Use alternate-form formatting for floats after `fmt` 7.1.2 update (#5654)

* Use alternate-form formatting for floats after 7.1.2  update

* Last two floats
master
xperia64 2020-12-28 23:32:36 +07:00 committed by GitHub
parent 3f13e1cc24
commit 94d1f695ee
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1 changed files with 8 additions and 8 deletions

@ -821,7 +821,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
const std::string value =
GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num),
light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
spot_atten = fmt::format("({} * {})", lighting.lut_sp.scale, value);
spot_atten = fmt::format("({:#} * {})", lighting.lut_sp.scale, value);
}
// If enabled, compute distance attenuation value
@ -850,7 +850,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
const std::string value =
GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num,
lighting.lut_d0.type, lighting.lut_d0.abs_input);
d0_lut_value = fmt::format("({} * {})", lighting.lut_d0.scale, value);
d0_lut_value = fmt::format("({:#} * {})", lighting.lut_d0.scale, value);
}
std::string specular_0 = fmt::format("({} * {}.specular_0)", d0_lut_value, light_src);
if (light_config.geometric_factor_0) {
@ -864,7 +864,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
std::string value =
GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num,
lighting.lut_rr.type, lighting.lut_rr.abs_input);
value = fmt::format("({} * {})", lighting.lut_rr.scale, value);
value = fmt::format("({:#} * {})", lighting.lut_rr.scale, value);
out += fmt::format("refl_value.r = {};\n", value);
} else {
out += "refl_value.r = 1.0;\n";
@ -877,7 +877,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
std::string value =
GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num,
lighting.lut_rg.type, lighting.lut_rg.abs_input);
value = fmt::format("({} * {})", lighting.lut_rg.scale, value);
value = fmt::format("({:#} * {})", lighting.lut_rg.scale, value);
out += fmt::format("refl_value.g = {};\n", value);
} else {
out += "refl_value.g = refl_value.r;\n";
@ -890,7 +890,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
std::string value =
GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num,
lighting.lut_rb.type, lighting.lut_rb.abs_input);
value = fmt::format("({} * {})", lighting.lut_rb.scale, value);
value = fmt::format("({:#} * {})", lighting.lut_rb.scale, value);
out += fmt::format("refl_value.b = {};\n", value);
} else {
out += "refl_value.b = refl_value.r;\n";
@ -905,7 +905,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
const std::string value =
GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num,
lighting.lut_d1.type, lighting.lut_d1.abs_input);
d1_lut_value = fmt::format("({} * {})", lighting.lut_d1.scale, value);
d1_lut_value = fmt::format("({:#} * {})", lighting.lut_d1.scale, value);
}
std::string specular_1 =
fmt::format("({} * refl_value * {}.specular_1)", d1_lut_value, light_src);
@ -922,7 +922,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
std::string value =
GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num,
lighting.lut_fr.type, lighting.lut_fr.abs_input);
value = fmt::format("({} * {})", lighting.lut_fr.scale, value);
value = fmt::format("({:#} * {})", lighting.lut_fr.scale, value);
// Enabled for diffuse lighting alpha component
if (lighting.enable_primary_alpha) {
@ -1154,7 +1154,7 @@ float ProcTexNoiseCoef(vec2 x) {
out += fmt::format("float lod = log2(abs(float({}) * proctex_bias) * (duv.x + duv.y));\n",
config.state.proctex.lut_width);
out += "if (proctex_bias == 0.0) lod = 0.0;\n";
out += fmt::format("lod = clamp(lod, {}, {});\n",
out += fmt::format("lod = clamp(lod, {:#}, {:#});\n",
std::max(0.0f, static_cast<float>(config.state.proctex.lod_min)),
std::min(7.0f, static_cast<float>(config.state.proctex.lod_max)));
// Get shift offset before noise generation