NoMoreAcronyms/commands/startMadlib.cjs

92 lines
3.2 KiB
JavaScript

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const { SlashCommandBuilder, Discord, ActionRowBuilder, ButtonBuilder, ButtonStyle, Events, StringSelectMenuBuilder } = require('discord.js');
//const { madlibState } = require('../main.cjs');
//exports.madlibState = madlibState;
//let gameChannel = madlibState;
module.exports = {
data: new SlashCommandBuilder()
.setName('startmadlib')
.setDescription('Starts a madlib game in the current channel.'),
async execute(interaction, client) {
const row = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId('yes')
.setLabel('Yes')
.setStyle(ButtonStyle.Primary),
)
.addComponents(
new ButtonBuilder()
.setCustomId('no')
.setLabel('No')
.setStyle(ButtonStyle.Danger),
);
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const message = await interaction.reply({ content: "You have requested to start a madlib game in the current channel. I will intercept any message sent in this channel as game input until the game is over. Please refrain from using this in a busy channel, as it can be annoying for others. Would you like to continue?", fetchReply: true, components: [row]});
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client.on(Events.InteractionCreate, interaction => {
if (!interaction.isButton()) return;
if (interaction.customId == 'yes') {
console.log("User selected yes");
if (interaction.channel.id != undefined) {
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const row = new ActionRowBuilder()
.addComponents(
new StringSelectMenuBuilder()
.setCustomId('selectstory')
.setPlaceholder('Automatically pick a random story')
.setMaxValues(global.madlibState.numberOfStories)
.addOptions(
buildOptionJSON().toString()
),
);
interaction.reply({ content: 'Select a story', components: [row] });
client.on(Events.InteractionCreate, interaction => {
if (!interaction.isStringSelectMenu()) return;
console.log(interaction);
});
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initGame(interaction.channel.id, client, interaction);
}
} else if (interaction.customId == 'no') {
console.log("User selected no");
if (interaction.channel.id != undefined) {
const channel = client.channels.cache.get(interaction.channel.id);
channel.send("Game aborted.");
}
}
message.delete();
});
console.log("User " + interaction.user.tag + " ran /startmadlib");
},
};
function initGame(channelId, client, interaction) {
if(global.madlibState.gameChannel == undefined) {
console.log("Starting game in channel " + channelId);
madlibState.gameChannel = channelId;
//let selectedStory =
//global.madlibNextPrompt(client, 0, selectedStory);
} else {
const channel = client.channels.cache.get(interaction.channel.id);
channel.send("There is currently an active game! Wait for it to be finished before starting a new one.");
}
}
function buildOptionJSON() {
const madlib = require("../madlibs/stories.json");
let returnObj = [];
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//Object.keys(madlib.stories).length
for (let i = 0; i < 1; ++i) {
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let entryObj = {};
entryObj["label"] = Object.keys(madlib.stories)[i];
entryObj["description"] = "Story " + (i+1);
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entryObj["value"] = (i+1).toString();
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returnObj.push(entryObj);
}
return returnObj;
}
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//console.log(buildOptionJSON());
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/*
{
label: 'Select me',
description: 'This is a description',
value: 'first_option',
},
*/