Add temperature readout to terminal watchface

main
Caleb Fontenot 2024-04-22 00:52:35 +07:00
parent 6b5235c301
commit 14c7ba87f7
6 changed files with 147 additions and 9 deletions

@ -14,6 +14,7 @@
#include "displayapp/screens/WatchFaceInfineat.h"
#include "displayapp/screens/WatchFacePineTimeStyle.h"
#include "displayapp/screens/WatchFaceTerminal.h"
#include "displayapp/screens/Weather.h"
namespace Pinetime {
namespace Applications {

@ -8,6 +8,7 @@
#include "displayapp/apps/Apps.h"
#include "components/settings/Settings.h"
#define MAXLISTITEMS 4
namespace Pinetime {

@ -79,7 +79,8 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_fmt(label,
"#FFFF00 InfiniTime#\n\n"
"#FFFF00 InfiniTime#\n"
"modified by\nCaleb Fontenot\n"
"#808080 Version# %ld.%ld.%ld\n"
"#808080 Short Ref# %s\n"
"#808080 Build date#\n"

@ -3,12 +3,17 @@
#include "displayapp/screens/BatteryIcon.h"
#include "displayapp/screens/NotificationIcon.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/InfiniTimeTheme.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
#include "components/heartrate/HeartRateController.h"
#include "components/motion/MotionController.h"
#include "components/settings/Settings.h"
#include <nrfx_log.h>
#include <tuple>
#include <vector>
#include <cmath>
using namespace Pinetime::Applications::Screens;
@ -18,7 +23,9 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController)
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weatherController
)
: currentDateTime {{}},
dateTimeController {dateTimeController},
batteryController {batteryController},
@ -26,14 +33,15 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
notificationManager {notificationManager},
settingsController {settingsController},
heartRateController {heartRateController},
motionController {motionController} {
motionController {motionController},
weatherController {weatherController} {
batteryValue = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(batteryValue, true);
lv_obj_align(batteryValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
connectState = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(connectState, true);
lv_obj_align(connectState, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 40);
lv_obj_align(connectState, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 60);
notificationIcon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(notificationIcon, nullptr, LV_ALIGN_IN_LEFT_MID, 0, -100);
@ -47,7 +55,7 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
lv_label_set_text_static(label_prompt_1, "user@watch:~ $ now");
label_prompt_2 = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(label_prompt_2, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 60);
lv_obj_align(label_prompt_2, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 80);
lv_label_set_text_static(label_prompt_2, "user@watch:~ $");
label_time = lv_label_create(lv_scr_act(), nullptr);
@ -61,6 +69,10 @@ WatchFaceTerminal::WatchFaceTerminal(Controllers::DateTime& dateTimeController,
stepValue = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(stepValue, true);
lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
weatherStatus = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(weatherStatus, true);
lv_obj_align(weatherStatus, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 40);
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
Refresh();
@ -70,6 +82,94 @@ WatchFaceTerminal::~WatchFaceTerminal() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
//https://www.wpc.ncep.noaa.gov/html/contract.html
const char* WeatherString(uint8_t weatherID) {
switch (weatherID) {
case 0: {
return "CLR";
}
case 1: {
return "SLGT CLD";
}
case 2: {
return "CLD";
}
case 3: {
return "EXTRM CLD";
}
case 4: {
return "TSRA";
}
case 5: {
return "RA";
}
case 6: {
return "TSTM";
}
case 7: {
return "SN";
}
case 8: {
return "BR";
}
default: {
return "UNKN";
}
}
}
// TODO: This code is duplicated from Weather.cpp. It would probably be better to put it in its own class, but I'm not really certain where it should go.
int16_t RoundTemperature(int16_t temp) {
return temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
}
// End of code duplication.
//Linear gradient temperature color calculator :)
const char* floatToRgbHex(std::tuple<float, float, float> rgb) {
char *rgbHex = new char[7];
snprintf(rgbHex, 7, "%02X%02X%02X", static_cast<int>(std::get<0>(rgb)), static_cast<int>(std::get<1>(rgb)), static_cast<int>(std::get<2>(rgb)));
return rgbHex;
}
std::tuple<float, float, float> hexToFloat(int rgb) {
float r = ((rgb >> 16) & 0xFF) / 255;
float g = ((rgb >> 8) & 0xFF) / 255;
float b = (rgb & 0xFF) / 255;
return std::tuple<float, float, float>(r, g, b);
}
// reference: https://dev.to/ndesmic/linear-color-gradients-from-scratch-1a0e
std::tuple<float, float, float> lerp(std::tuple<float, float, float> pointA, std::tuple<float, float, float> pointB, float normalValue) {
return std::tuple<float, float, float>(
get<0>(pointA) + (get<0>(pointB) - get<0>(pointA)) * normalValue,
get<1>(pointA) + (get<1>(pointB) - get<1>(pointA)) * normalValue,
get<2>(pointA) + (get<2>(pointB) - get<2>(pointA)) * normalValue
);
}
const char* TemperatureColor(int16_t temperature) {
const std::vector<int> colors = {0x0000ff, 0xff9b00, 0xff0000};
std::vector<std::tuple<float, float, float>> stops;
for (auto colorVal: colors) {
stops.emplace_back(hexToFloat(colorVal));
}
int tempRounded = RoundTemperature(temperature);
if (tempRounded < 0) {
tempRounded = 1;
}
// convert temperature to range between 0 and 1
float oldRange = (56 - 0);
float newRange = (1 - 0);
float newValue = (((tempRounded - 0) * newRange) / oldRange) + 1;
if (newValue <= .5f) {
return floatToRgbHex(lerp(stops[0], stops[1], newValue));
} else {
return floatToRgbHex(lerp(stops[1], stops[2], newValue));
}
}
void WatchFaceTerminal::Refresh() {
powerPresent = batteryController.IsPowerPresent();
@ -103,6 +203,34 @@ void WatchFaceTerminal::Refresh() {
lv_label_set_text_static(notificationIcon, "");
}
}
// Following along from the example given by Weather.cpp...
// get an instance of the weather service? not exactly sure what this does...
currentWeather = weatherController.Current();
// check to see if we have valid weather data
if (currentWeather.IsUpdated()) {
auto optCurrentWeather = currentWeather.Get(); // the actual weather data
if (optCurrentWeather) {
int16_t temp = optCurrentWeather->temperature; // current temperature
uint8_t weatherId = static_cast<int>(optCurrentWeather->iconId); // weather type
NRF_LOG_INFO("Raw temp: %d", temp);
NRF_LOG_INFO("Rounded temp: %d", RoundTemperature(temp));
// unit conversion
char tempUnit = 'C';
if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
temp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(temp);
tempUnit = 'F';
}
auto color = "ff9b00";
//TemperatureColor(temp);
NRF_LOG_INFO("Color hex: %s", color);
lv_label_set_text_fmt(weatherStatus, "[WTHR]#%s %d#°%c %s", color, RoundTemperature(temp), tempUnit, WeatherString(weatherId));
} else {
lv_label_set_text_static(weatherStatus, "[WTHR]No Data");
}
}
currentDateTime = std::chrono::time_point_cast<std::chrono::seconds>(dateTimeController.CurrentDateTime());
if (currentDateTime.IsUpdated()) {
@ -148,4 +276,5 @@ void WatchFaceTerminal::Refresh() {
if (stepCount.IsUpdated()) {
lv_label_set_text_fmt(stepValue, "[STEP]#ee3377 %lu steps#", stepCount.Get());
}
}

@ -7,6 +7,7 @@
#include <displayapp/Controllers.h>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/SimpleWeatherService.h"
#include "utility/DirtyValue.h"
namespace Pinetime {
@ -30,7 +31,9 @@ namespace Pinetime {
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController);
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weatherService
);
~WatchFaceTerminal() override;
void Refresh() override;
@ -45,6 +48,7 @@ namespace Pinetime {
Utility::DirtyValue<uint8_t> heartbeat {};
Utility::DirtyValue<bool> heartbeatRunning {};
Utility::DirtyValue<bool> notificationState {};
Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::days>> currentDate;
lv_obj_t* label_time;
@ -56,6 +60,7 @@ namespace Pinetime {
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* connectState;
lv_obj_t* weatherStatus;
Controllers::DateTime& dateTimeController;
const Controllers::Battery& batteryController;
@ -64,7 +69,7 @@ namespace Pinetime {
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
Controllers::SimpleWeatherService& weatherController;
lv_task_t* taskRefresh;
};
}
@ -81,7 +86,8 @@ namespace Pinetime {
controllers.notificationManager,
controllers.settingsController,
controllers.heartRateController,
controllers.motionController);
controllers.motionController,
*controllers.weatherController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {

@ -24,7 +24,7 @@ namespace Pinetime {
~Weather() override;
void Refresh() override;
private:
Controllers::Settings& settingsController;
Controllers::SimpleWeatherService& weatherService;