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@ -450,6 +450,7 @@ void RasterizerOpenGL::DrawArrays() {
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SyncDepthTestState();
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SyncBlendState();
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SyncLogicOpState();
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SyncCullMode();
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// TODO(bunnei): Sync framebuffer_scale uniform here
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@ -847,6 +848,9 @@ void RasterizerOpenGL::SyncBlendState() {
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if (!state.blend.enabled)
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return;
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ASSERT_MSG(regs.logic_op.enable == 0,
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"Blending and logic op can't be enabled at the same time.");
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ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
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ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
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state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
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@ -856,3 +860,17 @@ void RasterizerOpenGL::SyncBlendState() {
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state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
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state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
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}
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void RasterizerOpenGL::SyncLogicOpState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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// TODO(Subv): Support more than just render target 0.
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state.logic_op.enabled = regs.logic_op.enable != 0;
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if (!state.logic_op.enabled)
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return;
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ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
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state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
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}
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