313 lines
11 KiB
JavaScript
313 lines
11 KiB
JavaScript
"use strict";
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// Require the necessary discord.js classes
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const { Client, Events, GatewayIntentBits, REST, Routes, Collection, FLAGS, MessageMentionOptions, codeBlock, SlashCommandBuilder } = require('discord.js');
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const Discord = require('discord.js');
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const { clientId, guildId, token } = require('./key.json');
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let fs = require('node:fs');
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let path = require('node:path');
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global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined, numberOfStories: undefined};
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//export {madlibState};
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//Get number of stories
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const madlib = require("./madlibs/stories.json");
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global.madlibState.numberOfStories = Object.keys(madlib.stories).length;
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// Create a new client instance
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const client = new Discord.Client({
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.MessageContent,
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GatewayIntentBits.GuildMembers,
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],
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});
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// When the client is ready, run this code (only once)
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// We use 'c' for the event parameter to keep it separate from the already defined 'client'
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client.once(Events.ClientReady, c => {
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console.log(`Ready! Logged in as ${c.user.tag}`);
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});
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// Log in to Discord with your client's token
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client.login(token);
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// Retrieve commands
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client.commands = new Collection();
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const commandsPath = path.join(__dirname, 'commands');
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.cjs'));
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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// Set a new item in the Collection with the key as the command name and the value as the exported module
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if ('data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isChatInputCommand()) return;
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const command = interaction.client.commands.get(interaction.commandName);
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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}
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try {
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await command.execute(interaction, client);
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} catch (error) {
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console.error(error);
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if (interaction.replied || interaction.deferred) {
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await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
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} else {
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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}
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});
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// My code
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var abbreviationKey = require("./abbreviation_key.json");
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const { start } = require('node:repl');
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function arrayRotate(arr, reverse, amount) {
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for (let i = 0; i < amount; i++) {
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if (reverse) arr.unshift(arr.pop());
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else arr.push(arr.shift());
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return arr;
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}
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}
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function matchAbbr(abbrTarget) {
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console.log("Looking for: " + abbrTarget);
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for (var abbr in abbreviationKey.target_phrases) {
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if (abbreviationKey.target_phrases[abbr] == abbrTarget) {
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//console.log("abbrTarget: " + typeof (abbrTarget));
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//console.log("abbr: " + typeof (abbr));
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return abbr;
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} else {
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//console.log("abbrTarget: " + typeof (abbrTarget));
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//console.log("abbr: " + typeof (abbr));
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}
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}
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return "";
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}
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function replyMessage(message, correctedMessage, abbrsUsed) {
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var plural = "";
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if (abbrsUsed == 1) {
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plural = "an acronym";
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} else {
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plural = abbrsUsed + " acronyms"
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}
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var replyString = "Your message contains " + plural + "! Let me fix that for you: \n > " + correctedMessage + "\n \n \|\|btw I was written by Caleb Fontenot\|\|"
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var stringLength = replyString.length;
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if (stringLength > 2000) {
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replyString = "Sorry, I detected " + plural + ", but the resultant response was " + stringLength + " characters long, and Discord only allows a maximum of 2000."
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}
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message.reply({ content: replyString, allowedMentions: { repliedUser: false } });
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}
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client.on('messageCreate', message => {
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if (global.madlibState.gameChannel == message.channel.id && message.author.id != "1091120267851485215") { // Pass message to madlib game handler if message was sent in the active game channel.
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madlibNextMessage(message.content, client);
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}
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checkMessage(message);
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checkInsult(message);
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});
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client.on('messageUpdate', (undefined, newMessage) => {
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checkMessage(newMessage);
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checkInsult(newMessage);
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});
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function checkMessage(message) {
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if (message.content == "<@1091120267851485215>, what are your pronouns?") {
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message.reply({ content: "My pronouns are she/her ☺️", allowedMentions: { repliedUser: false } })
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}
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console.log(`${message.author.tag} in #${message.channel.name} sent: ${message.content}`);
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//console.log(message.author);
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if (message.author.id == "1091120267851485215") {
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return;
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}
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var matchMessageArray = message.content.toLowerCase().split(/[ ,!?\"@#$%^&*().;:|]+/);
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console.log(matchMessageArray);
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let correctedMessage = message.content;
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let matchDetected = false;
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let abbrsUsed = 0;
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for (let i = 0; i < matchMessageArray.length; ++i) {
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let rebuildMessageArray = [];
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//console.log("Corrected Message: " + correctedMessage);
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if (abbreviationKey.target_phrases[matchMessageArray[i]] !== undefined) {
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checkIfGirlfriend(message);
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if (checkIfExempt(message)) {
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return;
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}
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matchDetected = true;
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abbrsUsed++;
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//Return key
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let phrase = abbreviationKey.target_phrases[matchMessageArray[i]];
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let abbr = matchAbbr(phrase); //abbreviationKey.target_phrases[phrase];
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//console.log(typeof(abbr));
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console.log("Found abbreviation: " + abbr);
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console.log("Phrase that matches used acronym: " + phrase);
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if (abbr !== "") {
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rebuildMessageArray = correctedMessage.split(new RegExp(abbr, 'i'));
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console.log("rebuildMessageArray: " + rebuildMessageArray);
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} else {
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message.reply("Detected abbreviation, but regex matching broke. Caleb is working on this...");
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return;
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}
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//https://gitea.calebfontenot.com/CCF_100/NoMoreAcronyms/issues/1
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arrayRotate(rebuildMessageArray, true, 1);
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rebuildMessageArray.unshift("`" + phrase + "`");
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arrayRotate(rebuildMessageArray, true, 2);
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console.log(rebuildMessageArray);
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// Build into string and set to variable!
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correctedMessage = ""; // clear old message.
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for (let j = 0; j < rebuildMessageArray.length; j++) {
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correctedMessage += rebuildMessageArray[j];
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}
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console.log(correctedMessage);
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//break;
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}
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}
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if (matchDetected) {
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replyMessage(message, correctedMessage, abbrsUsed);
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}
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}
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function checkIfGirlfriend(message) {
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if (message.author.id == "698360641731166238") {
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message.react('☺️');
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message.react('❤️');
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}
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}
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function checkIfExempt(message) {
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console.log("Has role? " + message.member.roles.cache.some(role => role.name == "Exempt from NoMoreAcronyms"));
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if (!message.author.bot) {
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if (message.member.roles.cache.some(role => role.name == "Exempt from NoMoreAcronyms")) {
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if (!message.member.roles.cache.some(role => role.name == "NoReactions")) {
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message.react('🇵');
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message.react('🇴');
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message.react('🇬');
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return true;
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}
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return true;
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}
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}
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return false;
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}
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function checkInsult(message) {
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if (!message.author.bot) {
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if (!message.member.roles.cache.some(role => role.name == "Exempt from NoMoreAcronyms")) {
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if (message.content.includes("bot", "annoying")) {
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message.react('🇳');
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message.react('🇴');
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message.react('❌');
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message.react('🇺');
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}
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}
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}
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}
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// Madlib game logic
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// Setup story
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function startMadlib(selectedStory) {
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// Load story
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const madlib = require("./madlibs/stories.json");
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console.log("Madlib story count: " + Object.keys(madlib.stories).length);
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let storyCount = Object.keys(madlib.stories).length;
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let storyTitle;
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console.log(selectedStory);
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if (selectedStory == 0) {
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//Pick random story:
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storyTitle = Object.keys(madlib.stories)[Math.trunc(Math.random() * storyCount)];
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} else {
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storyTitle = Object.keys(madlib.stories)[selectedStory - 1];
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}
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console.log("Current story: " + storyTitle);
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let currentStory = madlib.stories[storyTitle];
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let storyLength = currentStory.match(/<([^>]+)>/g).length;
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// Update global variables with states.
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global.madlibState.storyTitle = storyTitle;
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global.madlibState.currentStory = currentStory;
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global.madlibState.storyLength = storyLength;
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//Print story title
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const channel = client.channels.cache.get(madlibState.gameChannel);
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channel.send("Current story: " + storyTitle);
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}
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/*
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* This function sends a prompt for the next keyword for the madlib story.
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*/
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global.madlibNextPrompt = function madlibNextPrompt(client, iteration, selectedStory) {
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console.log("Next prompt requested");
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if (global.madlibState.currentStory == undefined) {
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startMadlib(selectedStory);
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}
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let currentStory = global.madlibState.currentStory;
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//Find all <> in the string and return it.
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let phrase = currentStory.match(/(?<=<)[^>]+(?=>)/g);
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//remove every other element in array, so we only have the prompts
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console.log(phrase);
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// Send a message in the gameChannel with the next prompt.
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const channel = client.channels.cache.get(madlibState.gameChannel);
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let aAn;
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let vowelArray = ["a", "e", "i", "o", "u"];
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aAn = "a ";
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for (let i = 0; i < vowelArray.length; ++i) {
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if (phrase[iteration].toLowerCase().charAt(0) == (vowelArray[i].charAt(0))) {
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aAn = "an ";
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}
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}
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channel.send("Give me " + aAn + phrase[iteration] + ":\n(" + (phrase.length - iteration) + " words remain)");
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}
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/*
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* This function is executed when a player is sending a new message.
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*/
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global.madlibNextMessage = function madlibNextMessage(promptAnswerString, client) {
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global.madlibState.storyIterate++;
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//Process message
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console.log("Processing next message...");
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console.log("Player responded with: \"" + promptAnswerString +"\"");
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global.madlibState.storyReplaceContent.push("`" + promptAnswerString + "`");
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console.log(madlibState.storyReplaceContent);
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// Check how many times we've iterated, and if we're not done collecting content for the story, continue
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if (global.madlibState.storyIterate < global.madlibState.storyLength) {
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global.madlibNextPrompt(client, global.madlibState.storyIterate, undefined);
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} else { //Story content has been obtained! Now we just need to build the story and return it.
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endMadlib();
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}
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}
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function endMadlib() {
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// Build story string, send the message, and set all of the madlibState variables to their defaults.
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let currentStory = global.madlibState.currentStory;
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let storyReplaceContent = global.madlibState.storyReplaceContent;
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for (let i = 0; i < storyReplaceContent.length; ++i) {
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currentStory = currentStory.replace(/<([^>]+)>/, storyReplaceContent[i]);
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}
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console.log(currentStory);
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const channel = client.channels.cache.get(madlibState.gameChannel);
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channel.send("Story is complete! \n" + currentStory);
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//Reset madlibState.
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global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined};
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} |