video_core: Remove pre-compilation of Vulkan host-shaders. (#7461)

master
Steveice10 2024-02-26 10:26:44 +07:00 committed by GitHub
parent e0d2c1308e
commit f4768cd26c
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7 changed files with 50 additions and 88 deletions

@ -81,7 +81,7 @@ jobs:
restore-keys: |
${{ runner.os }}-${{ matrix.target }}-
- name: Install tools
run: brew install ccache glslang ninja
run: brew install ccache ninja
- name: Build
run: ./.ci/macos.sh
- name: Prepare outputs for caching
@ -153,13 +153,6 @@ jobs:
- name: Install extra tools (MSVC)
run: choco install ccache ninja wget
if: ${{ matrix.target == 'msvc' }}
- name: Set up Vulkan SDK (MSVC)
uses: humbletim/setup-vulkan-sdk@v1.2.0
if: ${{ matrix.target == 'msvc' }}
with:
vulkan-query-version: latest
vulkan-components: SPIRV-Tools, Glslang
vulkan-use-cache: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
if: ${{ matrix.target == 'msys2' }}
@ -168,10 +161,8 @@ jobs:
update: true
install: git make p7zip
pacboy: >-
toolchain:p ccache:p cmake:p ninja:p glslang:p
toolchain:p ccache:p cmake:p ninja:p
qt6-base:p qt6-multimedia:p qt6-multimedia-wmf:p qt6-tools:p qt6-translations:p
- name: Test glslang
run: glslang --version || glslangValidator --version
- name: Disable line ending translation
run: git config --global core.autocrlf input
- name: Build
@ -215,7 +206,7 @@ jobs:
run: |
sudo add-apt-repository -y ppa:theofficialgman/gpu-tools
sudo apt-get update -y
sudo apt-get install ccache glslang-dev glslang-tools apksigner -y
sudo apt-get install ccache apksigner -y
- name: Build
run: JAVA_HOME=$JAVA_HOME_17_X64 ./.ci/android.sh
env:
@ -253,7 +244,7 @@ jobs:
restore-keys: |
${{ runner.os }}-ios-
- name: Install tools
run: brew install ccache glslang ninja
run: brew install ccache ninja
- name: Build
run: ./.ci/ios.sh
release:

@ -26,17 +26,6 @@ set(SHADER_FILES
vulkan_blit_depth_stencil.frag
)
find_program(GLSLANG "glslang")
if ("${GLSLANG}" STREQUAL "GLSLANG-NOTFOUND")
find_program(GLSLANG "glslangValidator")
if ("${GLSLANG}" STREQUAL "GLSLANG-NOTFOUND")
message(FATAL_ERROR "Required program `glslang` (or `glslangValidator`) not found.")
endif()
endif()
set(MACROS "-Dgl_VertexID=gl_VertexIndex")
set(QUIET_FLAG "--quiet")
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
@ -44,57 +33,22 @@ set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
# Check if `--quiet` is available on host's glslang version
# glslang prints to STDERR iff an unrecognized flag is passed to it
execute_process(
COMMAND
${GLSLANG} ${QUIET_FLAG}
ERROR_VARIABLE
GLSLANG_ERROR
# STDOUT variable defined to silence unnecessary output during CMake configuration
OUTPUT_VARIABLE
GLSLANG_OUTPUT
)
if (NOT GLSLANG_ERROR STREQUAL "")
message(WARNING "Refusing to use unavailable flag `${QUIET_FLAG}` on `${GLSLANG}`")
set(QUIET_FLAG "")
endif()
foreach(FILENAME IN ITEMS ${SHADER_FILES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
# Skip generating source headers on Vulkan exclusive files
if (NOT ${FILENAME} MATCHES "vulkan.*")
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
add_custom_command(
OUTPUT
${SOURCE_HEADER_FILE}
COMMAND
${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endif()
# Skip compiling to SPIR-V OpenGL exclusive files
if (NOT ${FILENAME} MATCHES "opengl.*")
get_filename_component(FILE_NAME ${SHADER_NAME} NAME)
string(TOUPPER ${FILE_NAME}_SPV SPIRV_VARIABLE_NAME)
set(SPIRV_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_spv.h)
add_custom_command(
OUTPUT
${SPIRV_HEADER_FILE}
COMMAND
${GLSLANG} --target-env vulkan1.1 --glsl-version 450 ${QUIET_FLAG} ${MACROS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
endif()
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
add_custom_command(
OUTPUT
${SOURCE_HEADER_FILE}
COMMAND
${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endforeach()
set(SHADER_SOURCES ${SHADER_FILES})

@ -8,6 +8,10 @@ layout(location = 0) out vec2 dst_coord;
layout(location = 0) uniform mediump ivec2 dst_size;
#ifdef VULKAN
#define gl_VertexID gl_VertexIndex
#endif
const vec2 vertices[4] =
vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));

@ -10,6 +10,7 @@ out gl_PerVertex {
layout(location = 0) out vec2 texcoord;
#ifdef VULKAN
#define gl_VertexID gl_VertexIndex
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)

@ -5,6 +5,10 @@
//? #version 430 core
layout(location = 0) out vec2 tex_coord;
#ifdef VULKAN
#define gl_VertexID gl_VertexIndex
#endif
const vec2 vertices[4] =
vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));

@ -15,10 +15,10 @@
#include "video_core/renderer_vulkan/vk_memory_util.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/host_shaders/vulkan_present_anaglyph_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_interlaced_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
#include "video_core/host_shaders/vulkan_present_anaglyph_frag.h"
#include "video_core/host_shaders/vulkan_present_frag.h"
#include "video_core/host_shaders/vulkan_present_interlaced_frag.h"
#include "video_core/host_shaders/vulkan_present_vert.h"
#include <vk_mem_alloc.h>
@ -225,10 +225,14 @@ void RendererVulkan::LoadFBToScreenInfo(const Pica::FramebufferConfig& framebuff
void RendererVulkan::CompileShaders() {
vk::Device device = instance.GetDevice();
present_vertex_shader = CompileSPV(VULKAN_PRESENT_VERT_SPV, device);
present_shaders[0] = CompileSPV(VULKAN_PRESENT_FRAG_SPV, device);
present_shaders[1] = CompileSPV(VULKAN_PRESENT_ANAGLYPH_FRAG_SPV, device);
present_shaders[2] = CompileSPV(VULKAN_PRESENT_INTERLACED_FRAG_SPV, device);
present_vertex_shader =
Compile(HostShaders::VULKAN_PRESENT_VERT, vk::ShaderStageFlagBits::eVertex, device);
present_shaders[0] =
Compile(HostShaders::VULKAN_PRESENT_FRAG, vk::ShaderStageFlagBits::eFragment, device);
present_shaders[1] = Compile(HostShaders::VULKAN_PRESENT_ANAGLYPH_FRAG,
vk::ShaderStageFlagBits::eFragment, device);
present_shaders[2] = Compile(HostShaders::VULKAN_PRESENT_INTERLACED_FRAG,
vk::ShaderStageFlagBits::eFragment, device);
auto properties = instance.GetPhysicalDevice().getProperties();
for (std::size_t i = 0; i < present_samplers.size(); i++) {

@ -10,10 +10,10 @@
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
#include "video_core/host_shaders/format_reinterpreter/vulkan_d24s8_to_rgba8_comp_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
#include "video_core/host_shaders/vulkan_depth_to_buffer_comp_spv.h"
#include "video_core/host_shaders/format_reinterpreter/vulkan_d24s8_to_rgba8_comp.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag.h"
#include "video_core/host_shaders/vulkan_depth_to_buffer_comp.h"
namespace Vulkan {
@ -189,10 +189,14 @@ BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_, Descrip
PipelineLayoutCreateInfo(&compute_buffer_provider.Layout(), true))},
two_textures_pipeline_layout{
device.createPipelineLayout(PipelineLayoutCreateInfo(&two_textures_provider.Layout()))},
full_screen_vert{CompileSPV(FULL_SCREEN_TRIANGLE_VERT_SPV, device)},
d24s8_to_rgba8_comp{CompileSPV(VULKAN_D24S8_TO_RGBA8_COMP_SPV, device)},
depth_to_buffer_comp{CompileSPV(VULKAN_DEPTH_TO_BUFFER_COMP_SPV, device)},
blit_depth_stencil_frag{CompileSPV(VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV, device)},
full_screen_vert{Compile(HostShaders::FULL_SCREEN_TRIANGLE_VERT,
vk::ShaderStageFlagBits::eVertex, device)},
d24s8_to_rgba8_comp{Compile(HostShaders::VULKAN_D24S8_TO_RGBA8_COMP,
vk::ShaderStageFlagBits::eCompute, device)},
depth_to_buffer_comp{Compile(HostShaders::VULKAN_DEPTH_TO_BUFFER_COMP,
vk::ShaderStageFlagBits::eCompute, device)},
blit_depth_stencil_frag{Compile(HostShaders::VULKAN_BLIT_DEPTH_STENCIL_FRAG,
vk::ShaderStageFlagBits::eFragment, device)},
d24s8_to_rgba8_pipeline{MakeComputePipeline(d24s8_to_rgba8_comp, compute_pipeline_layout)},
depth_to_buffer_pipeline{
MakeComputePipeline(depth_to_buffer_comp, compute_buffer_pipeline_layout)},