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@ -233,7 +233,8 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
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main.num_layers = params.is_layered ? params.depth : 1;
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main.target = params.target;
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main_view = CreateView(main);
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main_view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
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main_view->DecorateViewName(gpu_addr,
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params.TargetName() + "V:" + std::to_string(view_count++));
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}
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CachedSurface::~CachedSurface() {
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@ -350,7 +351,7 @@ void CachedSurface::DecorateSurfaceName() {
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}
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
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LabelGLObject(GL_TEXTURE, texture_view.texture.handle, gpu_addr, prefix);
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LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
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}
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View CachedSurface::CreateView(const ViewParams& view_key) {
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@ -364,6 +365,7 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
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: VideoCommon::ViewBase(params), surface{surface} {
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target = GetTextureTarget(params.target);
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texture_view = CreateTextureView();
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swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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}
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CachedSurfaceView::~CachedSurfaceView() = default;
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@ -371,20 +373,24 @@ CachedSurfaceView::~CachedSurfaceView() = default;
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void CachedSurfaceView::Attach(GLenum attachment) const {
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ASSERT(params.num_layers == 1 && params.num_levels == 1);
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switch (params.target) {
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const auto& owner_params = surface.GetSurfaceParams();
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switch (owner_params.target) {
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case SurfaceTarget::Texture1D:
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glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, target,
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surface.GetTexture(), params.base_level);
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glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
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surface.GetTexture(),
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params.base_level);
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break;
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case SurfaceTarget::Texture2D:
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target,
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surface.GetTexture(), params.base_level);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
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surface.GetTexture(),
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params.base_level);
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break;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, target,
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glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
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params.base_level, params.base_layer);
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break;
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default:
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@ -394,22 +400,22 @@ void CachedSurfaceView::Attach(GLenum attachment) const {
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void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
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SwizzleSource z_source, SwizzleSource w_source) {
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u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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if (swizzle == texture_view.swizzle)
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u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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if (new_swizzle == swizzle)
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return;
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swizzle = new_swizzle;
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const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
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GetSwizzleSource(z_source),
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GetSwizzleSource(w_source)};
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glTextureParameteriv(texture_view.texture.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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texture_view.swizzle = swizzle;
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glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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}
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CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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const auto& owner_params = surface.GetSurfaceParams();
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TextureView texture_view;
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texture_view.texture.Create();
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OGLTextureView tv;
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tv.Create();
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const GLuint handle{texture_view.texture.handle};
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const GLuint handle{tv.handle};
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const FormatTuple& tuple{
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GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
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@ -418,11 +424,7 @@ CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
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ApplyTextureDefaults(owner_params, handle);
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u32 swizzle =
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EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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texture_view.swizzle = swizzle;
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return texture_view;
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return tv;
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}
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TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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