|
|
|
@ -985,13 +985,25 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
|
|
|
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
|
|
|
|
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
|
|
|
|
|
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
|
|
|
|
const bool geometry_shaders_enabled =
|
|
|
|
|
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
|
|
|
|
|
const std::size_t viewport_count =
|
|
|
|
|
geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
|
|
|
|
|
for (std::size_t i = 0; i < viewport_count; i++) {
|
|
|
|
|
auto& viewport = current_state.viewports[i];
|
|
|
|
|
viewport.x = viewport_rect.left;
|
|
|
|
|
viewport.y = viewport_rect.bottom;
|
|
|
|
|
viewport.width = viewport_rect.GetWidth();
|
|
|
|
|
viewport.height = viewport_rect.GetHeight();
|
|
|
|
|
const auto& src = regs.viewports[i];
|
|
|
|
|
if (regs.viewport_transform_enabled) {
|
|
|
|
|
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
|
|
|
|
viewport.x = viewport_rect.left;
|
|
|
|
|
viewport.y = viewport_rect.bottom;
|
|
|
|
|
viewport.width = viewport_rect.GetWidth();
|
|
|
|
|
viewport.height = viewport_rect.GetHeight();
|
|
|
|
|
} else {
|
|
|
|
|
viewport.x = src.x;
|
|
|
|
|
viewport.y = src.y;
|
|
|
|
|
viewport.width = src.width;
|
|
|
|
|
viewport.height = src.height;
|
|
|
|
|
}
|
|
|
|
|
viewport.depth_range_far = regs.viewports[i].depth_range_far;
|
|
|
|
|
viewport.depth_range_near = regs.viewports[i].depth_range_near;
|
|
|
|
|
}
|
|
|
|
@ -1165,7 +1177,11 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
|
|
|
|
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
|
|
|
|
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
|
|
|
|
|
const bool geometry_shaders_enabled =
|
|
|
|
|
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
|
|
|
|
|
const std::size_t viewport_count =
|
|
|
|
|
geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
|
|
|
|
|
for (std::size_t i = 0; i < viewport_count; i++) {
|
|
|
|
|
const auto& src = regs.scissor_test[i];
|
|
|
|
|
auto& dst = current_state.viewports[i].scissor;
|
|
|
|
|
dst.enabled = (src.enable != 0);
|
|
|
|
|