NoMoreAcronyms/main.cjs

313 lines
11 KiB
JavaScript

"use strict";
// Require the necessary discord.js classes
const { Client, Events, GatewayIntentBits, REST, Routes, Collection, FLAGS, MessageMentionOptions, codeBlock, SlashCommandBuilder } = require('discord.js');
const Discord = require('discord.js');
const { clientId, guildId, token } = require('./key.json');
let fs = require('node:fs');
let path = require('node:path');
global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined, numberOfStories: undefined};
//export {madlibState};
//Get number of stories
const madlib = require("./madlibs/stories.json");
global.madlibState.numberOfStories = Object.keys(madlib.stories).length;
// Create a new client instance
const client = new Discord.Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMembers,
],
});
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// Log in to Discord with your client's token
client.login(token);
// Retrieve commands
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.cjs'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction, client);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deferred) {
await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
} else {
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
}
});
// My code
var abbreviationKey = require("./abbreviation_key.json");
const { start } = require('node:repl');
function arrayRotate(arr, reverse, amount) {
for (let i = 0; i < amount; i++) {
if (reverse) arr.unshift(arr.pop());
else arr.push(arr.shift());
return arr;
}
}
function matchAbbr(abbrTarget) {
console.log("Looking for: " + abbrTarget);
for (var abbr in abbreviationKey.target_phrases) {
if (abbreviationKey.target_phrases[abbr] == abbrTarget) {
//console.log("abbrTarget: " + typeof (abbrTarget));
//console.log("abbr: " + typeof (abbr));
return abbr;
} else {
//console.log("abbrTarget: " + typeof (abbrTarget));
//console.log("abbr: " + typeof (abbr));
}
}
return "";
}
function replyMessage(message, correctedMessage, abbrsUsed) {
var plural = "";
if (abbrsUsed == 1) {
plural = "an acronym";
} else {
plural = abbrsUsed + " acronyms"
}
var replyString = "Your message contains " + plural + "! Let me fix that for you: \n > " + correctedMessage + "\n \n \|\|btw I was written by Caleb Fontenot\|\|"
var stringLength = replyString.length;
if (stringLength > 2000) {
replyString = "Sorry, I detected " + plural + ", but the resultant response was " + stringLength + " characters long, and Discord only allows a maximum of 2000."
}
message.reply({ content: replyString, allowedMentions: { repliedUser: false } });
}
client.on('messageCreate', message => {
if (global.madlibState.gameChannel == message.channel.id && message.author.id != "1091120267851485215") { // Pass message to madlib game handler if message was sent in the active game channel.
madlibNextMessage(message.content, client);
}
checkMessage(message);
checkInsult(message);
});
client.on('messageUpdate', (undefined, newMessage) => {
checkMessage(newMessage);
checkInsult(newMessage);
});
function checkMessage(message) {
if (message.content == "<@1091120267851485215>, what are your pronouns?") {
message.reply({ content: "My pronouns are she/her ☺️", allowedMentions: { repliedUser: false } })
}
console.log(`${message.author.tag} in #${message.channel.name} sent: ${message.content}`);
//console.log(message.author);
if (message.author.id == "1091120267851485215") {
return;
}
var matchMessageArray = message.content.toLowerCase().split(/[ ,!?\"@#$%^&*().;:|]+/);
console.log(matchMessageArray);
let correctedMessage = message.content;
let matchDetected = false;
let abbrsUsed = 0;
for (let i = 0; i < matchMessageArray.length; ++i) {
let rebuildMessageArray = [];
//console.log("Corrected Message: " + correctedMessage);
if (abbreviationKey.target_phrases[matchMessageArray[i]] !== undefined) {
checkIfGirlfriend(message);
if (checkIfExempt(message)) {
return;
}
matchDetected = true;
abbrsUsed++;
//Return key
let phrase = abbreviationKey.target_phrases[matchMessageArray[i]];
let abbr = matchAbbr(phrase); //abbreviationKey.target_phrases[phrase];
//console.log(typeof(abbr));
console.log("Found abbreviation: " + abbr);
console.log("Phrase that matches used acronym: " + phrase);
if (abbr !== "") {
rebuildMessageArray = correctedMessage.split(new RegExp(abbr, 'i'));
console.log("rebuildMessageArray: " + rebuildMessageArray);
} else {
message.reply("Detected abbreviation, but regex matching broke. Caleb is working on this...");
return;
}
//https://gitea.calebfontenot.com/CCF_100/NoMoreAcronyms/issues/1
arrayRotate(rebuildMessageArray, true, 1);
rebuildMessageArray.unshift("`" + phrase + "`");
arrayRotate(rebuildMessageArray, true, 2);
console.log(rebuildMessageArray);
// Build into string and set to variable!
correctedMessage = ""; // clear old message.
for (let j = 0; j < rebuildMessageArray.length; j++) {
correctedMessage += rebuildMessageArray[j];
}
console.log(correctedMessage);
//break;
}
}
if (matchDetected) {
replyMessage(message, correctedMessage, abbrsUsed);
}
}
function checkIfGirlfriend(message) {
if (message.author.id == "698360641731166238") {
message.react('☺️');
message.react('❤️');
}
}
function checkIfExempt(message) {
console.log("Has role? " + message.member.roles.cache.some(role => role.name == "Exempt from NoMoreAcronyms"));
if (!message.author.bot) {
if (message.member.roles.cache.some(role => role.name == "Exempt from NoMoreAcronyms")) {
if (!message.member.roles.cache.some(role => role.name == "NoReactions")) {
message.react('🇵');
message.react('🇴');
message.react('🇬');
return true;
}
return true;
}
}
return false;
}
function checkInsult(message) {
if (!message.author.bot) {
if (!message.member.roles.cache.some(role => role.name == "Exempt from NoMoreAcronyms")) {
if (message.content.includes("bot", "annoying")) {
message.react('🇳');
message.react('🇴');
message.react('❌');
message.react('🇺');
}
}
}
}
// Madlib game logic
// Setup story
function startMadlib(selectedStory) {
// Load story
const madlib = require("./madlibs/stories.json");
console.log("Madlib story count: " + Object.keys(madlib.stories).length);
let storyCount = Object.keys(madlib.stories).length;
let storyTitle;
console.log(selectedStory);
if (selectedStory == 0) {
//Pick random story:
storyTitle = Object.keys(madlib.stories)[Math.trunc(Math.random() * storyCount)];
} else {
storyTitle = Object.keys(madlib.stories)[selectedStory - 1];
}
console.log("Current story: " + storyTitle);
let currentStory = madlib.stories[storyTitle];
let storyLength = currentStory.match(/<([^>]+)>/g).length;
// Update global variables with states.
global.madlibState.storyTitle = storyTitle;
global.madlibState.currentStory = currentStory;
global.madlibState.storyLength = storyLength;
//Print story title
const channel = client.channels.cache.get(madlibState.gameChannel);
channel.send("Current story: " + storyTitle);
}
/*
* This function sends a prompt for the next keyword for the madlib story.
*/
global.madlibNextPrompt = function madlibNextPrompt(client, iteration, selectedStory) {
console.log("Next prompt requested");
if (global.madlibState.currentStory == undefined) {
startMadlib(selectedStory);
}
let currentStory = global.madlibState.currentStory;
//Find all <> in the string and return it.
let phrase = currentStory.match(/(?<=<)[^>]+(?=>)/g);
//remove every other element in array, so we only have the prompts
console.log(phrase);
// Send a message in the gameChannel with the next prompt.
const channel = client.channels.cache.get(madlibState.gameChannel);
let aAn;
let vowelArray = ["a", "e", "i", "o", "u"];
aAn = "a ";
for (let i = 0; i < vowelArray.length; ++i) {
if (phrase[iteration].toLowerCase().charAt(0) == (vowelArray[i].charAt(0))) {
aAn = "an ";
}
}
channel.send("Give me " + aAn + phrase[iteration] + ":\n(" + (phrase.length - iteration) + " words remain)");
}
/*
* This function is executed when a player is sending a new message.
*/
global.madlibNextMessage = function madlibNextMessage(promptAnswerString, client) {
global.madlibState.storyIterate++;
//Process message
console.log("Processing next message...");
console.log("Player responded with: \"" + promptAnswerString +"\"");
global.madlibState.storyReplaceContent.push("`" + promptAnswerString + "`");
console.log(madlibState.storyReplaceContent);
// Check how many times we've iterated, and if we're not done collecting content for the story, continue
if (global.madlibState.storyIterate < global.madlibState.storyLength) {
global.madlibNextPrompt(client, global.madlibState.storyIterate, undefined);
} else { //Story content has been obtained! Now we just need to build the story and return it.
endMadlib();
}
}
function endMadlib() {
// Build story string, send the message, and set all of the madlibState variables to their defaults.
let currentStory = global.madlibState.currentStory;
let storyReplaceContent = global.madlibState.storyReplaceContent;
for (let i = 0; i < storyReplaceContent.length; ++i) {
currentStory = currentStory.replace(/<([^>]+)>/, storyReplaceContent[i]);
}
console.log(currentStory);
const channel = client.channels.cache.get(madlibState.gameChannel);
channel.send("Story is complete! \n" + currentStory);
//Reset madlibState.
global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined};
}