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@ -1013,6 +1013,11 @@ void GMainWindow::BootGame(const QString& filename) {
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Core::Movie::GetInstance().PrepareForRecording();
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}
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// Save configurations
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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config->Save();
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if (!LoadROM(filename))
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return;
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@ -2186,22 +2191,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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return;
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}
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if (!ui->action_Fullscreen->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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}
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UISettings::values.state = saveState();
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#if MICROPROFILE_ENABLED
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UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
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UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
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UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
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UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
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UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
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UISettings::values.first_start = false;
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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hotkey_registry.SaveHotkeys();
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@ -2370,6 +2360,24 @@ void GMainWindow::UpdateWindowTitle() {
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}
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}
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void GMainWindow::UpdateUISettings() {
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if (!ui->action_Fullscreen->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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}
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UISettings::values.state = saveState();
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#if MICROPROFILE_ENABLED
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UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
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UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
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UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
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UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
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UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
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UISettings::values.first_start = false;
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}
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void GMainWindow::SyncMenuUISettings() {
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ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
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Settings::LayoutOption::Default);
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