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@ -56,7 +56,7 @@ public:
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is_tilting = false;
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}
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std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
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Input::MotionStatus GetStatus() {
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std::lock_guard guard{status_mutex};
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return status;
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}
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@ -76,7 +76,7 @@ private:
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Common::Event shutdown_event;
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std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
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Input::MotionStatus status;
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std::mutex status_mutex;
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// Note: always keep the thread declaration at the end so that other objects are initialized
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@ -113,10 +113,19 @@ private:
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gravity = QuaternionRotate(inv_q, gravity);
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angular_rate = QuaternionRotate(inv_q, angular_rate);
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// TODO: Calculate the correct rotation vector and orientation matrix
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const auto matrix4x4 = q.ToMatrix();
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const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
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const std::array orientation{
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Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
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Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
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Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
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};
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// Update the sensor state
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{
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std::lock_guard guard{status_mutex};
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status = std::make_tuple(gravity, angular_rate);
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status = std::make_tuple(gravity, angular_rate, rotation, orientation);
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}
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}
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}
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@ -131,7 +140,7 @@ public:
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
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}
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std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
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Input::MotionStatus GetStatus() const override {
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return device->GetStatus();
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}
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