Properly bind the shader sampler and uniform bindings

master
James Rowe 2019-09-09 18:31:19 +07:00
parent a20c81d593
commit 061a33477f
1 changed files with 2 additions and 0 deletions

@ -188,6 +188,8 @@ public:
}
void Inject(OGLProgram&& program) {
SetShaderUniformBlockBindings(program.handle);
SetShaderSamplerBindings(program.handle);
shader_or_program = std::move(program);
}