@ -29,10 +29,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
glGetShaderiv ( vertex_shader_id , GL_COMPILE_STATUS , & result ) ;
glGetShaderiv ( vertex_shader_id , GL_INFO_LOG_LENGTH , & info_log_length ) ;
std : : vector < char > vertex_shader_error ( info_log_length ) ;
glGetShaderInfoLog ( vertex_shader_id , info_log_length , NULL , & vertex_shader_error [ 0 ] ) ;
if ( info_log_length > 1 ) {
std : : vector < char > vertex_shader_error ( info_log_length ) ;
glGetShaderInfoLog ( vertex_shader_id , info_log_length , NULL , & vertex_shader_error [ 0 ] ) ;
DEBUG_LOG ( GPU , " %s " , & vertex_shader_error [ 0 ] ) ;
}
@ -46,10 +45,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
glGetShaderiv ( fragment_shader_id , GL_COMPILE_STATUS , & result ) ;
glGetShaderiv ( fragment_shader_id , GL_INFO_LOG_LENGTH , & info_log_length ) ;
std : : vector < char > fragment_shader_error ( info_log_length ) ;
glGetShaderInfoLog ( fragment_shader_id , info_log_length , NULL , & fragment_shader_error [ 0 ] ) ;
if ( info_log_length > 1 ) {
std : : vector < char > fragment_shader_error ( info_log_length ) ;
glGetShaderInfoLog ( fragment_shader_id , info_log_length , NULL , & fragment_shader_error [ 0 ] ) ;
DEBUG_LOG ( GPU , " %s " , & fragment_shader_error [ 0 ] ) ;
}
@ -65,10 +63,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
glGetProgramiv ( program_id , GL_LINK_STATUS , & result ) ;
glGetProgramiv ( program_id , GL_INFO_LOG_LENGTH , & info_log_length ) ;
std : : vector < char > program_error ( std : : max ( info_log_length , int ( 1 ) ) ) ;
glGetProgramInfoLog ( program_id , info_log_length , NULL , & program_error [ 0 ] ) ;
if ( info_log_length > 1 ) {
std : : vector < char > program_error ( info_log_length ) ;
glGetProgramInfoLog ( program_id , info_log_length , NULL , & program_error [ 0 ] ) ;
DEBUG_LOG ( GPU , " %s " , & program_error [ 0 ] ) ;
}