Get WeatherHelper working again

main
Caleb Fontenot 2024-04-24 22:21:39 +07:00
parent 19e42fb13e
commit fe6ba39d74
2 changed files with 45 additions and 31 deletions

@ -25,27 +25,31 @@
#include <cstdint>
#include <cstdio>
#include <nrfx_log.h>
using namespace Pinetime::Applications;
//Linear gradient temperature color calculator :)
int16_t WeatherHelper::RoundTemperature(int16_t temp) {
return temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
}
std::tuple<int, int, int> rgb565to888(int r, int g, int b) {
return std::tuple<int, int, int>(
( r * 527 + 23 ) >> 6,
( g * 259 + 33 ) >> 6,
( b * 527 + 23 ) >> 6
);
}
const char* WeatherHelper::floatToRgbHex(lv_color_t rgb) {
std::tuple<int, int, int> tuple = rgb565to888(LV_COLOR_GET_R(rgb), LV_COLOR_GET_G(rgb), LV_COLOR_GET_B(rgb));
char *rgbHex = new char[7];
snprintf(rgbHex, 7, "%02X%02X%02X", LV_COLOR_GET_R(rgb), LV_COLOR_GET_G(rgb), LV_COLOR_GET_B(rgb));
snprintf(rgbHex, 7, "%02X%02X%02X", std::get<0>(tuple), std::get<1>(tuple), std::get<2>(tuple));
return rgbHex;
}
lv_color_t hexToFloat(int rgb) {
//uint16_t r = ((rgb >> 16) & 0xFF);
//uint16_t g = ((rgb >> 8) & 0xFF);
//int16_t b = (rgb & 0xFF);
//NRF_LOG_INFO("hexToFloat: %i, %i, %i", r, g, b);
lv_color_t outputLv = lv_color_hex3(rgb);
NRF_LOG_INFO("output lv struct: %i, %i, %i", LV_COLOR_GET_R(outputLv), LV_COLOR_GET_G(outputLv), LV_COLOR_GET_B(outputLv));
return outputLv;
return lv_color_hex(rgb);
}
float normalize(float value) {
@ -57,16 +61,19 @@ using namespace Pinetime::Applications;
return value;
}
}
const lv_color_t lerp(lv_color_t pointA, lv_color_t pointB, float normalValue) {
// reference: https://dev.to/ndesmic/linear-color-gradients-from-scratch-1a0e
//std::tuple<float, float, float> lerp(std::tuple<float, float, float> pointA, std::tuple<float, float, float> pointB, float normalValue) {
const lv_color_t lerp(lv_color_t pointA, lv_color_t pointB, float normalValue) {
std::tuple<int, int, int> pointAtuple = rgb565to888(LV_COLOR_GET_R(pointA), LV_COLOR_GET_G(pointA), LV_COLOR_GET_B(pointA));
std::tuple<int, int, int> pointBtuple = rgb565to888(LV_COLOR_GET_R(pointB), LV_COLOR_GET_G(pointB), LV_COLOR_GET_B(pointB));
NRF_LOG_INFO("Normal value: %f", normalValue);
auto redA = LV_COLOR_GET_R(pointA);
auto redB = LV_COLOR_GET_R(pointB);
auto greenA = LV_COLOR_GET_G(pointA);
auto greenB = LV_COLOR_GET_G(pointB);
auto blueA = LV_COLOR_GET_B(pointA);
auto blueB = LV_COLOR_GET_B(pointB);
auto redA = std::get<0>(pointAtuple);
auto redB = std::get<0>(pointBtuple);
auto greenA = std::get<1>(pointAtuple);
auto greenB = std::get<1>(pointBtuple);
auto blueA = std::get<2>(pointAtuple);
auto blueB = std::get<2>(pointBtuple);
int outputRed = (redA + (redB - redA) * normalValue);
int outputGreen = (greenA + (greenB - greenA) * normalValue);

@ -9,9 +9,9 @@
#include "displayapp/InfiniTimeTheme.h"
using namespace Pinetime::Applications::Screens;
namespace {
/*
namespace {
lv_color_t TemperatureColor(int16_t temperature) {
if (temperature <= 0) { // freezing
return Colors::blue;
@ -22,7 +22,7 @@ namespace {
}
return Colors::orange; // normal
}
*/
uint8_t TemperatureStyle(int16_t temperature) {
if (temperature <= 0) { // freezing
@ -33,9 +33,10 @@ namespace {
return LV_TABLE_PART_CELL6;
}
return LV_TABLE_PART_CELL5; // normal
}
}
}
}
*/
Weather::Weather(Controllers::Settings& settingsController, Controllers::SimpleWeatherService& weatherService)
: settingsController {settingsController}, weatherService {weatherService} {
@ -135,9 +136,8 @@ void Weather::Refresh() {
lv_label_set_text_fmt(temperature, "%d°%c", WeatherHelper::RoundTemperature(temp), tempUnit);
lv_label_set_text_fmt(minTemperature, "%d°", WeatherHelper::RoundTemperature(minTemp));
//color = WeatherHelper::floatToRgbHex(WeatherHelper::TemperatureColor(maxTemp));
lv_label_set_text_fmt(maxTemperature, "%d°", WeatherHelper::RoundTemperature(maxTemp));
//delete[] color;
} else {
lv_label_set_text(icon, "");
lv_label_set_text(condition, "");
@ -157,8 +157,14 @@ void Weather::Refresh() {
for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
int16_t maxTemp = optCurrentForecast->days[i].maxTemperature;
int16_t minTemp = optCurrentForecast->days[i].minTemperature;
lv_table_set_cell_type(forecast, 2, i, TemperatureStyle(maxTemp));
lv_table_set_cell_type(forecast, 3, i, TemperatureStyle(minTemp));
auto color = WeatherHelper::TemperatureColor(maxTemp);
lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL5, LV_STATE_DEFAULT, color);
lv_table_set_cell_type(forecast, 2, i, LV_TABLE_PART_CELL5);
color = WeatherHelper::TemperatureColor(minTemp);
lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL6, LV_STATE_DEFAULT, color);
lv_table_set_cell_type(forecast, 3, i, LV_TABLE_PART_CELL6);
if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
maxTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(maxTemp);
minTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(minTemp);
@ -183,11 +189,12 @@ void Weather::Refresh() {
maxPadding[0] = '\0';
minPadding[diff] = '\0';
}
auto color = WeatherHelper::floatToRgbHex(WeatherHelper::TemperatureColor(minTemp));
lv_table_set_cell_value_fmt(forecast, 2, i, "# #%s %s%d", color, maxPadding, maxTemp);
color = WeatherHelper::floatToRgbHex(WeatherHelper::TemperatureColor(maxTemp));
lv_table_set_cell_value_fmt(forecast, 3, i, "# #%s %s%d", color, minPadding, minTemp);
delete[] color;
//auto color = WeatherHelper::TemperatureColor(maxTemp);
//lv_obj_set_style_local_text_color(forecast, 2, i, color);
lv_table_set_cell_value_fmt(forecast, 2, i, "%s%d", maxPadding, maxTemp);
//color = WeatherHelper::TemperatureColor(minTemp);
//lv_obj_set_style_local_text_color(forecast, 3, i, color);
lv_table_set_cell_value_fmt(forecast, 3, i, "%s%d", minPadding, minTemp);
}
} else {
for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {