Data is transfered, but client no longer updates...

master
Chloe Fontenot 🏳️‍⚧️ 2020-06-03 20:19:43 +07:00
parent 5f666078ee
commit 613799f536
2 changed files with 53 additions and 47 deletions

@ -12,9 +12,9 @@ MyVirtual = pyxinput.vController()
# Connect to Server
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((ip, port))
from_server = client.makefile(mode='rb')
file = client.makefile(mode='rb')
#Decode Sever message
unpickler = pickle.Unpickler(from_server)
unpickler = pickle.Unpickler(file)
while True:
decodedServerData = unpickler.load()
print("Raw Data:", decodedServerData)

@ -6,6 +6,7 @@ import threading
import socket
from termcolor import colored
import pickle
import re
# Define ip/port to use
ip = "192.168.122.1"
port = 2222
@ -20,54 +21,59 @@ controllerDataDict = {'AxisLx': 0, 'AxisLy': 0, 'AxisRx': 0, 'AxisRy': 0, 'BtnBa
lookup_table = {'ABS_X': 'AxisLx', 'ABS_Y': 'AxisLy', 'ABS_RX': 'AxisRx', 'ABS_RY': 'AxisRy', 'BTN_SELECT': 'BtnBack', 'BTN_START': 'BtnStart', 'BTN_SOUTH': 'BtnA', 'BTN_EAST': 'BtnB', 'BTN_NORTH': 'BtnX', 'BTN_WEST': 'BtnY', 'BTN_THUMBL': 'BtnThumbL', 'BTN_THUMBR': 'BtnThumbR', 'BTN_TL': 'BtnShoulderL', 'BTN_TR': 'BtnShoulderR', 'ABS_Z': 'TriggerL', 'ABS_RZ': 'TriggerR'}
def sendData():
#Pickle for transmittion
file.flush()
pickler.dump(controllerDataDict)
file.flush()
#Create Socket
socket = socket.create_server((ip, port))
#Create pickler :D
file = socket.makefile(mode='wb')
pickler = pickle.Pickler(file)
#Wait for connections before continuing
print("Waiting for connection...")
socket.accept()
#print(colored('Connected by', 'red'), addr)
connection, _ = socket.accept()
#Create pickler :D
file = connection.makefile(mode='wb')
pickler = pickle.Pickler(file)
file.flush()
print(connection)
print(type(connection))
#Immutiple socket? I don't think so...
iwantThatRaddr = re.findall(r"'(?<=raddr=\(')\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}'", str(connection))
print(iwantThatRaddr)
print(colored('Connected by', 'red'), iwantThatRaddr[0])
print(controllerDataDict)
with socket:
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
print(controllerDataDict)
#If event.code is SYN_REPORT, ignore it
if event.code == "SYN_REPORT":
continue
if event.code == "BTN_MODE":
print(colored('The home button is unimplemented on PYXinput, ignoring', 'red'))
continue
#Ugh, PYXinput and inputs handle the Dpad in the most annoying way possible
elif event.code == "ABS_HAT0X":
#if ABS_HAT0X is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 8 #Right
if event.state == -1:
controllerDataDict['Dpad'] = 4 #Left
sendData()
elif event.code == "ABS_HAT0Y":
#if ABS_HAT0Y is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 2 #Down
if event.state == -1:
controllerDataDict['Dpad'] = 1 #Up
sendData()
else:
# Add values to controllerDataDict
controllerDataDict[lookup_table[str(event.code)]] = event.state
sendData()
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
print(controllerDataDict)
#If event.code is SYN_REPORT, ignore it
if event.code == "SYN_REPORT":
continue
if event.code == "BTN_MODE":
print(colored('The home button is unimplemented on PYXinput, ignoring', 'red'))
continue
#Ugh, PYXinput and inputs handle the Dpad in the most annoying way possible
elif event.code == "ABS_HAT0X":
#if ABS_HAT0X is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 8 #Right
if event.state == -1:
controllerDataDict['Dpad'] = 4 #Left
sendData()
elif event.code == "ABS_HAT0Y":
#if ABS_HAT0Y is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 2 #Down
if event.state == -1:
controllerDataDict['Dpad'] = 1 #Up
sendData()
else:
# Add values to controllerDataDict
controllerDataDict[lookup_table[str(event.code)]] = event.state
sendData()