WatchFaceDigital: Add weather display

If weather is available, display the cloud icon and temperature.
main
Victor Kareh 2024-01-23 17:39:28 +07:00 committed by GitHub
parent a6cd3679eb
commit 2135e12b33
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GPG Key ID: B5690EEEBB952194
2 changed files with 48 additions and 3 deletions

@ -4,11 +4,13 @@
#include <cstdio>
#include "displayapp/screens/NotificationIcon.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/WeatherSymbols.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
#include "components/heartrate/HeartRateController.h"
#include "components/motion/MotionController.h"
#include "components/ble/SimpleWeatherService.h"
#include "components/settings/Settings.h"
using namespace Pinetime::Applications::Screens;
@ -19,13 +21,15 @@ WatchFaceDigital::WatchFaceDigital(Controllers::DateTime& dateTimeController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController)
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weatherService)
: currentDateTime {{}},
dateTimeController {dateTimeController},
notificationManager {notificationManager},
settingsController {settingsController},
heartRateController {heartRateController},
motionController {motionController},
weatherService {weatherService},
statusIcons(batteryController, bleController) {
statusIcons.Create();
@ -35,6 +39,18 @@ WatchFaceDigital::WatchFaceDigital(Controllers::DateTime& dateTimeController,
lv_label_set_text_static(notificationIcon, NotificationIcon::GetIcon(false));
lv_obj_align(notificationIcon, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
weatherIcon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(weatherIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_text_font(weatherIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &fontawesome_weathericons);
lv_label_set_text(weatherIcon, "");
lv_obj_align(weatherIcon, nullptr, LV_ALIGN_IN_TOP_MID, -20, 0);
lv_obj_set_auto_realign(weatherIcon, true);
temperature = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_label_set_text(temperature, "");
lv_obj_align(temperature, nullptr, LV_ALIGN_IN_TOP_MID, 20, 0);
label_date = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(label_date, lv_scr_act(), LV_ALIGN_CENTER, 0, 60);
lv_obj_set_style_local_text_color(label_date, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x999999));
@ -153,4 +169,25 @@ void WatchFaceDigital::Refresh() {
lv_obj_realign(stepValue);
lv_obj_realign(stepIcon);
}
currentWeather = weatherService.Current();
if (currentWeather.IsUpdated()) {
auto optCurrentWeather = currentWeather.Get();
if (optCurrentWeather) {
int16_t temp = optCurrentWeather->temperature;
char tempUnit = 'C';
if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
temp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(temp);
tempUnit = 'F';
}
temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
lv_label_set_text_fmt(temperature, "%d°%c", temp, tempUnit);
lv_label_set_text(weatherIcon, Symbols::GetSymbol(optCurrentWeather->iconId));
} else {
lv_label_set_text_static(temperature, "");
lv_label_set_text(weatherIcon, "");
}
lv_obj_realign(temperature);
lv_obj_realign(weatherIcon);
}
}

@ -6,6 +6,7 @@
#include <memory>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/SimpleWeatherService.h"
#include "components/ble/BleController.h"
#include "displayapp/widgets/StatusIcons.h"
#include "utility/DirtyValue.h"
@ -32,7 +33,8 @@ namespace Pinetime {
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController);
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weather);
~WatchFaceDigital() override;
void Refresh() override;
@ -50,6 +52,8 @@ namespace Pinetime {
Utility::DirtyValue<uint8_t> heartbeat {};
Utility::DirtyValue<bool> heartbeatRunning {};
Utility::DirtyValue<bool> notificationState {};
Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate;
@ -61,12 +65,15 @@ namespace Pinetime {
lv_obj_t* stepIcon;
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* weatherIcon;
lv_obj_t* temperature;
Controllers::DateTime& dateTimeController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
Controllers::SimpleWeatherService& weatherService;
lv_task_t* taskRefresh;
Widgets::StatusIcons statusIcons;
@ -85,7 +92,8 @@ namespace Pinetime {
controllers.notificationManager,
controllers.settingsController,
controllers.heartRateController,
controllers.motionController);
controllers.motionController,
*controllers.weatherController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {