gl_resource_manager: Make use of noexcept on move constructors and move assignment operators (#5340)

Some of the classes in this file already do this, so we can apply this
to the other ones to be consistent.

Allows these classes to play nicely and not churn copies when used with
standard containers or any other API that makes use of
std::move_if_noexcept.
master
LC 2020-06-23 12:00:25 +07:00 committed by GitHub
parent 7444c95132
commit e79de3107e
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 8 additions and 8 deletions

@ -141,13 +141,13 @@ public:
class OGLPipeline : private NonCopyable {
public:
OGLPipeline() = default;
OGLPipeline(OGLPipeline&& o) {
OGLPipeline(OGLPipeline&& o) noexcept {
handle = std::exchange<GLuint>(o.handle, 0);
}
~OGLPipeline() {
Release();
}
OGLPipeline& operator=(OGLPipeline&& o) {
OGLPipeline& operator=(OGLPipeline&& o) noexcept {
Release();
handle = std::exchange<GLuint>(o.handle, 0);
return *this;
@ -166,13 +166,13 @@ class OGLBuffer : private NonCopyable {
public:
OGLBuffer() = default;
OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {}
OGLBuffer(OGLBuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLBuffer() {
Release();
}
OGLBuffer& operator=(OGLBuffer&& o) {
OGLBuffer& operator=(OGLBuffer&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
@ -191,13 +191,13 @@ class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {}
OGLVertexArray(OGLVertexArray&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLVertexArray() {
Release();
}
OGLVertexArray& operator=(OGLVertexArray&& o) {
OGLVertexArray& operator=(OGLVertexArray&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
@ -216,13 +216,13 @@ class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;
OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {}
OGLFramebuffer(OGLFramebuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLFramebuffer() {
Release();
}
OGLFramebuffer& operator=(OGLFramebuffer&& o) {
OGLFramebuffer& operator=(OGLFramebuffer&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;