pyInputStreaming/Client.py

45 lines
1.2 KiB
Python

#!/usr/bin/python
import socket
import threading
#import pyxinput
from time import sleep
import pickle
# Define server ip and port
ip = '192.168.122.1'
port = 2222
#Define globals
decodedServerData = ""
def recvData(ip, port):
global decodedServerData
# Connect to Server
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#client.setblocking(False)
client.connect((ip, port))
while True:
from_server = client.recv(4096)
#Decode Sever message
decodedServerData = pickle.loads(from_server)
print("Raw Data:", decodedServerData)
MyVirtual.set_value(decodedServerData)
def virtualController():
MyVirtual = pyxinput.vController()
#Set percent to false so values match the raw data from the server
# MyVirtual.percent = False
MyRead = pyxinput.rController(1)
print(MyRead.gamepad)
'''
while True:
#global decodedServerData
# Init virtual XInput Controller
MyVirtual.set_value('AxisLy', 0)
'''
# Execute all functions as threads
if __name__ == "__main__":
#Create Threads
t1 = threading.Thread(target=recvData, args=(ip, port))
#t2 = threading.Thread(target=virtualController, args=())
t1.start()
#t2.start()