Software rasterizer version of #3904
@ -143,7 +143,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
}
break;
default:
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", static_cast<u32>(input));
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", static_cast<u32>(input));
UNIMPLEMENTED();
result = 0.0f;