gl_shader_decompiler: Fixup AMD's slow path type

merge-requests/60/head
ReinUsesLisp 2019-08-30 18:32:17 +07:00
parent 6c449793b8
commit 03276e7490
1 changed files with 1 additions and 1 deletions

@ -830,7 +830,7 @@ private:
final_offset);
const std::string result = code.GenerateTemporary();
code.AddLine("float {};", result);
code.AddLine("uint {};", result);
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
pack, GetSwizzle(swizzle));