const { SlashCommandBuilder, Discord } = require('discord.js'); module.exports = { data: new SlashCommandBuilder() .setName('endmadlib') .setDescription('Ends an existing madlib session.'), async execute(interaction, client) { await interaction.reply('Game aborted.'); global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined}; console.log("User " + interaction.user.tag + " ran /ping"); }, };