|
|
|
@ -145,7 +145,8 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
|
|
|
TouchPressed(framebuffer_x, framebuffer_y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
|
|
|
|
|
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
|
|
|
|
|
bool is_portrait_mode) {
|
|
|
|
|
Layout::FramebufferLayout layout;
|
|
|
|
|
const auto layout_option = Settings::values.layout_option;
|
|
|
|
|
const auto min_size =
|
|
|
|
@ -156,6 +157,12 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
|
|
|
|
|
} else {
|
|
|
|
|
width = std::max(width, min_size.first);
|
|
|
|
|
height = std::max(height, min_size.second);
|
|
|
|
|
|
|
|
|
|
// If in portrait mode, only the MobilePortrait option really makes sense
|
|
|
|
|
const Settings::LayoutOption layout_option = is_portrait_mode
|
|
|
|
|
? Settings::LayoutOption::MobilePortrait
|
|
|
|
|
: Settings::values.layout_option;
|
|
|
|
|
|
|
|
|
|
switch (layout_option) {
|
|
|
|
|
case Settings::LayoutOption::SingleScreen:
|
|
|
|
|
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
|
|
|
|
|