png";
FILE * fp2 = fopen(screenshot_filename.c_str(), "wb");
if (!fp2) {
// dealing with error
return;
}
// 1. Create png struct pointer
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr){
// dealing with error
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
// dealing with error
}
int bit_depth = 8;
png_init_io(png_ptr, fp2);
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, \
PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, \
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
// 3. Convert 1d array to 2d array to be suitable for png struct
// I assumed the original array is 1d
std::array<png_bytep, 240> row_pointers;
//png_bytepp row_pointers = (png_bytepp)png_malloc(png_ptr, sizeof(png_bytep) * height);
for (int i = 0; i < height; i++) {
row_pointers[i] = (png_bytep)png_malloc(png_ptr, width*4);
}
const Uint32 format = SDL_PIXELFORMAT_RGBA8888;
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, format);
SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch);
png_bytep pixels = (png_bytep)surface->pixels;
for (int hi = 0; hi < height; hi++) {
for (int wi = 0; wi < width; wi++) {
int c = wi * 4;
row_pointers.at(hi)[wi*4+0] = pixels[hi*surface->pitch + wi*4 + 3]; // red
row_pointers.at(hi)[wi*4+1] = pixels[hi*surface->pitch + wi*4 + 2]; // greeen
row_pointers.at(hi)[wi*4+2] = pixels[hi*surface->pitch + wi*4 + 1]; // blue
row_pointers.at(hi)[wi*4+3] = 255; // alpha
}
}
// 4. Write png file
png_write_info(png_ptr, info_ptr);
png_write_image(png_ptr, row_pointers.data());
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp2);
SDL_FreeSurface(surface);
#else
std::string screenshot_filename = screenshot_filename_base + ".bmp";
const Uint32 format = SDL_PIXELFORMAT_RGB888;
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 24, format);
SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch);
SDL_SaveBMP(surface, screenshot_filename.c_str());
SDL_FreeSurface(surface);
#endif
std::cout << "InfiniSim: Screenshot created: " << screenshot_filename << std::endl;
}
/**********************
* STATIC PROTOTYPES
**********************/
static void hal_init(void);
static int tick_thread(void *data);
/**********************
* STATIC VARIABLES
**********************/
lv_indev_t *kb_indev;
lv_indev_t *mouse_indev = nullptr;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void nrfx_gpiote_evt_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action) {}
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* VARIABLES
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
constexpr NRF_TWIM_Type *NRF_TWIM1 = nullptr;
static constexpr uint8_t touchPanelTwiAddress = 0x15;
static constexpr uint8_t motionSensorTwiAddress = 0x18;
static constexpr uint8_t heartRateSensorTwiAddress = 0x44;
Pinetime::Drivers::SpiMaster spi {Pinetime::Drivers::SpiMaster::SpiModule::SPI0,
{Pinetime::Drivers::SpiMaster::BitOrder::Msb_Lsb,
Pinetime::Drivers::SpiMaster::Modes::Mode3,
Pinetime::Drivers::SpiMaster::Frequencies::Freq8Mhz,
Pinetime::PinMap::SpiSck,
Pinetime::PinMap::SpiMosi,
Pinetime::PinMap::SpiMiso}};
Pinetime::Drivers::Spi lcdSpi {spi, Pinetime::PinMap::SpiLcdCsn};
Pinetime::Drivers::St7789 lcd {lcdSpi, Pinetime::PinMap::LcdDataCommand};
Pinetime::Drivers::Spi flashSpi {spi, Pinetime::PinMap::SpiFlashCsn};
Pinetime::Drivers::SpiNorFlash spiNorFlash {"spiNorFlash.raw"};
// The TWI device should work @ up to 400Khz but there is a HW bug which prevent it from
// respecting correct timings. According to erratas heet, this magic value makes it run
// at ~390Khz with correct timings.
static constexpr uint32_t MaxTwiFrequencyWithoutHardwareBug {0x06200000};
Pinetime::Drivers::TwiMaster twiMaster {NRF_TWIM1, MaxTwiFrequencyWithoutHardwareBug, Pinetime::PinMap::TwiSda, Pinetime::PinMap::TwiScl};
Pinetime::Drivers::Cst816S touchPanel; // {twiMaster, touchPanelTwiAddress};
//#ifdef PINETIME_IS_RECOVERY
// #include "displayapp/DummyLittleVgl.h"
// #include "displayapp/DisplayAppRecovery.h"
//#else
// #include "displayapp/LittleVgl.h"
// #include "displayapp/DisplayApp.h"
//#endif
Pinetime::Components::LittleVgl lvgl {lcd, touchPanel};
Pinetime::Drivers::Bma421 motionSensor {twiMaster, motionSensorTwiAddress};
Pinetime::Drivers::Hrs3300 heartRateSensor {twiMaster, heartRateSensorTwiAddress};
TimerHandle_t debounceTimer;
TimerHandle_t debounceChargeTimer;
Pinetime::Controllers::Battery batteryController;
Pinetime::Controllers::Ble bleController;
Pinetime::Controllers::HeartRateController heartRateController;
Pinetime::Applications::HeartRateTask heartRateApp(heartRateSensor, heartRateController);
Pinetime::Controllers::FS fs {spiNorFlash};
Pinetime::Controllers::Settings settingsController {fs};
Pinetime::Controllers::MotorController motorController {};
Pinetime::Controllers::DateTime dateTimeController {settingsController};
Pinetime::Drivers::Watchdog watchdog;
Pinetime::Drivers::WatchdogView watchdogView(watchdog);
Pinetime::Controllers::NotificationManager notificationManager;
Pinetime::Controllers::MotionController motionController;
Pinetime::Controllers::TimerController timerController;
Pinetime::Controllers::AlarmController alarmController {dateTimeController};
Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
Pinetime::Controllers::ButtonHandler buttonHandler;
Pinetime::Controllers::BrightnessController brightnessController {};
Pinetime::Applications::DisplayApp displayApp(lcd,
lvgl,
touchPanel,
batteryController,
bleController,
dateTimeController,
watchdogView,
notificationManager,
heartRateController,
settingsController,
motorController,
motionController,
timerController,
alarmController,
brightnessController,
touchHandler);
Pinetime::System::SystemTask systemTask(spi,
lcd,
spiNorFlash,
twiMaster,
touchPanel,
lvgl,
batteryController,
bleController,
dateTimeController,
timerController,
alarmController,
watchdog,
notificationManager,
motorController,
heartRateSensor,
motionController,
motionSensor,
settingsController,
heartRateController,
displayApp,
heartRateApp,
fs,
touchHandler,
buttonHandler);
// variable used in SystemTask.cpp Work loop
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime;
class Framework {
public:
// Contructor which initialize the parameters.
Framework(bool visible_, int height_, int width_) :
visible(visible_), height(height_), width(width_)
{
if (visible) {
//SDL_Init(SDL_INIT_VIDEO); // Initializing SDL as Video
SDL_CreateWindowAndRenderer(width, height, 0, &window, &renderer);
SDL_SetWindowTitle(window, "LV Simulator Status");
{ // move window a bit to the right, to not be over the PineTime Screen
int x,y;
SDL_GetWindowPosition(window, &x, &y);
SDL_SetWindowPosition(window, x+LV_HOR_RES_MAX, y);
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); // setting draw color
SDL_RenderClear(renderer); // Clear the newly created window
SDL_RenderPresent(renderer); // Reflects the changes done in the
// window.
}
motorController.Init();
settingsController.Init();
lvgl.Init();
lv_mem_monitor(&mem_mon);
printf("initial free_size = %u\n", mem_mon.free_size);
// update time to current system time once on startup
dateTimeController.SetCurrentTime(std::chrono::system_clock::now());
systemTask.Start();
// initialize the first LVGL screen
//const auto clockface = settingsController.GetClockFace();
//switch_to_screen(1+clockface);
}
// Destructor
~Framework(){
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void draw_circle_red(int center_x, int center_y, int radius_){
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
draw_circle_(center_x, center_y, radius_);
}
void draw_circle_green(int center_x, int center_y, int radius_){
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
draw_circle_(center_x, center_y, radius_);
}
void draw_circle_blue(int center_x, int center_y, int radius_){
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
draw_circle_(center_x, center_y, radius_);
}
void draw_circle_yellow(int center_x, int center_y, int radius_){
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
draw_circle_(center_x, center_y, radius_);
}
void draw_circle_grey(int center_x, int center_y, int radius_){
SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
draw_circle_(center_x, center_y, radius_);
}
void draw_circle_white(int center_x, int center_y, int radius_){
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
draw_circle_(center_x, center_y, radius_);
}
void draw_circle_(int center_x, int center_y, int radius_){
// Drawing circle
for(int x=center_x-radius_; x<=center_x+radius_; x++){
for(int y=center_y-radius_; y<=center_y+radius_; y++){
if((std::pow(center_y-y,2)+std::pow(center_x-x,2)) <=
std::pow(radius_,2)){
SDL_RenderDrawPoint(renderer, x, y);
}
}
}
}
void refresh() {
// always refresh the LVGL screen
this->refresh_screen();
if (!visible) {
return;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
{ // motorController.is_ringing
constexpr const int center_x = 15;
constexpr const int center_y = 15;
if (motorController.is_ringing) {
draw_circle_red(center_x, center_y, 15);
} else {
draw_circle_grey(center_x, center_y, 15);
}
}
{ // motorController.motor_is_running
constexpr const int center_x = 45;
constexpr const int center_y = 15;
if (motorController.motor_is_running) {
draw_circle_red(center_x, center_y, 15);
} else {
draw_circle_grey(center_x, center_y, 15);
}
}
{ // ble.motor_is_running
constexpr const int center_x = 75;
constexpr const int center_y = 15;
if (bleController.IsConnected()) {
draw_circle_blue(center_x, center_y, 15);
} else {
draw_circle_grey(center_x, center_y, 15);
}
}
// batteryController.percentRemaining
for (uint8_t percent=0; percent<=10; percent++) {
const int center_x = 15+15*percent;
const int center_y = 60;
if (batteryController.percentRemaining < percent*10) {
draw_circle_grey(center_x, center_y, 15);
} else {
draw_circle_green(center_x, center_y, 15);
}
}
{ // batteryController.isCharging
constexpr const int center_x = 15;
constexpr const int center_y = 90;
if (batteryController.isCharging) {
draw_circle_yellow(center_x, center_y, 15);
} else
{
draw_circle_grey(center_x, center_y, 15);
}
}
{ // brightnessController.Level
constexpr const int center_y = 15;
const Pinetime::Controllers::BrightnessController::Levels level = brightnessController.Level();
uint8_t level_idx = 0;
if (level == Pinetime::Controllers::BrightnessController::Levels::Low)
{
level_idx = 1;
} else if (level == Pinetime::Controllers::BrightnessController::Levels::Medium)
{
level_idx = 2;
} else if (level == Pinetime::Controllers::BrightnessController::Levels::High)
{
level_idx = 3;
}
for (uint8_t i=0; i<4; i++) {
const int center_x = 115+15*i;
if (i <= level_idx) {
draw_circle_white(center_x, center_y, 15);
} else {
draw_circle_grey(center_x, center_y, 15);
}
}
}
// Show the change on the screen
SDL_RenderPresent(renderer);
}
// prepared notficitions, one per message category
const std::vector<std::string> notification_messages {
"category:\nUnknown",
"Lorem ipsum\ndolor sit amet,\nconsectetur adipiscing elit,\n",
"SimpleAlert",
"sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
"Email:",
"Vitae aliquet nec ullamcorper sit amet.",
"News:",
"Id\naliquet\nrisus\nfeugiat\nin\nante\nmetus\ndictum\nat.",
"IncomingCall:",
"Ut porttitor leo a diam sollicitudin.",
"MissedCall:",
"Ultrices tincidunt arcu non sodales neque sodales ut etiam sit.",
"Sms:",
"Pellentesque dignissim enim sit amet.",
"VoiceMail:",
"Urna nec tincidunt praesent semper feugiat nibh sed pulvinar proin.",
"Schedule:",
"Tellus id interdum velit laoreet id donec ultrices tincidunt.",
"HighProriotyAlert:",
"Viverra maecenas accumsan lacus vel facilisis volutpat est velit egestas.",
"InstantMessage:",
"Volutpat consequat mauris nunc congue.",
};
size_t notification_idx = 0; // which message to send next
void send_notification() {
Pinetime::Controllers::NotificationManager::Notification notif;
const std::string &title = notification_messages.at(notification_idx*2);
const std::string &message = notification_messages.at(notification_idx*2+1);
std::copy(title.begin(), title.end(), notif.message.data());
notif.message[title.size()] = '\0'; // title and message is \0 separated
std::copy(message.begin(), message.end(), notif.message.data()+title.size()+1);
notif.message[title.size() + 1 + message.size()] = '\0'; // zero terminate the message
notif.size = title.size() + 1 + message.size();
notif.category = static_cast<Pinetime::Controllers::NotificationManager::Categories>(notification_idx % 11);
notificationManager.Push(std::move(notif));
// send next message the next time
notification_idx++;
if (notification_idx >= notification_messages.size()) {
notification_idx = 0;
}
}
// can't use SDL_PollEvent, as those are fed to lvgl
// implement a non-descructive key-pressed handler (as not consuming SDL_Events)
void handle_keys() {
const Uint8 *state = SDL_GetKeyboardState(NULL);
const bool key_shift = state[SDL_SCANCODE_LSHIFT] || state[SDL_SCANCODE_RSHIFT];
auto debounce = [&] (const char key_low, const char key_capital, const bool scancode, bool &key_handled) {
if (scancode && !key_handled) {
if (key_shift) {
this->handle_key(key_capital);
} else {
this->handle_key(key_low);
}
key_handled = true;
} else if (scancode && key_handled) {
// ignore, already handled
} else {
key_handled = false;
}
};
debounce('r', 'R', state[SDL_SCANCODE_R], key_handled_r);
debounce('n', 'N', state[SDL_SCANCODE_N], key_handled_n);
debounce('m', 'M', state[SDL_SCANCODE_M], key_handled_m);
debounce('b', 'B', state[SDL_SCANCODE_B], key_handled_b);
debounce('v', 'V', state[SDL_SCANCODE_V], key_handled_v);
debounce('c', 'C', state[SDL_SCANCODE_C], key_handled_c);
debounce('l', 'L', state[SDL_SCANCODE_L], key_handled_l);
debounce('p', 'P', state[SDL_SCANCODE_P], key_handled_p);
debounce('s', 'S', state[SDL_SCANCODE_S], key_handled_s);
debounce('h', 'H', state[SDL_SCANCODE_H], key_handled_h);
debounce('i', 'I', state[SDL_SCANCODE_I], key_handled_i);
// screen switcher buttons
debounce('1', '!'+1, state[SDL_SCANCODE_1], key_handled_1);
debounce('2', '!'+2, state[SDL_SCANCODE_2], key_handled_2);
debounce('3', '!'+3, state[SDL_SCANCODE_3], key_handled_3);
debounce('4', '!'+4, state[SDL_SCANCODE_4], key_handled_4);
debounce('5', '!'+5, state[SDL_SCANCODE_5], key_handled_5);
debounce('6', '!'+6, state[SDL_SCANCODE_6], key_handled_6);
debounce('7', '!'+7, state[SDL_SCANCODE_7], key_handled_7);
debounce('8', '!'+8, state[SDL_SCANCODE_8], key_handled_8);
debounce('9', '!'+9, state[SDL_SCANCODE_9], key_handled_9);
debounce('0', '!'+0, state[SDL_SCANCODE_0], key_handled_0);
}
// modify the simulated controller depending on the pressed key
void handle_key(SDL_Keycode key) {
if (key == 'r') {
motorController.StartRinging();
} else if (key == 'R') {
motorController.StopRinging();
} else if (key == 'm') {
motorController.RunForDuration(100);
} else if (key == 'M') {
motorController.RunForDuration(255);
} else if (key == 'n') {
send_notification();
} else if (key == 'N') {
notificationManager.ClearNewNotificationFlag();
} else if (key == 'b') {
bleController.Connect();
} else if (key == 'B') {
bleController.Disconnect();
} else if (key == 'v') {
if (batteryController.percentRemaining >= 90) {
batteryController.percentRemaining = 100;
} else {
batteryController.percentRemaining += 10;
}
} else if (key == 'V') {
if (batteryController.percentRemaining <= 10) {
batteryController.percentRemaining = 0;
} else {
batteryController.percentRemaining -= 10;
}
} else if (key == 'c') {
batteryController.isCharging = true;
batteryController.isPowerPresent = true;
} else if (key == 'C') {
batteryController.isCharging = false;
batteryController.isPowerPresent = false;
} else if (key == 'l') {
brightnessController.Higher();
} else if (key == 'L') {
brightnessController.Lower();
} else if (key == 'p') {
this->print_memory_usage = true;
} else if (key == 'P') {
this->print_memory_usage = false;
} else if (key == 's') {
motionSensor.steps += 500;
} else if (key == 'S') {
if (motionSensor.steps > 500) {
motionSensor.steps -= 500;
} else {
motionSensor.steps = 0;
}
} else if (key == 'h') {
if (heartRateController.State() == Pinetime::Controllers::HeartRateController::States::Stopped) {
heartRateController.Start();
} else if (heartRateController.State() == Pinetime::Controllers::HeartRateController::States::NotEnoughData) {
heartRateController.Update(Pinetime::Controllers::HeartRateController::States::Running, 10);
} else {
uint8_t heartrate = heartRateController.HeartRate();
heartRateController.Update(Pinetime::Controllers::HeartRateController::States::Running, heartrate + 10);
}
} else if (key == 'H') {
heartRateController.Stop();
} else if (key == 'i') {
saveScreenshot();
} else if (key >= '0' && key <= '9') {
this->switch_to_screen(key-'0');
} else if (key >= '!'+0 && key <= '!'+9) {
this->switch_to_screen(key-'!'+10);
}
batteryController.voltage = batteryController.percentRemaining * 50;
}
void handle_touch_and_button() {
int x, y;
uint32_t buttons = SDL_GetMouseState(&x, &y);
const bool left_click = (buttons & SDL_BUTTON_LMASK) != 0;
const bool right_click = (buttons & SDL_BUTTON_RMASK) != 0;
if (left_click) {
left_release_sent = false;
systemTask.OnTouchEvent();
return;
} else {
if (!left_release_sent) {
left_release_sent = true;
systemTask.OnTouchEvent();
return;
}
}
if (right_click != right_last_state) {
right_last_state =right_click;
systemTask.PushMessage(Pinetime::System::Messages::HandleButtonEvent);
return;
}
}
// helper function to switch between screens
void switch_to_screen(uint8_t screen_idx)
{
if (screen_idx == 1) {
settingsController.SetClockFace(0);
displayApp.StartApp(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 2) {
settingsController.SetClockFace(1);
displayApp.StartApp(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 3) {
settingsController.SetClockFace(2);
displayApp.StartApp(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 4) {
displayApp.StartApp(Pinetime::Applications::Apps::Paddle, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 5) {
displayApp.StartApp(Pinetime::Applications::Apps::Twos, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 6) {
displayApp.StartApp(Pinetime::Applications::Apps::Metronome, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 7) {
displayApp.StartApp(Pinetime::Applications::Apps::FirmwareUpdate, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 8) {
displayApp.StartApp(Pinetime::Applications::Apps::BatteryInfo, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 9) {
displayApp.StartApp(Pinetime::Applications::Apps::FlashLight, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 0) {
displayApp.StartApp(Pinetime::Applications::Apps::QuickSettings, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 11) {
displayApp.StartApp(Pinetime::Applications::Apps::Music, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 12) {
displayApp.StartApp(Pinetime::Applications::Apps::Paint, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 13) {
displayApp.StartApp(Pinetime::Applications::Apps::SysInfo, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 14) {
displayApp.StartApp(Pinetime::Applications::Apps::Steps, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 15) {
displayApp.StartApp(Pinetime::Applications::Apps::Error, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else if (screen_idx == 17) {
displayApp.StartApp(Pinetime::Applications::Apps::PassKey, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else {
std::cout << "unhandled screen_idx: " << int(screen_idx) << std::endl;
}
}
static void screen_off_delete_cb(lv_obj_t *obj, lv_event_t event)
{
if (event == LV_EVENT_DELETE) {
auto* fw = static_cast<Framework*>(obj->user_data);
if (obj == fw->screen_off_bg)
{
// on delete make sure to not double free the screen_off objects
fw->screen_off_created = false;
}
}
}
// render the current status of the simulated controller
void refresh_screen() {
const Pinetime::Controllers::BrightnessController::Levels level = brightnessController.Level();
if (level == Pinetime::Controllers::BrightnessController::Levels::Off) {
if (!screen_off_created) {
screen_off_created = true;
screen_off_bg = lv_obj_create(lv_scr_act(), nullptr);
lv_obj_set_size(screen_off_bg, 240, 240);
lv_obj_set_pos(screen_off_bg, 0, 0);
lv_obj_set_style_local_bg_color(screen_off_bg, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
screen_off_bg->user_data = this; // add callback to prevent double free through Alarm Screen
lv_obj_set_event_cb(screen_off_bg, screen_off_delete_cb);
screen_off_label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(screen_off_label, "Screen is OFF");
lv_obj_align(screen_off_label, nullptr, LV_ALIGN_CENTER, 0, -20);
}
/* Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.*/
// only call the task handler if the screen is off,
// when the screen is enabled the call is done in the SystemTask class
lv_task_handler();
} else {
if (screen_off_created) {
screen_off_created = false;
lv_obj_del(screen_off_bg);
lv_obj_del(screen_off_label);
}
}
if (print_memory_usage) {
// print free memory with the knowledge that 14KiB RAM is the actual PineTime-Memory
lv_mem_monitor(&mem_mon);
printf("actual free_size = %d\n", int64_t(mem_mon.free_size) - (LV_MEM_SIZE - 14U*1024U));
}
}
bool print_memory_usage = false;
lv_mem_monitor_t mem_mon;
// variables to create and destroy an lvgl overlay to indicate a turned off screen
bool screen_off_created = false;
lv_obj_t *screen_off_bg;
lv_obj_t *screen_off_label;
private:
bool key_handled_r = false; // r ... enable ringing, R ... disable ringing
bool key_handled_m = false; // m ... let motor run, M ... stop motor
bool key_handled_n = false; // n ... send notification, N ... clear new notification flag
bool key_handled_b = false; // b ... connect Bluetooth, B ... disconnect Bluetooth
bool key_handled_v = false; // battery Voltage and percentage, v ... increase, V ... decrease
bool key_handled_c = false; // c ... charging, C ... not charging
bool key_handled_l = false; // l ... increase brightness level, L ... lower brightness level
bool key_handled_p = false; // p ... enable print memory usage, P ... disable print memory usage
bool key_handled_s = false; // s ... increase step count, S ... decrease step count
bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
bool key_handled_i = false; // i ... take screenshot, I ... not assigned
// numbers from 0 to 9 to switch between screens
bool key_handled_1 = false;
bool key_handled_2 = false;
bool key_handled_3 = false;
bool key_handled_4 = false;
bool key_handled_5 = false;
bool key_handled_6 = false;
bool key_handled_7 = false;
bool key_handled_8 = false;
bool key_handled_9 = false;
bool key_handled_0 = false;
bool visible; // show Simulator window
int height; // Height of the window
int width; // Width of the window
SDL_Renderer *renderer = NULL; // Pointer for the renderer
SDL_Window *window = NULL; // Pointer for the window
bool left_release_sent = true; // make sure to send one mouse button release event
bool right_last_state = false; // varable used to send message only on changing state
};
int main(int argc, char **argv)
{
// parse arguments
bool fw_status_window_visible = true;
bool arg_help = false;
for (int i=1; i<argc; i++)
{
const std::string arg(argv[i]);
if (arg == "--hide-status")
{
fw_status_window_visible = false;
} else if (arg == "-h" || arg == "--help")
{
arg_help = true;
} else
{
std::cout << "unknown argument '" << arg << "'" << std::endl;
return 1;
}
}
if (arg_help) {
std::cout << "Usage: " << argv[0] << " [options]" << std::endl;
std::cout << "Options:" << std::endl;
std::cout << " -h, --help show this help message and exit" << std::endl;
std::cout << " --hide-status don't show simulator status window, so only lvgl window is open" << std::endl;
return 0;
}
/*Initialize LVGL*/
lv_init();
/*Initialize the HAL (display, input devices, tick) for LVGL*/
hal_init();
fs.Init();
// initialize the core of our Simulator
Framework fw(fw_status_window_visible, 240,240);
while(1) {
fw.handle_keys(); // key event polling
fw.handle_touch_and_button();
fw.refresh();
usleep(LV_DISP_DEF_REFR_PERIOD * 1000);
}
return 0;
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Initialize the Hardware Abstraction Layer (HAL) for the LVGL graphics
* library
*/
static void hal_init(void)
{
/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
monitor_init();
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
* how much time were elapsed Create an SDL thread to do this*/
SDL_CreateThread(tick_thread, "tick", NULL);
// use pinetime_theme
lv_theme_t* th = lv_pinetime_theme_init(
LV_COLOR_WHITE, LV_COLOR_SILVER, 0, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20);
lv_theme_set_act(th);
/*Create a display buffer*/
static lv_disp_buf_t disp_buf1;
static lv_color_t buf1_1[LV_HOR_RES_MAX * 120];
lv_disp_buf_init(&disp_buf1, buf1_1, NULL, LV_HOR_RES_MAX * 120);
/*Create a display*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.buffer = &disp_buf1;
disp_drv.flush_cb = monitor_flush;
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
//mouse_init();
//static lv_indev_drv_t indev_drv_1;
//lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
//indev_drv_1.type = LV_INDEV_TYPE_POINTER;
/*This function will be called periodically (by the library) to get the mouse position and state*/
//indev_drv_1.read_cb = mouse_read;
//mouse_indev = lv_indev_drv_register(&indev_drv_1);
/*Add the keyboard as input device.*/
//lv_indev_drv_t kb_drv;
//lv_indev_drv_init(&kb_drv);
//kb_drv.type = LV_INDEV_TYPE_KEYPAD;
//kb_drv.read_cb = keyboard_read;
//lv_indev_drv_register(&kb_drv);
/*Add the mousewheel as input device.*/
//lv_indev_drv_t enc_drv;
//lv_indev_drv_init(&enc_drv);
//enc_drv.type = LV_INDEV_TYPE_ENCODER;
//enc_drv.read_cb = mousewheel_read;
//lv_indev_drv_register(&enc_drv);
/*Set a cursor for the mouse*/
//LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
//lv_obj_t * cursor_obj = lv_img_create(lv_scr_act(), NULL); /*Create an image object for the cursor */
//lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
//lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
}
/**
* A task to measure the elapsed time for LVGL
* @param data unused
* @return never return
*/
static int tick_thread(void *data) {
(void)data;
while(1) {
SDL_Delay(LV_DISP_DEF_REFR_PERIOD);
lv_tick_inc(LV_DISP_DEF_REFR_PERIOD); /*Tell LittelvGL that 30 milliseconds were elapsed*/
}
return 0;
}