Use the citra user path for the sdmc directory

master
archshift 2014-09-20 15:11:38 +07:00
parent a9630a9d2b
commit 1966f7b0ad
4 changed files with 5 additions and 2 deletions

@ -52,6 +52,7 @@
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"

@ -672,6 +672,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
@ -712,6 +713,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;

@ -25,6 +25,7 @@ enum {
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
D_SDMC_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,

@ -394,8 +394,7 @@ void ArchiveInit() {
// http://3dbrew.org/wiki/FS:OpenArchive#Archive_idcodes). Currently the only half-finished
// archive type is SDMC, so it is the only one getting exposed.
// TODO(Link Mauve): don't assume the path separator is '/'.
std::string sdmc_directory = FileUtil::GetCurrentDir() + "/userdata/sdmc";
std::string sdmc_directory = FileUtil::GetUserPath(D_SDMC_IDX);
auto archive = new FileSys::Archive_SDMC(sdmc_directory);
if (archive->Initialize())
CreateArchive(archive, "SDMC");