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@ -8,8 +8,10 @@
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#include <boost/functional/hash.hpp>
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#include <boost/variant.hpp>
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/video_core.h"
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namespace OpenGL {
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@ -26,7 +28,8 @@ static u64 GetUniqueIdentifier(const Pica::Regs& regs, const ProgramCode& code)
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}
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static OGLProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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const std::set<GLenum>& supported_formats) {
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const std::set<GLenum>& supported_formats,
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bool separable) {
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if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
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LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
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@ -35,7 +38,9 @@ static OGLProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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auto shader = OGLProgram();
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shader.handle = glCreateProgram();
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glProgramParameteri(shader.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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if (separable) {
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glProgramParameteri(shader.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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}
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glProgramBinary(shader.handle, dump.binary_format, dump.binary.data(),
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static_cast<GLsizei>(dump.binary.size()));
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@ -239,6 +244,10 @@ public:
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shaders.emplace(key, std::move(stage));
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}
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void Inject(const KeyConfigType& key, OGLShaderStage&& stage) {
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shaders.emplace(key, std::move(stage));
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}
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private:
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bool separable;
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std::unordered_map<KeyConfigType, OGLShaderStage> shaders;
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@ -294,6 +303,12 @@ public:
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shader_map.insert_or_assign(key, &cached_shader);
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}
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void Inject(const KeyConfigType& key, std::string decomp, OGLShaderStage&& stage) {
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const auto iter = shader_cache.emplace(std::move(decomp), std::move(stage)).first;
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OGLShaderStage& cached_shader = iter->second;
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shader_map.insert_or_assign(key, &cached_shader);
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}
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private:
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bool separable;
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std::unordered_map<KeyConfigType, OGLShaderStage*> shader_map;
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@ -323,6 +338,10 @@ public:
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GLuint gs = 0;
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GLuint fs = 0;
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std::size_t vs_hash = 0;
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std::size_t gs_hash = 0;
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std::size_t fs_hash = 0;
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bool operator==(const ShaderTuple& rhs) const {
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return std::tie(vs, gs, fs) == std::tie(rhs.vs, rhs.gs, rhs.fs);
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}
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@ -331,15 +350,13 @@ public:
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return std::tie(vs, gs, fs) != std::tie(rhs.vs, rhs.gs, rhs.fs);
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}
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struct Hash {
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std::size_t operator()(const ShaderTuple& tuple) const {
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std::size_t hash = 0;
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boost::hash_combine(hash, tuple.vs);
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boost::hash_combine(hash, tuple.gs);
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boost::hash_combine(hash, tuple.fs);
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return hash;
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}
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};
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std::size_t GetConfigHash() const {
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std::size_t hash = 0;
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boost::hash_combine(hash, vs_hash);
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boost::hash_combine(hash, gs_hash);
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boost::hash_combine(hash, fs_hash);
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return hash;
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}
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};
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bool is_amd;
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@ -353,13 +370,14 @@ public:
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FixedGeometryShaders fixed_geometry_shaders;
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FragmentShaders fragment_shaders;
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std::unordered_map<ShaderTuple, OGLProgram, ShaderTuple::Hash> program_cache;
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std::unordered_map<u64, OGLProgram> program_cache;
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OGLPipeline pipeline;
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ShaderDiskCache disk_cache;
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};
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ShaderProgramManager::ShaderProgramManager(bool separable, bool is_amd)
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: impl(std::make_unique<Impl>(separable, is_amd)) {}
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ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable,
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bool is_amd)
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: impl(std::make_unique<Impl>(separable, is_amd)), emu_window{emu_window_} {}
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ShaderProgramManager::~ShaderProgramManager() = default;
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@ -370,6 +388,8 @@ bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::Regs& regs,
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if (handle == 0)
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return false;
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impl->current.vs = handle;
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impl->current.vs_hash = config.Hash();
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// Save VS to the disk cache if its a new shader
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if (result) {
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auto& disk_cache = impl->disk_cache;
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@ -380,28 +400,33 @@ bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::Regs& regs,
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const ShaderDiskCacheRaw raw{unique_identifier, ProgramType::VS, regs,
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std::move(program_code)};
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disk_cache.SaveRaw(raw);
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disk_cache.SaveDecompiled(unique_identifier, *result, VideoCore::g_hw_shader_accurate_mul);
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}
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return true;
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}
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void ShaderProgramManager::UseTrivialVertexShader() {
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impl->current.vs = impl->trivial_vertex_shader.Get();
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impl->current.vs_hash = 0;
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}
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void ShaderProgramManager::UseFixedGeometryShader(const Pica::Regs& regs) {
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PicaFixedGSConfig gs_config(regs);
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auto [handle, _] = impl->fixed_geometry_shaders.Get(gs_config);
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impl->current.gs = handle;
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impl->current.gs_hash = gs_config.Hash();
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}
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void ShaderProgramManager::UseTrivialGeometryShader() {
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impl->current.gs = 0;
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impl->current.gs_hash = 0;
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}
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void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) {
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PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs);
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auto [handle, result] = impl->fragment_shaders.Get(config);
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impl->current.fs = handle;
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impl->current.fs_hash = config.Hash();
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// Save FS to the disk cache if its a new shader
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if (result) {
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auto& disk_cache = impl->disk_cache;
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@ -429,9 +454,14 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
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state.draw.shader_program = 0;
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state.draw.program_pipeline = impl->pipeline.handle;
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} else {
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OGLProgram& cached_program = impl->program_cache[impl->current];
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const u64 unique_identifier = impl->current.GetConfigHash();
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OGLProgram& cached_program = impl->program_cache[unique_identifier];
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if (cached_program.handle == 0) {
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cached_program.Create(false, {impl->current.vs, impl->current.gs, impl->current.fs});
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auto& disk_cache = impl->disk_cache;
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disk_cache.SaveDumpToFile(unique_identifier, cached_program.handle,
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VideoCore::g_hw_shader_accurate_mul);
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SetShaderUniformBlockBindings(cached_program.handle);
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SetShaderSamplerBindings(cached_program.handle);
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}
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@ -441,12 +471,7 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
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void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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if (!impl->separable) {
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LOG_ERROR(Render_OpenGL,
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"Cannot load disk cache as separate shader programs are unsupported!");
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return;
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}
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if (!GLAD_GL_ARB_get_program_binary) {
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if (!GLAD_GL_ARB_get_program_binary && !GLES) {
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LOG_ERROR(Render_OpenGL,
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"Cannot load disk cache as ARB_get_program_binary is not supported!");
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return;
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@ -459,7 +484,9 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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const auto& raws = *transferable;
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
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// Load uncompressed precompiled file for non-separable shaders.
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// Precompiled file for separable shaders is compressed.
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled(impl->separable);
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if (stop_loading) {
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return;
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@ -478,125 +505,179 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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std::vector<std::size_t> load_raws_index;
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// Loads both decompiled and precompiled shaders from the cache. If either one is missing for
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const auto LoadPrecompiledWorker =
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[&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raw_cache,
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const ShaderDecompiledMap& decompiled_map, const ShaderDumpsMap& dump_map) {
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for (std::size_t i = 0; i < end; ++i) {
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if (stop_loading || compilation_failed) {
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return;
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}
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const auto& raw{raw_cache[i]};
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const u64 unique_identifier{raw.GetUniqueIdentifier()};
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const u64 calculated_hash =
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GetUniqueIdentifier(raw.GetRawShaderConfig(), raw.GetProgramCode());
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if (unique_identifier != calculated_hash) {
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LOG_ERROR(Render_OpenGL,
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"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing "
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"shader cache",
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raw.GetUniqueIdentifier(), calculated_hash);
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disk_cache.InvalidateAll();
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return;
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}
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const auto dump{dump_map.find(unique_identifier)};
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const auto decomp{decompiled_map.find(unique_identifier)};
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OGLProgram shader;
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if (dump != dump_map.end() && decomp != decompiled_map.end()) {
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// Only load this shader if its sanitize_mul setting matches
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if (raw.GetProgramType() == ProgramType::VS &&
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decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
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continue;
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}
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// If the shader is dumped, attempt to load it
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shader = GeneratePrecompiledProgram(dump->second, supported_formats);
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if (shader.handle == 0) {
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// If any shader failed, stop trying to compile, delete the cache, and start
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// loading from raws
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compilation_failed = true;
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return;
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}
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// we have both the binary shader and the decompiled, so inject it into the
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// cache
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if (raw.GetProgramType() == ProgramType::VS) {
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auto [conf, setup] = BuildVSConfigFromRaw(raw);
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std::scoped_lock lock(mutex);
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impl->programmable_vertex_shaders.Inject(conf, decomp->second.result.code,
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std::move(shader));
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} else if (raw.GetProgramType() == ProgramType::FS) {
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PicaFSConfig conf = PicaFSConfig::BuildFromRegs(raw.GetRawShaderConfig());
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std::scoped_lock lock(mutex);
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impl->fragment_shaders.Inject(conf, std::move(shader));
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} else {
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// Unsupported shader type got stored somehow so nuke the cache
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LOG_CRITICAL(Frontend, "failed to load raw programtype {}",
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raw.GetProgramType());
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compilation_failed = true;
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return;
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}
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} else {
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// Since precompiled didn't have the dump, we'll load them in the next phase
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std::scoped_lock lock(mutex);
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load_raws_index.push_back(i);
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}
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if (callback) {
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callback(VideoCore::LoadCallbackStage::Decompile, i, raw_cache.size());
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}
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}
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};
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LoadPrecompiledWorker(0, raws.size(), raws, decompiled, dumps);
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if (compilation_failed) {
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// Invalidate the precompiled cache if a shader dumped shader was rejected
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disk_cache.InvalidatePrecompiled();
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dumps.clear();
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precompiled_cache_altered = true;
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}
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if (callback) {
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callback(VideoCore::LoadCallbackStage::Build, 0, raws.size());
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}
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compilation_failed = false;
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const auto LoadTransferable = [&](std::size_t begin, std::size_t end,
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const std::vector<ShaderDiskCacheRaw>& raw_cache) {
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for (std::size_t i = 0; i < end; ++i) {
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const auto LoadPrecompiledShader = [&](std::size_t begin, std::size_t end,
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const std::vector<ShaderDiskCacheRaw>& raw_cache,
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const ShaderDecompiledMap& decompiled_map,
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const ShaderDumpsMap& dump_map) {
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for (std::size_t i = begin; i < end; ++i) {
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if (stop_loading || compilation_failed) {
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return;
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}
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const auto& raw{raw_cache[i]};
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const u64 unique_identifier{raw.GetUniqueIdentifier()};
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const u64 calculated_hash =
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GetUniqueIdentifier(raw.GetRawShaderConfig(), raw.GetProgramCode());
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if (unique_identifier != calculated_hash) {
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LOG_ERROR(Render_OpenGL,
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"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing "
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"shader cache",
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|
raw.GetUniqueIdentifier(), calculated_hash);
|
|
|
|
|
disk_cache.InvalidateAll();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto dump{dump_map.find(unique_identifier)};
|
|
|
|
|
const auto decomp{decompiled_map.find(unique_identifier)};
|
|
|
|
|
|
|
|
|
|
OGLProgram shader;
|
|
|
|
|
|
|
|
|
|
if (dump != dump_map.end() && decomp != decompiled_map.end()) {
|
|
|
|
|
// Only load the vertex shader if its sanitize_mul setting matches
|
|
|
|
|
if (raw.GetProgramType() == ProgramType::VS &&
|
|
|
|
|
decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the shader is dumped, attempt to load it
|
|
|
|
|
shader =
|
|
|
|
|
GeneratePrecompiledProgram(dump->second, supported_formats, impl->separable);
|
|
|
|
|
if (shader.handle == 0) {
|
|
|
|
|
// If any shader failed, stop trying to compile, delete the cache, and start
|
|
|
|
|
// loading from raws
|
|
|
|
|
compilation_failed = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// we have both the binary shader and the decompiled, so inject it into the
|
|
|
|
|
// cache
|
|
|
|
|
if (raw.GetProgramType() == ProgramType::VS) {
|
|
|
|
|
auto [conf, setup] = BuildVSConfigFromRaw(raw);
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
impl->programmable_vertex_shaders.Inject(conf, decomp->second.result.code,
|
|
|
|
|
std::move(shader));
|
|
|
|
|
} else if (raw.GetProgramType() == ProgramType::FS) {
|
|
|
|
|
PicaFSConfig conf = PicaFSConfig::BuildFromRegs(raw.GetRawShaderConfig());
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
impl->fragment_shaders.Inject(conf, std::move(shader));
|
|
|
|
|
} else {
|
|
|
|
|
// Unsupported shader type got stored somehow so nuke the cache
|
|
|
|
|
|
|
|
|
|
LOG_CRITICAL(Frontend, "failed to load raw ProgramType {}",
|
|
|
|
|
raw.GetProgramType());
|
|
|
|
|
compilation_failed = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Since precompiled didn't have the dump, we'll load them in the next phase
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
load_raws_index.push_back(i);
|
|
|
|
|
}
|
|
|
|
|
if (callback) {
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Decompile, i, raw_cache.size());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const auto LoadPrecompiledProgram = [&](const ShaderDecompiledMap& decompiled_map,
|
|
|
|
|
const ShaderDumpsMap& dump_map) {
|
|
|
|
|
std::size_t i{0};
|
|
|
|
|
for (const auto& dump : dump_map) {
|
|
|
|
|
if (stop_loading) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
const u64 unique_identifier{dump.first};
|
|
|
|
|
const auto decomp{decompiled_map.find(unique_identifier)};
|
|
|
|
|
|
|
|
|
|
// Only load the program if its sanitize_mul setting matches
|
|
|
|
|
if (decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the shader program is dumped, attempt to load it
|
|
|
|
|
OGLProgram shader =
|
|
|
|
|
GeneratePrecompiledProgram(dump.second, supported_formats, impl->separable);
|
|
|
|
|
if (shader.handle != 0) {
|
|
|
|
|
SetShaderUniformBlockBindings(shader.handle);
|
|
|
|
|
SetShaderSamplerBindings(shader.handle);
|
|
|
|
|
impl->program_cache.emplace(unique_identifier, std::move(shader));
|
|
|
|
|
} else {
|
|
|
|
|
LOG_ERROR(Frontend, "Failed to link Precompiled program!");
|
|
|
|
|
compilation_failed = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (callback) {
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Decompile, ++i, dump_map.size());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (impl->separable) {
|
|
|
|
|
LoadPrecompiledShader(0, raws.size(), raws, decompiled, dumps);
|
|
|
|
|
} else {
|
|
|
|
|
LoadPrecompiledProgram(decompiled, dumps);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool load_all_raws = false;
|
|
|
|
|
if (compilation_failed) {
|
|
|
|
|
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
|
|
|
|
impl->program_cache.clear();
|
|
|
|
|
disk_cache.InvalidatePrecompiled();
|
|
|
|
|
dumps.clear();
|
|
|
|
|
precompiled_cache_altered = true;
|
|
|
|
|
load_all_raws = true;
|
|
|
|
|
}
|
|
|
|
|
// TODO(SachinV): Skip loading raws until we implement a proper way to link non-seperable
|
|
|
|
|
// shaders.
|
|
|
|
|
if (!impl->separable) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::size_t load_raws_size = load_all_raws ? raws.size() : load_raws_index.size();
|
|
|
|
|
|
|
|
|
|
if (callback) {
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Build, 0, load_raws_size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
compilation_failed = false;
|
|
|
|
|
|
|
|
|
|
std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
|
|
|
|
|
const auto LoadRawSepareble = [&](Frontend::GraphicsContext* context, std::size_t begin,
|
|
|
|
|
std::size_t end) {
|
|
|
|
|
Frontend::ScopeAcquireContext scope(*context);
|
|
|
|
|
for (std::size_t i = begin; i < end; ++i) {
|
|
|
|
|
if (stop_loading || compilation_failed) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::size_t raws_index = load_all_raws ? i : load_raws_index[i];
|
|
|
|
|
const auto& raw{raws[raws_index]};
|
|
|
|
|
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
|
|
|
|
|
|
|
|
|
bool sanitize_mul = false;
|
|
|
|
|
GLuint handle{0};
|
|
|
|
|
std::optional<ShaderDecompiler::ProgramResult> result;
|
|
|
|
|
// Otherwise decompile and build the shader at boot and save the result to the
|
|
|
|
|
// precompiled file
|
|
|
|
|
if (raw.GetProgramType() == ProgramType::VS) {
|
|
|
|
|
// TODO: This isn't the ideal place to lock, since we really only want to
|
|
|
|
|
// lock access to the shared cache
|
|
|
|
|
auto [conf, setup] = BuildVSConfigFromRaw(raw);
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
auto [h, r] = impl->programmable_vertex_shaders.Get(conf, setup);
|
|
|
|
|
handle = h;
|
|
|
|
|
result = std::move(r);
|
|
|
|
|
result = GenerateVertexShader(setup, conf, impl->separable);
|
|
|
|
|
OGLShaderStage stage{impl->separable};
|
|
|
|
|
stage.Create(result->code.c_str(), GL_VERTEX_SHADER);
|
|
|
|
|
handle = stage.GetHandle();
|
|
|
|
|
sanitize_mul = conf.state.sanitize_mul;
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
impl->programmable_vertex_shaders.Inject(conf, result->code, std::move(stage));
|
|
|
|
|
} else if (raw.GetProgramType() == ProgramType::FS) {
|
|
|
|
|
PicaFSConfig conf = PicaFSConfig::BuildFromRegs(raw.GetRawShaderConfig());
|
|
|
|
|
result = GenerateFragmentShader(conf, impl->separable);
|
|
|
|
|
OGLShaderStage stage{impl->separable};
|
|
|
|
|
stage.Create(result->code.c_str(), GL_FRAGMENT_SHADER);
|
|
|
|
|
handle = stage.GetHandle();
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
auto [h, r] = impl->fragment_shaders.Get(conf);
|
|
|
|
|
handle = h;
|
|
|
|
|
result = std::move(r);
|
|
|
|
|
impl->fragment_shaders.Inject(conf, std::move(stage));
|
|
|
|
|
} else {
|
|
|
|
|
// Unsupported shader type got stored somehow so nuke the cache
|
|
|
|
|
LOG_ERROR(Frontend, "failed to load raw programtype {}", raw.GetProgramType());
|
|
|
|
|
LOG_ERROR(Frontend, "failed to load raw ProgramType {}", raw.GetProgramType());
|
|
|
|
|
compilation_failed = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -606,7 +687,9 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|
|
|
|
compilation_failed = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// If this is a new shader, add it the precompiled cache
|
|
|
|
|
|
|
|
|
|
std::scoped_lock lock(mutex);
|
|
|
|
|
// If this is a new separable shader, add it the precompiled cache
|
|
|
|
|
if (result) {
|
|
|
|
|
disk_cache.SaveDecompiled(unique_identifier, *result, sanitize_mul);
|
|
|
|
|
disk_cache.SaveDump(unique_identifier, handle);
|
|
|
|
@ -614,12 +697,27 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (callback) {
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Build, i, raw_cache.size());
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Build, ++built_shaders, load_raws_size);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
LoadTransferable(0, raws.size(), raws);
|
|
|
|
|
const std::size_t num_workers{std::max(1U, std::thread::hardware_concurrency())};
|
|
|
|
|
const std::size_t bucket_size{load_raws_size / num_workers};
|
|
|
|
|
std::vector<std::unique_ptr<Frontend::GraphicsContext>> contexts(num_workers);
|
|
|
|
|
std::vector<std::thread> threads(num_workers);
|
|
|
|
|
for (std::size_t i = 0; i < num_workers; ++i) {
|
|
|
|
|
const bool is_last_worker = i + 1 == num_workers;
|
|
|
|
|
const std::size_t start{bucket_size * i};
|
|
|
|
|
const std::size_t end{is_last_worker ? load_raws_size : start + bucket_size};
|
|
|
|
|
|
|
|
|
|
// On some platforms the shared context has to be created from the GUI thread
|
|
|
|
|
contexts[i] = emu_window.CreateSharedContext();
|
|
|
|
|
threads[i] = std::thread(LoadRawSepareble, contexts[i].get(), start, end);
|
|
|
|
|
}
|
|
|
|
|
for (auto& thread : threads) {
|
|
|
|
|
thread.join();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (compilation_failed) {
|
|
|
|
|
disk_cache.InvalidateAll();
|
|
|
|
|