diff --git a/src/displayapp/DisplayApp.cpp b/src/displayapp/DisplayApp.cpp index abe5851e..04aec4c4 100644 --- a/src/displayapp/DisplayApp.cpp +++ b/src/displayapp/DisplayApp.cpp @@ -410,7 +410,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction) currentScreen = std::make_unique(this); break; case Apps::Paint: - currentScreen = std::make_unique(this, lvgl); + currentScreen = std::make_unique(this, lvgl,motorController); break; case Apps::Paddle: currentScreen = std::make_unique(this, lvgl); diff --git a/src/displayapp/screens/InfiniPaint.cpp b/src/displayapp/screens/InfiniPaint.cpp index 85a5e826..66391b12 100644 --- a/src/displayapp/screens/InfiniPaint.cpp +++ b/src/displayapp/screens/InfiniPaint.cpp @@ -4,7 +4,7 @@ using namespace Pinetime::Applications::Screens; -InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} { +InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Pinetime::Controllers::MotorController& motor) : Screen(app), lvgl {lvgl}, motor{motor} { std::fill(b, b + bufferSize, selectColor); } @@ -16,9 +16,6 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) { switch (event) { case Pinetime::Applications::TouchEvents::LongTap: switch (color) { - case 0: - selectColor = LV_COLOR_MAGENTA; - break; case 1: selectColor = LV_COLOR_GREEN; break; @@ -43,11 +40,13 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) { default: color = 0; + selectColor = LV_COLOR_MAGENTA; break; } std::fill(b, b + bufferSize, selectColor); color++; + motor.RunForDuration(50); return true; default: return true; diff --git a/src/displayapp/screens/InfiniPaint.h b/src/displayapp/screens/InfiniPaint.h index 0a70e033..8a96fc6d 100644 --- a/src/displayapp/screens/InfiniPaint.h +++ b/src/displayapp/screens/InfiniPaint.h @@ -3,6 +3,7 @@ #include #include #include "Screen.h" +#include "components/motor/MotorController.h" namespace Pinetime { namespace Components { @@ -13,7 +14,7 @@ namespace Pinetime { class InfiniPaint : public Screen { public: - InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); + InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Controllers::MotorController& motor); ~InfiniPaint() override; @@ -23,12 +24,13 @@ namespace Pinetime { private: Pinetime::Components::LittleVgl& lvgl; + Controllers::MotorController& motor; static constexpr uint16_t width = 10; static constexpr uint16_t height = 10; static constexpr uint16_t bufferSize = width * height; lv_color_t b[bufferSize]; lv_color_t selectColor = LV_COLOR_WHITE; - uint8_t color = 2; + uint8_t color = 3; }; } }