game_list_p: Amend typo in GameListItemCompat's constructor parameter

Adds a missing 'i' character that was missing in compatibility.
master
Lioncash 2018-09-17 05:31:27 +07:00 committed by fearlessTobi
parent 230edc8c7c
commit 52ec85be12
1 changed files with 4 additions and 4 deletions

@ -204,7 +204,7 @@ class GameListItemCompat : public GameListItem {
public:
static const int CompatNumberRole = SortRole;
GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatiblity) {
explicit GameListItemCompat(const QString& compatibility) {
setData(type(), TypeRole);
struct CompatStatus {
@ -223,13 +223,13 @@ public:
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
// clang-format on
auto iterator = status_data.find(compatiblity);
auto iterator = status_data.find(compatibility);
if (iterator == status_data.end()) {
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
return;
}
CompatStatus status = iterator->second;
setData(compatiblity, CompatNumberRole);
setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);