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@ -835,6 +835,19 @@ SDLState::SDLState() {
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#endif
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#endif
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// Prevent SDL from adding undesired axis
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#ifdef SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
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#endif
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// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
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#ifdef SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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#endif
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#ifdef SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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#endif
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SDL_AddEventWatch(&SDLEventWatcher, this);
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initialized = true;
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