144 lines
5.9 KiB
CMake
144 lines
5.9 KiB
CMake
# Module: FindSDL2.cmake
|
|
# Based on: https://github.com/mosra/magnum/blob/master/modules/FindSDL2.cmake
|
|
#
|
|
# Exports:
|
|
# SDL2::SDL2 - Imported target
|
|
# SDL2_FOUND - True if SDL2 was found.
|
|
#
|
|
# Additionally these variables are defined for internal usage:
|
|
#
|
|
# SDL2_LIBRARY_DEBUG - SDL2 debug library, if found
|
|
# SDL2_LIBRARY_RELEASE - SDL2 release library, if found
|
|
# SDL2_DLL_DEBUG - SDL2 debug DLL on Windows, if found
|
|
# SDL2_DLL_RELEASE - SDL2 release DLL on Windows, if found
|
|
# SDL2_INCLUDE_DIR - Root include dir
|
|
|
|
set(_SDL2_PATH_SUFFIXES SDL2)
|
|
if(WIN32)
|
|
# Precompiled libraries for MSVC are in x86/x64 subdirectories
|
|
if(MSVC)
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
set(_SDL2_LIBRARY_PATH_SUFFIX lib/x64)
|
|
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
|
set(_SDL2_LIBRARY_PATH_SUFFIX lib/x86)
|
|
endif()
|
|
|
|
# Both includes and libraries for MinGW are in some directory deep
|
|
# inside. There's also a CMake config file but it has HARDCODED path
|
|
# to /opt/local/i686-w64-mingw32, which doesn't make ANY SENSE,
|
|
# especially on Windows.
|
|
elseif(MINGW)
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
set(_SDL2_LIBRARY_PATH_SUFFIX x86_64-w64-mingw32/lib)
|
|
set(_SDL2_RUNTIME_PATH_SUFFIX x86_64-w64-mingw32/bin)
|
|
list(APPEND _SDL2_PATH_SUFFIXES x86_64-w64-mingw32/include/SDL2)
|
|
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
|
set(_SDL2_LIBRARY_PATH_SUFFIX i686-w64-mingw32/lib)
|
|
set(_SDL2_RUNTIME_PATH_SUFFIX i686-w64-mingw32/lib)
|
|
list(APPEND _SDL2_PATH_SUFFIXES i686-w64-mingw32/include/SDL2)
|
|
endif()
|
|
else()
|
|
message(FATAL_ERROR "Unsupported compiler")
|
|
endif()
|
|
endif()
|
|
|
|
find_library(SDL2_LIBRARY_RELEASE
|
|
NAMES SDL2-2.0 SDL2
|
|
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
|
|
find_library(SDL2_LIBRARY_DEBUG
|
|
NAMES SDL2d
|
|
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
|
|
|
|
set(SDL2_LIBRARY_NEEDED SDL2_LIBRARY)
|
|
|
|
include(SelectLibraryConfigurations)
|
|
select_library_configurations(SDL2)
|
|
|
|
# Include dir
|
|
find_path(SDL2_INCLUDE_DIR
|
|
# We must search file which is present only in SDL2 and not in SDL1.
|
|
# Apparently when both SDL.h and SDL_scancode.h are specified, CMake is
|
|
# happy enough that it found SDL.h and doesn't bother about the other.
|
|
#
|
|
# On macOS, where the includes are not in SDL2/SDL.h form (which would
|
|
# solve this issue), but rather SDL2.framework/Headers/SDL.h, CMake might
|
|
# find SDL.framework/Headers/SDL.h if SDL1 is installed, which is wrong.
|
|
NAMES SDL_scancode.h
|
|
PATH_SUFFIXES ${_SDL2_PATH_SUFFIXES})
|
|
|
|
if(WIN32)
|
|
find_file(SDL2_DLL_RELEASE
|
|
NAMES SDL2.dll
|
|
PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
|
|
find_file(SDL2_DLL_DEBUG
|
|
NAMES SDL2d.dll
|
|
PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
|
|
endif()
|
|
|
|
include(FindPackageHandleStandardArgs)
|
|
find_package_handle_standard_args("SDL2" DEFAULT_MSG
|
|
${SDL2_LIBRARY_NEEDED}
|
|
${_SDL2_FRAMEWORK_LIBRARY_NAMES}
|
|
SDL2_INCLUDE_DIR)
|
|
|
|
if(NOT TARGET SDL2::SDL2)
|
|
if(SDL2_LIBRARY_NEEDED)
|
|
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
|
|
|
|
# Work around BUGGY framework support on macOS
|
|
# https://cmake.org/Bug/view.php?id=14105
|
|
if(APPLE AND SDL2_LIBRARY_RELEASE MATCHES "\\.framework$")
|
|
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
|
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_RELEASE ${SDL2_LIBRARY_RELEASE}/SDL2)
|
|
else()
|
|
if(SDL2_LIBRARY_RELEASE)
|
|
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
|
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_RELEASE ${SDL2_LIBRARY_RELEASE})
|
|
endif()
|
|
|
|
if(SDL2_LIBRARY_DEBUG)
|
|
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
|
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_DEBUG ${SDL2_LIBRARY_DEBUG})
|
|
endif()
|
|
endif()
|
|
|
|
# Link additional `dl` and `pthread` libraries required by a static
|
|
# build of SDL on Unixy platforms (except Apple, where it is most
|
|
# probably some frameworks instead)
|
|
if(UNIX AND NOT APPLE AND (SDL2_LIBRARY_DEBUG MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$" OR SDL2_LIBRARY_RELEASE MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$"))
|
|
find_package(Threads REQUIRED)
|
|
set_property(TARGET SDL2::SDL2 APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES Threads::Threads ${CMAKE_DL_LIBS})
|
|
endif()
|
|
|
|
# Windows dependencies for a static library. Unfortunately there's no
|
|
# easy way to figure out if a *.lib is static or dynamic, so we're
|
|
# adding only if a DLL is not found.
|
|
if(WIN32 AND NOT SDL2_DLL_RELEASE AND NOT SDL2_DLL_DEBUG)
|
|
set_property(TARGET SDL2::SDL2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES
|
|
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1338
|
|
user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32
|
|
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1384
|
|
dinput8)
|
|
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1422
|
|
# additionally has dxerr for MSVC if DirectX SDK is not used, but
|
|
# according to https://walbourn.github.io/wheres-dxerr-lib/ this
|
|
# thing is long deprecated.
|
|
if(MINGW)
|
|
set_property(TARGET SDL2::SDL2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES
|
|
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1386
|
|
dxerr8
|
|
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1388
|
|
mingw32)
|
|
endif()
|
|
endif()
|
|
|
|
else()
|
|
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
|
endif()
|
|
|
|
set_property(TARGET SDL2::SDL2 PROPERTY
|
|
INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR})
|
|
endif()
|
|
|
|
mark_as_advanced(SDL2_INCLUDE_DIR) |