Almost done, although there's a data send collision now

master
Caleb Fontenot 2020-06-03 12:18:51 +07:00
parent 13139912aa
commit fa6e5d8213
3 changed files with 78 additions and 87 deletions

@ -1,44 +1,23 @@
#!/usr/bin/python
import socket
import threading
#import pyxinput
import pyxinput
from time import sleep
import pickle
# Define server ip and port
ip = '192.168.122.1'
port = 2222
#Define globals
decodedServerData = ""
def recvData(ip, port):
global decodedServerData
# Connect to Server
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#client.setblocking(False)
client.connect((ip, port))
while True:
from_server = client.recv(4096)
#Decode Sever message
decodedServerData = pickle.loads(from_server)
print("Raw Data:", decodedServerData)
MyVirtual.set_value(decodedServerData)
def virtualController():
MyVirtual = pyxinput.vController()
#Set percent to false so values match the raw data from the server
# MyVirtual.percent = False
MyRead = pyxinput.rController(1)
print(MyRead.gamepad)
'''
while True:
#global decodedServerData
# Init virtual XInput Controller
MyVirtual.set_value('AxisLy', 0)
'''
# Execute all functions as threads
if __name__ == "__main__":
#Create Threads
t1 = threading.Thread(target=recvData, args=(ip, port))
#t2 = threading.Thread(target=virtualController, args=())
t1.start()
#t2.start()
# Create virtual controller
MyVirtual = pyxinput.vController()
# Connect to Server
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((ip, port))
while True:
from_server = client.recv(8144)
#Decode Sever message
decodedServerData = pickle.loads(from_server)
print("Raw Data:", str(decodedServerData))
# pyxinput will only accept values one at a time, so we need to apply the itme in the dictionary one by one
for event, state in decodedServerData.items():
MyVirtual.set_value(event, state)
print('\''+event+'\''+',', state)

@ -1,4 +1,8 @@
# pyInputStreaming
Python Scripts to stream controller input from a Linux Host to a Windows 10 virtual machine
lol
# Dependancies
On the server, the following libraries are required:
colored
inputs
On the Client:
PYXInput

@ -14,53 +14,61 @@ print("Gamepads available:")
print(devices.gamepads)
#Define globals
controllerData = ""
# Show device output, send it in var
#def printInput():
#global controllerData
# Capture device input and send it via a web socket
#def inputCapture(ip, port):
#global controllerData
print("Waiting for connection...")
'''
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((ip, port))
s.listen(1)
#s.setblocking(False)
conn, addr = s.accept()
with conn:
print(colored('Connected by', 'red'), addr)
'''
#Dictionary of of all possible values
controllerDataDict = {'AxisLx': 0, 'AxisLy': 0, 'AxisRx': 0, 'AxisRy': 0, 'BtnBack': 0, 'BtnStart': 0, 'BtnA': 0, 'BtnB': 0, 'BtnX': 0, 'BtnY': 0, 'BtnThumbL': 0, 'BtnThumbR': 0, 'BtnShoulderL': 0, 'BtnShoulderR': 0, 'Dpad': 0, 'TriggerL': 0, 'TriggerR,': 0}
# Convert "inputs" library data to our dict
print(controllerDataDict)
#Print value of AxisRx
#print(controllerDataDict['AxisRx'])
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
'''
#Pickle for transmittion
encodedControllerData = pickle.dumps(controllerDataDict)
print(encodedControllerData)
conn.send(encodedControllerData)
#Wait for ok signal from client before continuing...
'''
# Execute all functions as threads
#if __name__ == "__main__":
#Create Threads
#t1 = threading.Thread(target=printInput, args=())
#t2 = threading.Thread(target=inputCapture, args=(ip, port))
#t1.start()
#t2.start()
controllerDataDict = {'AxisLx': 0, 'AxisLy': 0, 'AxisRx': 0, 'AxisRy': 0, 'BtnBack': 0, 'BtnStart': 0, 'BtnA': 0, 'BtnB': 0, 'BtnX': 0, 'BtnY': 0, 'BtnThumbL': 0, 'BtnThumbR': 0, 'BtnShoulderL': 0, 'BtnShoulderR': 0, 'Dpad': 0, 'TriggerL': 0, 'TriggerR': 0}
#Lookup table to convert values from the "inputs" library
lookup_table = {'ABS_X': 'AxisLx', 'ABS_Y': 'AxisLy', 'ABS_RX': 'AxisRx', 'ABS_RY': 'AxisRy', 'BTN_SELECT': 'BtnBack', 'BTN_START': 'BtnStart', 'BTN_SOUTH': 'BtnA', 'BTN_EAST': 'BtnB', 'BTN_NORTH': 'BtnX', 'BTN_WEST': 'BtnY', 'BTN_THUMBL': 'BtnThumbL', 'BTN_THUMBR': 'BtnThumbR', 'BTN_TL': 'BtnShoulderL', 'BTN_TR': 'BtnShoulderR', 'ABS_Z': 'TriggerL', 'ABS_RZ': 'TriggerR'}
print("Waiting for connection...")
def sendData():
#Pickle for transmittion
encodedControllerData = pickle.dumps(controllerDataDict)
#print(encodedControllerData)
conn.send(encodedControllerData)
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((ip, port))
s.listen(1)
#s.setblocking(False)
conn, addr = s.accept()
with conn:
print(colored('Connected by', 'red'), addr)
print(controllerDataDict)
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
print(controllerDataDict)
#If event.code is SYN_REPORT, ignore it
if event.code == "SYN_REPORT":
continue
if event.code == "BTN_MODE":
print(colored('The home button is unimplemented on PYXinput, ignoring', 'red'))
continue
#Ugh, PYXinput and inputs handle the Dpad in the most annoying way possible
elif event.code == "ABS_HAT0X":
#if ABS_HAT0X is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 8 #Right
if event.state == -1:
controllerDataDict['Dpad'] = 4 #Left
sendData()
elif event.code == "ABS_HAT0Y":
#if ABS_HAT0Y is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 2 #Down
if event.state == -1:
controllerDataDict['Dpad'] = 1 #Up
sendData()
else:
# Add values to controllerDataDict
controllerDataDict[lookup_table[str(event.code)]] = event.state
sendData()
#Execute everything
controllerLoop()