* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"
This reverts commit 2e0ce86c9e.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
<string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p><p>It cannot be used without Enable Hardware Shader or Accurate Multiplication.</p></body></html></string>
<string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p></body></html></string>