@ -484,7 +484,8 @@ void RasterizerOpenGL::SyncTextureUnits(const Framebuffer* framebuffer) {
// If the texture unit is disabled unbind the corresponding gl unit
if (!texture.enabled) {
state.texture_units[texture_index].texture_2d = 0;
const Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
state.texture_units[texture_index].texture_2d = null_surface.Handle();
continue;
}