@ -4,7 +4,6 @@
# include <chrono>
# include <cstring>
# include <ctime>
# include "core/core_timing.h"
# include "core/hle/service/ptm/ptm.h"
# include "core/hle/shared_page.h"
@ -14,13 +13,53 @@
namespace SharedPage {
SharedPageDef shared_page ;
static std : : chrono : : seconds GetInitTime ( ) {
switch ( Settings : : values . init_clock ) {
case Settings : : InitClock : : SystemTime : {
auto now = std : : chrono : : system_clock : : now ( ) ;
// If the system time is in daylight saving, we give an additional hour to console time
std : : time_t now_time_t = std : : chrono : : system_clock : : to_time_t ( now ) ;
std : : tm * now_tm = std : : localtime ( & now_time_t ) ;
if ( now_tm & & now_tm - > tm_isdst > 0 )
now = now + std : : chrono : : hours ( 1 ) ;
return std : : chrono : : duration_cast < std : : chrono : : seconds > ( now . time_since_epoch ( ) ) ;
}
case Settings : : InitClock : : FixedTime :
return std : : chrono : : seconds ( Settings : : values . init_time ) ;
}
}
static CoreTiming : : EventType * update_time_event ;
Handler : : Handler ( ) {
std : : memset ( & shared_page , 0 , sizeof ( shared_page ) ) ;
shared_page . running_hw = 0x1 ; // product
// Some games wait until this value becomes 0x1, before asking running_hw
shared_page . unknown_value = 0x1 ;
// Set to a completely full battery
shared_page . battery_state . charge_level . Assign (
static_cast < u8 > ( Service : : PTM : : ChargeLevels : : CompletelyFull ) ) ;
shared_page . battery_state . is_adapter_connected . Assign ( 1 ) ;
shared_page . battery_state . is_charging . Assign ( 1 ) ;
init_time = GetInitTime ( ) ;
using namespace std : : placeholders ;
update_time_event = CoreTiming : : RegisterEvent (
" SharedPage::UpdateTimeCallback " , std : : bind ( & Handler : : UpdateTimeCallback , this , _1 , _2 ) ) ;
CoreTiming : : ScheduleEvent ( 0 , update_time_event ) ;
float slidestate =
Settings : : values . toggle_3d ? ( float_le ) Settings : : values . factor_3d / 100 : 0.0f ;
shared_page . sliderstate_3d = slidestate ;
}
/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
static u64 GetSystemTime ( ) {
auto now = std : : chrono : : system_clock : : now ( ) ;
u64 Handler : : GetSystemTime ( ) const {
std : : chrono : : milliseconds now =
init_time +
std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( CoreTiming : : GetGlobalTimeUs ( ) ) ;
// 3DS system does't allow user to set a time before Jan 1 2000,
// so we use it as an auxiliary epoch to calculate the console time.
@ -32,27 +71,21 @@ static u64 GetSystemTime() {
epoch_tm . tm_mon = 0 ;
epoch_tm . tm_year = 100 ;
epoch_tm . tm_isdst = 0 ;
auto epoch = std : : chrono: : system_clock : : from_time_t ( std : : mktime( & epoch_tm ) ) ;
u64 epoch = std : : mktime( & epoch_tm ) * 1000 ;
// 3DS console time uses Jan 1 1900 as internal epoch,
// so we use the milliseconds between 1900 and 2000 as base console time
u64 console_time = 3155673600000ULL ;
// Only when system time is after 2000, we set it as 3DS system time
if ( now > epoch ) {
console_time + = std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( now - epoch ) . count ( ) ;
if ( now . count ( ) > epoch ) {
console_time + = ( now . count ( ) - epoch ) ;
}
// If the system time is in daylight saving, we give an additional hour to console time
std : : time_t now_time_t = std : : chrono : : system_clock : : to_time_t ( now ) ;
std : : tm * now_tm = std : : localtime ( & now_time_t ) ;
if ( now_tm & & now_tm - > tm_isdst > 0 )
console_time + = 60 * 60 * 1000 ;
return console_time ;
}
static void UpdateTimeCallback ( u64 userdata , s64 cycles_late ) {
void Handler : : UpdateTimeCallback ( u64 userdata , int cycles_late ) {
DateTime & date_time =
shared_page . date_time_counter % 2 ? shared_page . date_time_0 : shared_page . date_time_1 ;
@ -67,39 +100,20 @@ static void UpdateTimeCallback(u64 userdata, s64 cycles_late) {
CoreTiming : : ScheduleEvent ( msToCycles ( 60 * 60 * 1000 ) - cycles_late , update_time_event ) ;
}
void Init ( ) {
std : : memset ( & shared_page , 0 , sizeof ( shared_page ) ) ;
shared_page . running_hw = 0x1 ; // product
// Some games wait until this value becomes 0x1, before asking running_hw
shared_page . unknown_value = 0x1 ;
// Set to a completely full battery
shared_page . battery_state . charge_level . Assign (
static_cast < u8 > ( Service : : PTM : : ChargeLevels : : CompletelyFull ) ) ;
shared_page . battery_state . is_adapter_connected . Assign ( 1 ) ;
shared_page . battery_state . is_charging . Assign ( 1 ) ;
update_time_event =
CoreTiming : : RegisterEvent ( " SharedPage::UpdateTimeCallback " , UpdateTimeCallback ) ;
CoreTiming : : ScheduleEvent ( 0 , update_time_event ) ;
float slidestate =
Settings : : values . toggle_3d ? ( float_le ) Settings : : values . factor_3d / 100 : 0.0f ;
shared_page . sliderstate_3d = slidestate ;
}
void SetMacAddress ( const MacAddress & addr ) {
void Handler : : SetMacAddress ( const MacAddress & addr ) {
std : : memcpy ( shared_page . wifi_macaddr , addr . data ( ) , sizeof ( MacAddress ) ) ;
}
void SetWifiLinkLevel( WifiLinkLevel level ) {
void Handler : : SetWifiLinkLevel ( WifiLinkLevel level ) {
shared_page . wifi_link_level = static_cast < u8 > ( level ) ;
}
void Set3DLed( u8 state ) {
void Handler : : Set3DLed ( u8 state ) {
shared_page . ledstate_3d = state ;
}
SharedPageDef & Handler : : GetSharedPage ( ) {
return shared_page ;
}
} // namespace SharedPage