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@ -1016,6 +1016,16 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
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((float)top_screen.left / 2) + ((float)layout.width / 2),
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
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layout.top_screen.top, layout.top_screen.GetWidth(),
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layout.top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[1],
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layout.cardboard.top_screen_right_eye +
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((float)layout.width / 2),
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layout.top_screen.top, layout.top_screen.GetWidth(),
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layout.top_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereoRotated(
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screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top,
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@ -1033,6 +1043,14 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
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((float)top_screen.left / 2) + ((float)layout.width / 2),
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
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layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[1],
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layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
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layout.top_screen.top, layout.top_screen.GetWidth(),
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layout.top_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
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(float)top_screen.top, (float)top_screen.GetWidth(),
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@ -1056,6 +1074,16 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
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screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[2],
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layout.cardboard.bottom_screen_right_eye +
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((float)layout.width / 2),
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
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(float)bottom_screen.left, (float)bottom_screen.top,
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@ -1076,6 +1104,16 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
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((float)bottom_screen.left / 2) + ((float)layout.width / 2),
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[2],
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layout.cardboard.bottom_screen_right_eye +
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((float)layout.width / 2),
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
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