qt_themes: add themed connected/disconnected icons for dark and fix status bar theme updating

In dark theme, it is very hard to see the connected/disconnected icons because they are dark too. So I added two white-coloured icons for the dark theme. This also fixed an issue where theme update does not change the icon on the status bar.
master
zhupengfei 2018-07-27 10:51:33 +07:00
parent 4a3c4f5f67
commit b1bbe0441e
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GPG Key ID: 85B82A3E62174206
6 changed files with 13 additions and 0 deletions

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@ -1,6 +1,8 @@
<RCC>
<qresource prefix="icons/qdarkstyle">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>

@ -440,6 +440,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
&MultiplayerState::UpdateThemedIcons);
}
void GMainWindow::ConnectMenuEvents() {

@ -134,6 +134,14 @@ void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
QMessageBox::Ok);
}
void MultiplayerState::UpdateThemedIcons() {
if (current_state == Network::RoomMember::State::Joined) {
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
} else {
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
}
}
static void BringWidgetToFront(QWidget* widget) {
widget->show();
widget->activateWindow();

@ -46,6 +46,7 @@ public slots:
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const Common::WebResult&);
void UpdateThemedIcons();
signals:
void NetworkStateChanged(const Network::RoomMember::State&);