@ -26,7 +26,7 @@ GLuint LoadShader(const char* source, GLenum type) {
#extension GL_EXT_clip_cull_distance : enable
#endif // defined(GL_EXT_clip_cull_distance)
)"
: "#version 430\n";
: "#version 330\n";
const char* debug_type;
switch (type) {