udp/client: Take std::function by const reference with TestCommunication()

Avoids redundant copies.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
master
FearlessTobi 2020-12-05 23:07:08 +07:00
parent 6f45b402e7
commit c37dc23481
2 changed files with 4 additions and 4 deletions

@ -210,8 +210,8 @@ void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index,
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback) {
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback) {
std::thread([=] {
Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},

@ -89,7 +89,7 @@ private:
};
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback);
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback);
} // namespace InputCommon::CemuhookUDP