InfiniSim/cmake/FindSDL2.cmake

144 lines
5.9 KiB
CMake

# Module: FindSDL2.cmake
# Based on: https://github.com/mosra/magnum/blob/master/modules/FindSDL2.cmake
#
# Exports:
# SDL2::SDL2 - Imported target
# SDL2_FOUND - True if SDL2 was found.
#
# Additionally these variables are defined for internal usage:
#
# SDL2_LIBRARY_DEBUG - SDL2 debug library, if found
# SDL2_LIBRARY_RELEASE - SDL2 release library, if found
# SDL2_DLL_DEBUG - SDL2 debug DLL on Windows, if found
# SDL2_DLL_RELEASE - SDL2 release DLL on Windows, if found
# SDL2_INCLUDE_DIR - Root include dir
set(_SDL2_PATH_SUFFIXES SDL2)
if(WIN32)
# Precompiled libraries for MSVC are in x86/x64 subdirectories
if(MSVC)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_SDL2_LIBRARY_PATH_SUFFIX lib/x64)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(_SDL2_LIBRARY_PATH_SUFFIX lib/x86)
endif()
# Both includes and libraries for MinGW are in some directory deep
# inside. There's also a CMake config file but it has HARDCODED path
# to /opt/local/i686-w64-mingw32, which doesn't make ANY SENSE,
# especially on Windows.
elseif(MINGW)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_SDL2_LIBRARY_PATH_SUFFIX x86_64-w64-mingw32/lib)
set(_SDL2_RUNTIME_PATH_SUFFIX x86_64-w64-mingw32/bin)
list(APPEND _SDL2_PATH_SUFFIXES x86_64-w64-mingw32/include/SDL2)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(_SDL2_LIBRARY_PATH_SUFFIX i686-w64-mingw32/lib)
set(_SDL2_RUNTIME_PATH_SUFFIX i686-w64-mingw32/lib)
list(APPEND _SDL2_PATH_SUFFIXES i686-w64-mingw32/include/SDL2)
endif()
else()
message(FATAL_ERROR "Unsupported compiler")
endif()
endif()
find_library(SDL2_LIBRARY_RELEASE
NAMES SDL2-2.0 SDL2
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
find_library(SDL2_LIBRARY_DEBUG
NAMES SDL2d
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
set(SDL2_LIBRARY_NEEDED SDL2_LIBRARY)
include(SelectLibraryConfigurations)
select_library_configurations(SDL2)
# Include dir
find_path(SDL2_INCLUDE_DIR
# We must search file which is present only in SDL2 and not in SDL1.
# Apparently when both SDL.h and SDL_scancode.h are specified, CMake is
# happy enough that it found SDL.h and doesn't bother about the other.
#
# On macOS, where the includes are not in SDL2/SDL.h form (which would
# solve this issue), but rather SDL2.framework/Headers/SDL.h, CMake might
# find SDL.framework/Headers/SDL.h if SDL1 is installed, which is wrong.
NAMES SDL_scancode.h
PATH_SUFFIXES ${_SDL2_PATH_SUFFIXES})
if(WIN32)
find_file(SDL2_DLL_RELEASE
NAMES SDL2.dll
PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
find_file(SDL2_DLL_DEBUG
NAMES SDL2d.dll
PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args("SDL2" DEFAULT_MSG
${SDL2_LIBRARY_NEEDED}
${_SDL2_FRAMEWORK_LIBRARY_NAMES}
SDL2_INCLUDE_DIR)
if(NOT TARGET SDL2::SDL2)
if(SDL2_LIBRARY_NEEDED)
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
# Work around BUGGY framework support on macOS
# https://cmake.org/Bug/view.php?id=14105
if(APPLE AND SDL2_LIBRARY_RELEASE MATCHES "\\.framework$")
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_RELEASE ${SDL2_LIBRARY_RELEASE}/SDL2)
else()
if(SDL2_LIBRARY_RELEASE)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_RELEASE ${SDL2_LIBRARY_RELEASE})
endif()
if(SDL2_LIBRARY_DEBUG)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_DEBUG ${SDL2_LIBRARY_DEBUG})
endif()
endif()
# Link additional `dl` and `pthread` libraries required by a static
# build of SDL on Unixy platforms (except Apple, where it is most
# probably some frameworks instead)
if(UNIX AND NOT APPLE AND (SDL2_LIBRARY_DEBUG MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$" OR SDL2_LIBRARY_RELEASE MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$"))
find_package(Threads REQUIRED)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Threads::Threads ${CMAKE_DL_LIBS})
endif()
# Windows dependencies for a static library. Unfortunately there's no
# easy way to figure out if a *.lib is static or dynamic, so we're
# adding only if a DLL is not found.
if(WIN32 AND NOT SDL2_DLL_RELEASE AND NOT SDL2_DLL_DEBUG)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1338
user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1384
dinput8)
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1422
# additionally has dxerr for MSVC if DirectX SDK is not used, but
# according to https://walbourn.github.io/wheres-dxerr-lib/ this
# thing is long deprecated.
if(MINGW)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1386
dxerr8
# https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1388
mingw32)
endif()
endif()
else()
add_library(SDL2::SDL2 INTERFACE IMPORTED)
endif()
set_property(TARGET SDL2::SDL2 PROPERTY
INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR})
endif()
mark_as_advanced(SDL2_INCLUDE_DIR)