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@ -4,46 +4,67 @@
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#pragma once
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#include <cstring>
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#include <array>
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#include <string>
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#include <type_traits>
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#include "common/common_types.h"
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#include "common/hash.h"
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namespace GLShader {
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enum Attributes {
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ATTRIBUTE_POSITION,
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ATTRIBUTE_COLOR,
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ATTRIBUTE_TEXCOORD0,
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ATTRIBUTE_TEXCOORD1,
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ATTRIBUTE_TEXCOORD2,
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ATTRIBUTE_TEXCOORD0_W,
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ATTRIBUTE_NORMQUAT,
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ATTRIBUTE_VIEW,
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constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
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using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
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struct ShaderSetup {
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ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {}
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ProgramCode program_code;
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bool program_code_hash_dirty = true;
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u64 GetProgramCodeHash() {
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if (program_code_hash_dirty) {
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program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code));
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program_code_hash_dirty = false;
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}
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return program_code_hash;
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}
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private:
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u64 program_code_hash{};
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};
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struct MaxwellShaderConfigCommon {
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explicit MaxwellShaderConfigCommon(){};
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void Init(ShaderSetup& setup) {
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program_hash = setup.GetProgramCodeHash();
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}
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u64 program_hash;
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};
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struct MaxwellVSConfig : MaxwellShaderConfigCommon {
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explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
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bool operator==(const MaxwellVSConfig& o) const {
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return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
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};
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struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
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explicit MaxwellVSConfig(ShaderSetup& setup) {
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state.Init(setup);
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}
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};
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struct MaxwellFSConfig : MaxwellShaderConfigCommon {
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explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
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bool operator==(const MaxwellFSConfig& o) const {
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return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
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};
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struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
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explicit MaxwellFSConfig(ShaderSetup& setup) {
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state.Init(setup);
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}
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};
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std::string GenerateVertexShader(const MaxwellVSConfig& config);
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std::string GenerateFragmentShader(const MaxwellFSConfig& config);
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/**
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* Generates the GLSL vertex shader program source code for the given VS program
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* @returns String of the shader source code
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*/
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std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config);
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/**
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* Generates the GLSL fragment shader program source code for the given FS program
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* @returns String of the shader source code
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*/
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std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
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} // namespace GLShader
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@ -52,14 +73,14 @@ namespace std {
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template <>
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struct hash<GLShader::MaxwellVSConfig> {
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size_t operator()(const GLShader::MaxwellVSConfig& k) const {
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return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
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return k.Hash();
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}
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};
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template <>
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struct hash<GLShader::MaxwellFSConfig> {
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size_t operator()(const GLShader::MaxwellFSConfig& k) const {
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return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
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return k.Hash();
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}
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};
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