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@ -117,15 +117,22 @@ void GameListWorker::run() {
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stop_processing = false;
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == "INSTALLED") {
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QString path =
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QString games_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/"
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"00000000000000000000000000000000/title/00040000";
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watch_list.append(path);
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QString demos_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/"
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"00040002";
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watch_list.append(games_path);
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watch_list.append(demos_path);
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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QString path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
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