|
|
|
@ -63,8 +63,10 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
|
|
|
|
|
if (Settings::values.toggle_3d) {
|
|
|
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
|
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
|
|
|
framebuffer_x >= layout.bottom_screen.left / 2 &&
|
|
|
|
|
framebuffer_x < layout.bottom_screen.right / 2);
|
|
|
|
|
((framebuffer_x >= layout.bottom_screen.left / 2 &&
|
|
|
|
|
framebuffer_x < layout.bottom_screen.right / 2) ||
|
|
|
|
|
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
|
|
|
|
|
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
|
|
|
|
|
} else {
|
|
|
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
|
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
|
|
@ -74,8 +76,15 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
|
|
|
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
|
|
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
|
|
|
|
if (Settings::values.toggle_3d) {
|
|
|
|
|
if (new_x >= framebuffer_layout.width / 2)
|
|
|
|
|
new_x -= framebuffer_layout.width / 2;
|
|
|
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
|
|
|
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
|
|
|
|
|
} else {
|
|
|
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
|
|
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
|
|
|
|
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
|
|
|
@ -87,6 +96,8 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
|
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2)
|
|
|
|
|
framebuffer_x -= framebuffer_layout.width / 2;
|
|
|
|
|
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
|
|
|
|
if (Settings::values.toggle_3d) {
|
|
|
|
|
touch_state->touch_x =
|
|
|
|
|