88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/* Copyright (C) 2020-2021 JF, Adam Pigg, Avamander
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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#include <string>
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namespace Pinetime {
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namespace System {
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class SystemTask;
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}
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namespace Controllers {
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class MusicService {
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public:
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explicit MusicService(Pinetime::System::SystemTask& system);
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void Init();
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//int OnCommand(uint16_t conn_handle, uint16_t attr_handle, struct ble_gatt_access_ctxt* ctxt);
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void event(char event);
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std::string getArtist() const;
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std::string getTrack() const;
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std::string getAlbum() const;
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int getProgress() const;
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int getTrackLength() const;
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float getPlaybackSpeed() const;
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bool isPlaying() const;
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static const char EVENT_MUSIC_OPEN = 0xe0;
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static const char EVENT_MUSIC_PLAY = 0x00;
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static const char EVENT_MUSIC_PAUSE = 0x01;
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static const char EVENT_MUSIC_NEXT = 0x03;
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static const char EVENT_MUSIC_PREV = 0x04;
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static const char EVENT_MUSIC_VOLUP = 0x05;
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static const char EVENT_MUSIC_VOLDOWN = 0x06;
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enum MusicStatus { NotPlaying = 0x00, Playing = 0x01 };
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private:
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//struct ble_gatt_chr_def characteristicDefinition[14];
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//struct ble_gatt_svc_def serviceDefinition[2];
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uint16_t eventHandle {};
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std::string artistName {"Waiting for"};
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std::string albumName {};
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std::string trackName {"track information.."};
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bool playing {false};
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int trackProgress {0};
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int trackLength {0};
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int trackNumber {};
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int tracksTotal {};
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float playbackSpeed {1.0f};
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bool repeat {false};
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bool shuffle {false};
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Pinetime::System::SystemTask& m_system;
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};
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}
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}
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