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@ -135,26 +135,6 @@ RasterizerOpenGL::RasterizerOpenGL()
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glActiveTexture(TextureUnits::TextureBufferLUT_RGBA.Enum());
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, texture_buffer.GetHandle());
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// Setup the LUT for proctex
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proctex_lut.Create();
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state.proctex_lut.texture_buffer = proctex_lut.handle;
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state.Apply();
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proctex_lut_buffer.Create();
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
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glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
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glActiveTexture(TextureUnits::ProcTexLUT.Enum());
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_lut_buffer.handle);
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// Setup the difference LUT for proctex
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proctex_diff_lut.Create();
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state.proctex_diff_lut.texture_buffer = proctex_diff_lut.handle;
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state.Apply();
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proctex_diff_lut_buffer.Create();
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
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glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
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glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle);
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// Bind index buffer for hardware shader path
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state.draw.vertex_array = hw_vao.handle;
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state.Apply();
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@ -1996,7 +1976,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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}
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// Sync the proctex lut
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if (uniform_block_data.proctex_lut_dirty) {
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if (uniform_block_data.proctex_lut_dirty || invalidate) {
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std::array<GLvec4, 256> new_data;
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std::transform(Pica::g_state.proctex.color_table.begin(),
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@ -2006,17 +1986,18 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
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});
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if (new_data != proctex_lut_data) {
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if (new_data != proctex_lut_data || invalidate) {
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proctex_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
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new_data.data());
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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uniform_block_data.data.proctex_lut_offset = (offset + bytes_used) / sizeof(GLvec4);
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec4);
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}
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uniform_block_data.proctex_lut_dirty = false;
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}
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// Sync the proctex difference lut
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if (uniform_block_data.proctex_diff_lut_dirty) {
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if (uniform_block_data.proctex_diff_lut_dirty || invalidate) {
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std::array<GLvec4, 256> new_data;
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std::transform(Pica::g_state.proctex.color_diff_table.begin(),
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@ -2026,11 +2007,13 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
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});
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if (new_data != proctex_diff_lut_data) {
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if (new_data != proctex_diff_lut_data || invalidate) {
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proctex_diff_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
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new_data.data());
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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uniform_block_data.data.proctex_diff_lut_offset =
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(offset + bytes_used) / sizeof(GLvec4);
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec4);
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}
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uniform_block_data.proctex_diff_lut_dirty = false;
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}
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