More progress, implement testing application, polish color gradient calculation code as well

main
Caleb Fontenot 2024-05-01 01:26:21 +07:00
parent 169d6eaa7e
commit 03ff18d178
8 changed files with 105 additions and 18 deletions

@ -381,6 +381,7 @@ list(APPEND SOURCE_FILES
displayapp/screens/Metronome.cpp
displayapp/screens/Motion.cpp
displayapp/screens/Weather.cpp
displayapp/screens/WeatherColorTester.cpp
displayapp/screens/FirmwareValidation.cpp
displayapp/screens/ApplicationList.cpp
displayapp/screens/Notifications.cpp

@ -15,6 +15,7 @@
#include "displayapp/screens/WatchFacePineTimeStyle.h"
#include "displayapp/screens/WatchFaceTerminal.h"
#include "displayapp/screens/Weather.h"
#include "displayapp/screens/WeatherColorTester.h"
namespace Pinetime {
namespace Applications {

@ -20,8 +20,11 @@
#include <FreeRTOS.h>
#include <lvgl/src/lv_misc/lv_color.h>
#include <tuple>
#include <vector>
#include <array>
#include <cstdint>
#include <cstdio>
#include <algorithm>
#include <nrfx_log.h>
using namespace Pinetime::Applications;
@ -68,6 +71,13 @@ using namespace Pinetime::Applications;
int outputRed = (redA + (redB - redA) * normalValue);
int outputGreen = (greenA + (greenB - greenA) * normalValue);
int outputBlue = (blueA + (blueB - blueA) * normalValue);
//increase brightness
float incAmount = 1.2;
outputRed = std::min(255, static_cast<int>(outputRed*incAmount));
outputGreen = std::min(255, static_cast<int>(outputGreen*incAmount));
outputBlue = std::min(255, static_cast<int>(outputBlue*incAmount));
auto lerpOutput = LV_COLOR_MAKE(outputRed, outputGreen, outputBlue);
NRF_LOG_INFO("pointA: %i, %i, %i", redA, greenA, blueA);
NRF_LOG_INFO("pointB: %i, %i, %i", redB, greenB, blueB);
@ -75,32 +85,26 @@ using namespace Pinetime::Applications;
return lerpOutput;
}
const lv_color_t WeatherHelper::TemperatureColor(int16_t temperature) {
const std::vector<int> colors = {0x5555ff, 0x00c9ff, 0x00ff3e, 0xff9b00, 0xff0000};
std::vector<lv_color_t> stops;
constexpr std::array<lv_color_t, 4> getColors() {
const std::array<int, 4> colors = {0x5555ff, 0x00c9ff, 0xff9b00, 0xff0000};
std::array<lv_color_t, 4> stops;
int8_t i = 0;
for (auto colorVal: colors) {
stops.emplace_back(hexToFloat(colorVal));
stops[i++] = (hexToFloat(colorVal));
}
return stops;
}
const lv_color_t WeatherHelper::TemperatureColor(int16_t temperature) {
std::array<lv_color_t, 4> stops = getColors();
int tempRounded = RoundTemperature(temperature);
if (tempRounded < 0) {
tempRounded = 1;
}
// convert temperature to range between newMin and newMax
float oldMax = 40;
float oldMin = 0;
float newMax = 1;
float newMin = 0;
float oldRange = (oldMax - oldMin);
float newRange = (newMax - newMin);
float newValue = (((tempRounded - oldMin) * newRange) / oldRange) + newMin;
newValue = normalize(newValue);
if (newValue <= .25f) {
return lerp(stops[0], stops[1], newValue);
} else if (newValue <= .50f) {
return lerp(stops[1], stops[2], newValue);
} else if (newValue <= .75f) {
return lerp(stops[2], stops[3], newValue);
} else {
return lerp(stops[3], stops[4], newValue);
}
return lerp(stops[0], stops[3], newValue);
}

@ -15,7 +15,7 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <FreeRTOS.h>
#include <lvgl/src/lv_misc/lv_color.h>
@ -26,6 +26,10 @@ namespace Pinetime {
static int16_t RoundTemperature(int16_t temp);
static const lv_color_t TemperatureColor(int16_t temperature);
static const char* floatToRgbHex(lv_color_t rgb);
constexpr static float oldMax = 50;
constexpr static float oldMin = 0;
constexpr static float newMax = 1;
constexpr static float newMin = 0;
};
}
}

@ -29,6 +29,7 @@ namespace Pinetime {
Steps,
Dice,
Weather,
WeatherColorTester,
PassKey,
QuickSettings,
Settings,

@ -14,6 +14,7 @@ else ()
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Metronome")
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Navigation")
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Weather")
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::WeatherColorTester")
#set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Motion")
set(USERAPP_TYPES "${DEFAULT_USER_APP_TYPES}" CACHE STRING "List of user apps to build into the firmware")
endif ()

@ -0,0 +1,34 @@
#include "displayapp/screens/WeatherColorTester.h"
#include "displayapp/WeatherHelper.h"
#include "displayapp/LittleVgl.h"
#include <nrfx_log.h>
#include <algorithm> // std::fill
using namespace Pinetime::Applications::Screens;
WeatherColorTester::WeatherColorTester(Pinetime::Components::LittleVgl& lvgl) : lvgl {lvgl} {
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
Refresh();
}
void WeatherColorTester::Refresh() { //WeatherHelper::oldMax
for (size_t i = 0; i < WeatherHelper::oldMax; ++i) {
// get current color
currentColor = WeatherHelper::TemperatureColor(i * 100);
// create area we want to color
lv_area_t area;
area.y1 = x + i;
area.x1 = 0;
area.y2 = (x + i) + 1;
area.x2 = y;
NRF_LOG_INFO("area coords: %i, %i, %i, %i", area.x1, area.y1, area.x2, area.y2);
// write the buffer to the display
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None);
std::fill(buffer, buffer + bufferSize, currentColor);
lvgl.FlushDisplay(&area, buffer);
}
}
WeatherColorTester::~WeatherColorTester() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}

@ -0,0 +1,41 @@
#pragma once
#include "displayapp/apps/Apps.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/Controllers.h"
#include <lvgl/src/lv_hal/lv_hal_disp.h>
#include "Symbols.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class WeatherColorTester : public Screen {
public:
explicit WeatherColorTester(Pinetime::Components::LittleVgl& lvgl);
WeatherColorTester() = delete;
~WeatherColorTester() override;
void Refresh() override;
private:
Pinetime::Components::LittleVgl& lvgl;
lv_task_t* taskRefresh;
static constexpr int x = 0;
static constexpr int y = 240;
static constexpr int bufferSize = (480);
lv_color_t buffer[bufferSize];
lv_color_t currentColor;
//static lv_disp_draw_buf_t disp_buf;
};
}
template <>
struct AppTraits<Apps::WeatherColorTester> {
static constexpr Apps app = Apps::WeatherColorTester;
static constexpr const char* icon = Screens::Symbols::bolt;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::WeatherColorTester(controllers.lvgl);
}
};
}
}