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@ -9,174 +9,81 @@
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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class OrphanBuffer : public OGLStreamBuffer {
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public:
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explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
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~OrphanBuffer() override;
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
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: gl_target(target), buffer_size(size) {
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gl_buffer.Create();
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glBindBuffer(gl_target, gl_buffer.handle);
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private:
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void Create(size_t size, size_t sync_subdivide) override;
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void Release() override;
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if (GLAD_GL_ARB_buffer_storage) {
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persistent = true;
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coherent = prefer_coherent;
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GLbitfield flags =
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
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glBufferStorage(gl_target, buffer_size, nullptr, flags);
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mapped_ptr = static_cast<u8*>(glMapBufferRange(
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gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
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} else {
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glBufferData(gl_target, buffer_size, nullptr, GL_STREAM_DRAW);
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}
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}
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std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
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void Unmap() override;
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std::vector<u8> data;
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};
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class StorageBuffer : public OGLStreamBuffer {
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public:
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explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
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~StorageBuffer() override;
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private:
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void Create(size_t size, size_t sync_subdivide) override;
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void Release() override;
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std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
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void Unmap() override;
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struct Fence {
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OGLSync sync;
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size_t offset;
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};
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std::deque<Fence> head;
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std::deque<Fence> tail;
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u8* mapped_ptr;
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};
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OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
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gl_target = target;
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OGLStreamBuffer::~OGLStreamBuffer() {
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if (persistent) {
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glBindBuffer(gl_target, gl_buffer.handle);
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glUnmapBuffer(gl_target);
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}
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gl_buffer.Release();
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}
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GLuint OGLStreamBuffer::GetHandle() const {
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return gl_buffer.handle;
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}
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std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
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if (storage_buffer) {
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return std::make_unique<StorageBuffer>(target);
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}
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return std::make_unique<OrphanBuffer>(target);
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GLsizeiptr OGLStreamBuffer::GetSize() const {
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return buffer_size;
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}
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OrphanBuffer::~OrphanBuffer() {
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Release();
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}
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void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
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buffer_pos = 0;
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buffer_size = size;
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data.resize(buffer_size);
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if (gl_buffer.handle == 0) {
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gl_buffer.Create();
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glBindBuffer(gl_target, gl_buffer.handle);
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}
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glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
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}
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void OrphanBuffer::Release() {
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gl_buffer.Release();
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}
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std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
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buffer_pos = Common::AlignUp(buffer_pos, alignment);
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if (buffer_pos + size > buffer_size) {
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Create(std::max(buffer_size, size), 0);
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}
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mapped_size = size;
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return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
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}
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void OrphanBuffer::Unmap() {
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glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
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static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
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buffer_pos += mapped_size;
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}
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StorageBuffer::~StorageBuffer() {
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Release();
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}
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void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
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if (gl_buffer.handle != 0)
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return;
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buffer_pos = 0;
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buffer_size = size;
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buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
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gl_buffer.Create();
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glBindBuffer(gl_target, gl_buffer.handle);
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glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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mapped_ptr = reinterpret_cast<u8*>(
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glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
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}
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void StorageBuffer::Release() {
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if (gl_buffer.handle == 0)
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return;
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glUnmapBuffer(gl_target);
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gl_buffer.Release();
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head.clear();
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tail.clear();
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}
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std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
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std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr alignment) {
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ASSERT(size <= buffer_size);
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OGLSync sync;
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buffer_pos = Common::AlignUp(buffer_pos, alignment);
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size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
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if (!head.empty() &&
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(effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
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ASSERT(head.back().sync.handle == 0);
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head.back().sync.Create();
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}
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if (buffer_pos + size > buffer_size) {
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if (!tail.empty()) {
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std::swap(sync, tail.back().sync);
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tail.clear();
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}
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std::swap(tail, head);
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buffer_pos = 0;
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effective_offset = 0;
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}
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while (!tail.empty() && buffer_pos + size > tail.front().offset) {
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std::swap(sync, tail.front().sync);
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tail.pop_front();
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}
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if (sync.handle != 0) {
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glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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sync.Release();
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}
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if (head.empty() || effective_offset > head.back().offset) {
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head.emplace_back();
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head.back().offset = effective_offset;
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}
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ASSERT(alignment <= buffer_size);
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mapped_size = size;
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return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
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if (alignment > 0) {
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buffer_pos = Common::AlignUp<size_t>(buffer_pos, alignment);
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}
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bool invalidate = false;
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if (buffer_pos + size > buffer_size) {
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buffer_pos = 0;
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invalidate = true;
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if (persistent) {
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glUnmapBuffer(gl_target);
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}
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}
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if (invalidate | !persistent) {
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GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
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mapped_ptr = static_cast<u8*>(
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glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
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mapped_offset = buffer_pos;
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}
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return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate);
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}
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void StorageBuffer::Unmap() {
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glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
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static_cast<GLsizeiptr>(mapped_size));
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buffer_pos += mapped_size;
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void OGLStreamBuffer::Unmap(GLsizeiptr size) {
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ASSERT(size <= mapped_size);
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if (!coherent) {
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glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
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}
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if (!persistent) {
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glUnmapBuffer(gl_target);
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}
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buffer_pos += size;
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}
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