mirror of https://git.suyu.dev/suyu/suyu
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
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8eefc62833
commit
114d6b2f97
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/hash.h"
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#include "common/microprofile.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit_x64.h"
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#include "video_core/shader/shader_jit_x64_compiler.h"
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namespace Pica {
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namespace Shader {
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JitX64Engine::JitX64Engine() = default;
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JitX64Engine::~JitX64Engine() = default;
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void JitX64Engine::SetupBatch(const ShaderSetup* setup_) {
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cached_shader = nullptr;
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setup = setup_;
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if (setup == nullptr)
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return;
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u64 code_hash = Common::ComputeHash64(&setup->program_code, sizeof(setup->program_code));
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u64 swizzle_hash = Common::ComputeHash64(&setup->swizzle_data, sizeof(setup->swizzle_data));
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u64 cache_key = code_hash ^ swizzle_hash;
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auto iter = cache.find(cache_key);
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if (iter != cache.end()) {
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cached_shader = iter->second.get();
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} else {
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auto shader = std::make_unique<JitShader>();
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shader->Compile();
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cached_shader = shader.get();
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cache.emplace_hint(iter, cache_key, std::move(shader));
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}
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}
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MICROPROFILE_DECLARE(GPU_Shader);
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void JitX64Engine::Run(UnitState& state, unsigned int entry_point) const {
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ASSERT(setup != nullptr);
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ASSERT(cached_shader != nullptr);
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ASSERT(entry_point < 1024);
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MICROPROFILE_SCOPE(GPU_Shader);
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cached_shader->Run(*setup, state, entry_point);
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}
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DebugData<true> JitX64Engine::ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point) const {
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UNIMPLEMENTED_MSG("Shader tracing/debugging is not supported by the JIT.");
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}
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} // namespace Shader
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} // namespace Pica
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "video_core/shader/shader.h"
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namespace Pica {
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namespace Shader {
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class JitShader;
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class JitX64Engine final : public ShaderEngine {
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public:
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JitX64Engine();
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~JitX64Engine() override;
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void SetupBatch(const ShaderSetup* setup) override;
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void Run(UnitState& state, unsigned int entry_point) const override;
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point) const override;
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private:
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const ShaderSetup* setup = nullptr;
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std::unordered_map<u64, std::unique_ptr<JitShader>> cache;
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const JitShader* cached_shader = nullptr;
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};
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} // namespace Shader
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} // namespace Pica
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